Developer: Starbreeze AB
Developer: Starbreeze AB
Developer: Starbreeze AB
Publisher: Atari
Publisher: Atari
Genre: Shooter
Release Date: April 7, 2009 (US)
Release Date: April 30, 2009 (UK)
Release Date: April 30, 2009 (AU)
M for Mature: Strong Language, Blood and Gore, Intense Violence, Sexual Content
PEGI: RP
OFLC: MA15+
The Chronicles of Riddick: Assault on Dark Athena

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Developer: Starbreeze AB
Developer: Starbreeze AB
Developer: Starbreeze AB
Publisher: Atari
Publisher: Atari
Genre: Shooter
Release Date: April 7, 2009 (US)
Release Date: April 30, 2009 (UK)
Release Date: April 30, 2009 (AU)
M for Mature: Strong Language, Blood and Gore, Intense Violence, Sexual Content
PEGI: RP
OFLC: MA15+

The Chronicles of Riddick: Assault on Dark Athena Walkthrough & Strategy Guide

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Published: Jan 10, 2009
Chronicles of Riddick Guide

Bounty Cards: Tutorial
#35 After you meet (and preferably kill) the homeless douche colonist, climb the ladder and you should see this card in plain sight.

Bounty Cards: Cargo Deck
#7 After following Revas and her escort to the loading dock, you need to try to use a keypad to provoke a drone into investigating the disturbance. Kill the drone, shoot out the glass where it came from to escape.

Before traversing the hangrail to encounter Lynn Silverman, check the floor of the room below for this card.
#49 In the upper cargo bay (after acquiring ulaks), climb the ladder in the control booth. At the roof of the booth, there are hangrails leading around the sides of the upper cargo bay (the first half anyway).

Use the hangrail to Riddick's left (after getting to the top of the ladder), and follow it to the end to reach this card. You should go back to the ladder to continue.
#9 In the upper cargo bay (after acquiring ulaks), climb the ladder in the control booth. At the roof of the booth, there is a drop off to the right with this card. Since cards auto-save to your profile after you grab them, you may opt to restart from the last checkpoint after tagging this card to avoid causing an alert in the cargo bay.
#19 After crossing the drawbridge and descending into the lower cargo bay, stay to the right (and on ground level). When you get to the back right corner of the lower cargo bay, this card is found on the ground.

Bounty Cards: Cell Decks
#59 In the cell deck control room, there are two crawlspaces under the perimeter walkway. One of them has this card -- the other a nanomed capsule.

Bounty Cards: Crew Quarters
#53 In the map's starting room (with the nanomed station), check out the deadend for this card. This card will not be here when Riddick visits this map in the chapter Red Alert.
#28 This card is on the table of the first bunkroom Riddick encounters when looking for Margo. Get it now, as it will not appear in the chapter Red Alert.
#24 In the hallway where you encounter Iron Lord, there are two bathrooms. Check both -- one has a nanomed capsule, the other has this card. Again, this card is something to take now, as it will be gone during the chapter Red Alert.
#47 In Margo's room. Be sure to take this card, Margo's personal code, and his gold tooth before leaving. You can use Margo's personal code to get his shotgun at the end of the chapter Data Pad (open his locker before you hop down the fanshaft).

Bounty Cards: Alternator
#54 At the very top of the container wall-maze (complete with the damn moving spotlight), this card is on the very top container. You need to get this before entering the exit vent, or you can't come back.
#6 After nabbing the tranquilizer gun from the technician, you will come across a short hallway before you encounter a set of stairs leading to a nanomed station.

In the short hallway, you may notice there's a small crawlspace to the side (designed to let you sneak by the patrolling drones). The card is found in that crawlspace.
#39 Riddick will enter the upper area of the cargo hold where he has to avoid a moving spotlight. Before going up the elevator, check the room's ground level. A card is atop one of the boxes in the middle.

Bounty Cards: Red Alert
#46 After getting the vent tool from Silverman, Riddick heads back into Berthing with the whole ship on alert. In the same room with the nanomed station, follow the center line of metal grating to the monitor where Spinner was broadcasting his instructions and berating the crew for being a bunch of jerk-offs.

