Developer: PlatinumGames
Developer: PlatinumGames
Developer: PlatinumGames
Publisher: Konami
Publisher: Konami
Genre: Action
Release Date: February 19, 2013 (US)
Release Date: February 22, 2013 (UK)
Release Date: February 21, 2013 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: RP
OFLC: RP
Metal Gear Rising: Revengeance

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Developer: PlatinumGames
Developer: PlatinumGames
Developer: PlatinumGames
Publisher: Konami
Publisher: Konami
Genre: Action
Release Date: February 19, 2013 (US)
Release Date: February 22, 2013 (UK)
Release Date: February 21, 2013 (AU)
M for Mature: Blood and Gore, Intense Violence, Strong Language
PEGI: RP
OFLC: RP
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Metal Gear Rising: Revengeance

Developed through a partnership with Platinum Games and Kojima Productions, Metal Gear Rising: Revengeance pits cyborg against cyborg in battle that blazes past every human limit! The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two. Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.


Latest Articles for Metal Gear Rising: Revengeance

Kojima Productions Already Has Plans for an MGS: Rising Sequel

X360 News | Jun 28, 2010

Metal Gear Solid: Rising stands out from other titles in the MGS franchise in a number of ways, the most obvious being its protagonist. And if the game's producer has his way, Rising will be the first of many MGS games to come staring sword-wielding acrobat Raiden. Read More »

E3 2010: Konami Details Metal Gear Solid: Rising

X360 News | Jun 16, 2010

Microsoft teased on Monday with a brief trailer of the latest installment in the Metal Gear Solid franchise, the Raiden-centric, Rising. For fans anxious to learn more about Zan-Datsu, Konami provided some additional details today at its E3 press conference. Read More »

E3 2009: Metal Gear Solid: Rising Coming to Xbox 360

X360 News | Jun 1, 2009

Konami's Hideo Kojima took the stage at Microsoft's E3 press conference and told the crowd that his famed Metal Gear franchise is finally coming to the Xbox 360. In fact, the new Metal Gear title that's been teased to death over the past few weeks will arrive on Xbox 360.

Called Metal Gear Solid: Rising, the game will feature Raiden as the main character, not Solid Snake. Kojima's delivery of the news cast doubt on whether or not Metal Gear Solid Rising would be a traditional entry into the Metal Gear Solid franchise. Expect more details on Metal Gear Solid Rising to come out later today. Read More »

Editions

Also known as: Metal Gear Solid: Rising, Mission: The Next MGS [working codename]

Metal Gear Rising: Revengeance (X360)

Release Region: United States
Release Date: February 19, 2013
Publisher: Konami

ESRB M for Mature Blood and Gore, Intense Violence, Strong Language

Metal Gear Rising: Revengeance (X360)

Release Region: United Kingdom
Release Date: February 22, 2013
Publisher: Konami

Metal Gear Rising: Revengeance (X360)

Release Region: Japan
Release Date: Canceled
Publisher: Konami

Metal Gear Rising: Revengeance (X360)

Release Region: Australia
Release Date: February 21, 2013
Publisher: Konami

Expansion packs related to this game:
Metal Gear Rising: Blade Wolf (X360)
Metal Gear Rising: Jetstream (X360)

Also available on: PlayStation 3

Features

  • An all-new style of frenetic action gameplay based around the central character Raiden, a cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his vengeful path!
  • Combining development powerhouses Kojima Productions and Platinum Games together, MGR: Revengeance offers fast & fluid gaming centered on katana-based combat within the Metal Gear universe.
  • The in-game technology promises to push the boundaries of graphics, style and lightning-speed action at a blistering 60 frames-per-second.
  • The ZanDatsu Cut Mechanic takes advantage of what has been created -- "an all-encompassing cutting plane in real time." Cut what you want, when you want, any way you want.

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