Dark Souls (X360)
Developer: FromSoftware
Developer: FromSoftware
Developer: FromSoftware
Publisher: Namco Bandai
Publisher: Namco Bandai
Genre: Action RPG
Release Date: October 4, 2011 (US)
Release Date: October 7, 2011 (UK)
Release Date: October 6, 2011 (AU)
M for Mature: Blood and Gore, Partial Nudity, Violence
PEGI: RP
OFLC: RP
Dark Souls
Dark Souls (X360)

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Developer: FromSoftware
Developer: FromSoftware
Developer: FromSoftware
Publisher: Namco Bandai
Publisher: Namco Bandai
Genre: Action RPG
Release Date: October 4, 2011 (US)
Release Date: October 7, 2011 (UK)
Release Date: October 6, 2011 (AU)
M for Mature: Blood and Gore, Partial Nudity, Violence
PEGI: RP
OFLC: RP
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Dark Souls

A spiritual successor to Demons Souls, the action RPG Dark Souls is set in a rich, dark fantasy universe. Intense action within the dungeons, encounters with terrifying enemies and innovative online features combine for a unique gaming experience. Dark Souls' world breaks down barriers with a fluid design encourages exploration and promotes an adaptation experience. At a time when the players come face to face with terrifying enemies and find new areas, the infallible system and reward challenge takes possession of everything to offer a sense of achievement without equal.


Dark Souls Game Help

Dark Souls Walkthrough & Strategy Guide (Oct 12, 2011)

Don't let Dark Soul break you. Tackle the game with our wiki guide by your side.

Latest Articles for Dark Souls

The Interrogation Room: Dark Souls

X360 Previews | May 11, 2011

We've peered into the black, dead eyes of From Software's Dark Souls, the sequel to 2009's critically acclaimed, hard-as-nails, dark fantasy action-RPG Demon's Souls. If you're into as-hardcore-as-they-get games, believe us when we say that you'll want to keep your eyes on this little torture machine. Read More »

Namco Bandai Dates Ace Combat Assault Horizon, Dark Souls

X360 News | May 11, 2011

Namco Bandai is publishing sequels to some of its biggest franchises in 2011, and two of them have been given release dates in the fall. At its Step Up event in Dubai today, the company said both Dark Souls and Ace Combat Assault Horizon will launch in October. Read More »

Dark Souls Director Details Upcoming Dark Fantasy RPG

X360 News | Feb 4, 2011

We've already heard that the spiritual successor to Demon's Souls will be even tougher than the original (gulp!). Today Dark Souls director Hidetaka Miyazaki provides details about the upcoming dark fantasy RPG's enhanced difficulty level as well as other tweaks From Software is making to the anticipated game. Read More »

Report: Demon's Souls Successor Even More Difficult

X360 News | Feb 1, 2011

Think FromSoftware's 2009 dark fantasy RPG, Demon's Souls, is tough? Wait until you play its spiritual successor. According to a new report, the developers are planning to crank the difficulty level up to 11 for Dark Souls. Read More »

Editions

Also known as: Project Dark

Dark Souls (X360)

Release Region: United States
Release Date: October 4, 2011
Publisher: Namco Bandai

ESRB M for Mature Blood and Gore, Partial Nudity, Violence

Dark Souls (X360)

Release Region: United Kingdom
Release Date: October 7, 2011
Publisher: Namco Bandai

Dark Souls (X360)

Release Region: Australia
Release Date: October 6, 2011
Publisher: Namco Bandai

Dark Souls (Limited Edition) (X360)

Release Region: United Kingdom
Release Date: October 7, 2011
Publisher: Namco Bandai

Expansion packs related to this game:
Dark Souls: Artorias of the Abyss (X360)

Also available on: PlayStation 3, PC

Features

  • Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges. You will organically design your own gameplay style by developing your character and continuously trying different strategies to finally achieve successful progression.
  • Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
  • Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair-inducing monsters & an incredibly nuanced weaponry & magic spells system, the effectiveness of which is determined by combat situation, fighting style and character attributes. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
  • Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game. Networked play allows users to cross paths with one another to enhance the single-player gameplay experience without destroying it.
  • Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style. Players can choose to play as a sword master and a wizard, for example.
  • Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
  • Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re-spawn point for players whose health gets low, it is also where players can emotionally share experiences with other players, and is the one place in the dark world where players can find a fleeting moment of warmth and calm.

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