The differently patterned metal grate on the ground will fall off if the Tranquilizer Gun shoots it. The card is down there, underground.

#29 In the mess hall, neutralize all the drones and check out the dining tables. One has this card in plain sight.

Bounty Cards: Data Pad
#58 After the mess hall, Riddick will be able to open the door from the comm-station to the cell deck. The short hallway between the cell deck and the comm station has a card on one a box.
#30 Similar stretch of area between the cell decks and the comm station where the data pad is, but in the room just adjacent to the large astrogation room (the room with the glass view to space on its floors and walls).

Bounty Cards: Main Decks
#11 After Dacher tells Riddick to take over the drone control room and a new alert is sounded by Revas, you will enter a short hallway to the drone control room. This hallway has a card in plain sight at one of its dead ends.
#41 In the drone control room, there is a card atop one of the boxes. Riddick can get this before or after using the drones to open the way forward.
#2 After using a drone to jam the fan, Riddick will exit through a two level rectilinear room with hordes of human mercs. This card is on the second level of this room, near the side opposite the hangrail.
#5 In the same two level rectilinear room with card #2, there is a hangrail to a dead end. The dead end has this card. It is also a good method to spawn the second squad of mercs so you can use the dark to snipe them with the tranquilizer gun.

Bounty Cards: Drone Mile
#22 Upon entering the gravity core the first time, and before Riddick enters the hallway with the large orange vats, there is a card behind one of the consoles. Naturally, it is on the side that drops off into the gravity core, so you need to fight the current while picking it up.
#14 After the first orange vat room, Riddick goes back into the gravity core and an emergency wall will be erected to bar his path. At the core room's entrance, turn right and there is a narrow (very narrow) ledge Riddick can walk on. This ledge leads to this card.
#57 Past the second orange vat room, there is a room where you can shoot the glass porthole and use the vacuum of space to suck out all enemies. Past the vacu-suck hole is another enemy infested hallway, complete with a card is behind one of the boxes therein.
#26 In the drone track control room, there is a card near the giant furnace in the room's center. Check the ground all around, and don't leave without it, because you can't come back.

Bounty Cards: Recycle
#42 Past the surgery theater where you found Miles the drone, there is a nanomed station with a card close by.
#37 Outside the nanomed room, there is a long hallway that leads to a waste recycling room. Kill the enemies inside and explore the dark corner (on ground level) near the bottom of the right ramp. The card should be visible.

You can try getting this card later when the mech is chasing you, but it's dangerous to do so.
#13 Upon coming up from the vent (from the nanomed room), you get to kill a whole squad of mercs in a large cargo room. The exit (to the drone ambush) is past three glass windows. Near these three windows, there is a card in the corner of the cargo bay. Get it before dropping down (you can't come back up).
# 8 After dealing with the drone ambush (and Revas insulting Riddick's sexuality), you need to contact Dascher on the comm-station and escape a mech (to the waste recycler room).

After the ambush, but before contacting Dascher, explore the bay. In a corner, a bunch of boxes stacked up leads to a card on a small balcony.

Bounty Cards: Space Walk
n/a There are no cards in Space Walk, but you do have a side mission (Mile's Letter) that is carried over from the chapter Recycle.

Bounty Cards: Cell Decks Riot
n/a There are no cards in Cell Decks Riot, but you do have a side mission (Mile's Letter) that is carried over from the chapter Recycle.

Locate Mile's letter now in the empty jail cells before you fight Jaylor, because you cannot go back.

Bounty Cards: Hangar Bay
#40 When you enter the hangar bay, turn left to avoid the two mechs and hop down the dark hole. This card is in the tunnel below.
#16 Preferably, solve the hangar bay puzzle (gets rid of both mechs), then check out the lift platforms in the hangar. The card is on one of them.

Bounty Cards: Culvert
#15 In the room past the broken spiral staircase, you get the chance to fight three drones. This card is in that room, near the non-spiral stairs.
#52 After Riddick uses a hangrail to traverse under a waste chute (this leads to the chute's control room), he will grab the ledge near a fence. Instead of going right to the control booth, go left to get around the fence, and to grab this card.
#33 After using the second nanomed life-upgrade, check the pipes on your level (and in the same room). There is a card on one. Take it before going down, because it'll be a one-way trip.

Bounty Cards: Crash Site (New Venice South)
#32 After speaking with Pavlo, head to the supply depot. This card is on its roof.
#43 After speaking with Pavlo, head to the supply depot. This card is to the depot's side. Hop over the broken walkway.
#3 At the keypad that opens the supply depot's gate, there is a small sewer alcove that hides this card. Check out the sides of nearby buildings for this one.
#31 After delivering the gas mask and getting a SCAR gun, you go over a bridge into a small fortress or gatehouse. At the very top (before dropping down), there is a hangrail leading to this card. Get it before going to the next map (town square).

Bounty Cards: Bazaar
#21 At the town square, you can kill all the enemies (including the first alpha drone in the game) before exploring, or explore as you go. There is a wooden door near the square's gate that hides a room with a card.
#1 In the town's market (near the gate), there is a wood scaffold that blocks access to this card. Blow up the scaffolding with the SCAR gun's mines.

Bounty Cards: New Venice (New Venice North)
#27 In a caged area with a nanomed capsule next to the area's alpha drone. Use a drone grenade to breach the cage.
#48 There is a wet-dock near the comm-station house. This card is near some boxes on the wet-dock.
#20 The comm-station house's attic. Go up using the boxes found in the house.

Bounty Cards: Old Town
#50 At the start of the Old Town, there is a sewer pit leading into a tunnel. The card is in there.
#17 There are two boxes next to an elevated walkway. Once atop the two boxes, use the mantle (Action) key to climb over the walkway's fence to get this card. You cannot jump up there, only mantle.
#38 After the arena, you will fight another alpha drone near the map's exit to the Refinery. Remember where it first appeared? Check that area from the upper level and find this card hidden behind the wooden fence.
#44 Defeat the alpha drone at the Old Town exit to the Refinery. A cage will be nearby that can be blasted open using three SCAR mines detonated simultaneously. The card is past this cage.

Bounty Cards: Refinery
#56 At the refinery, go through the lower level until you reach a small lit area with a lone guard behind some boxes. You can mantle onto the second level by moving a metal box (this lets you bypass a small portion of the spider turrets).

A long pipe on the side of the second level of this area (the first set of refinery vats) leads to this card.
#55 In the first vat area (the one with the switch to unlock the door to the Starport), there is a card on the second level of the vat group.
#25 After stopping the rail-track and fighting a second group of human mercs, there will be a section where Spinner will call up several drones to hunt down Riddick. Waste the drones and move a box in this room towards the big structure on your left (as you entered this room).

You can use the box to reach an immobile conveyor belt. The card is on this belt.
#51 In the refinery map, the room where the exit to the starport is, there is a card on ground level behind a large cylinder at the bottom of a short ramp.
#36 At the room with the starport's entrance, there is a side path guarded by a single spider turret. Defeat the turret and check the dead end for this card.

Bounty Cards: Starport
#23 At the beginning of the Star Port, check behind the first set of boxes you see for this card.
#45 Quite visible on one of the trusses on the large bridge from the starport to the Dark Athena. Use the pipes to go down and up for this card.
#12 Past the nanomed station in the hallway, you will be able to ride an elevator up to another large expanse (and fight yet another alpha drone). Before going up the elevator, use the SCAR Gun to move a box to the large structure on the bottom level. Climb up the box and find a way onto the roof for this card.
#4 After defeating the final alpha drone in Star Port (but before re-entering the Dark Athena through the ductwork -- a one way trip), use the drone grenades to blast an explosive tank atop one of the port's small sheds. This blows open a door revealing this card.

Bounty Cards: Executive
#10 After entering the Dark Athena once more (and killed the final two alpha drones in the game and Spinner in a mech), cack the last of the mercs and search the large cargo bay before going deeper into the ship. This card is atop one of the crates in the large cargo hold.
#60 In the alpha drone control room, there is a card behind a small partition of glass.

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