GameSpy: So how long after the voice sessions finished did you start thinking about how to parody Mass Effect on "Robot Chicken"?
Seth Green: Heh heh heh. Well, we had already finished writing the third season when I did my work on the game, and we won't start writing the fourth season until long after the effects of Mass Effect have been felt on the public. But that's usually our indicator for what would make a good sketch.
GameSpy: Do you use yourself as a barometer as to whether people will get the game parodies that are suggested? Like if you don't get it, you figure no one else will, so forget it.
Seth Green: No, because I know there are things that are culturally relevant than I'm unaware of. Matt [Senreich, co-creator of "Robot Chicken"] and I always say that if his parents or my girlfriend think it's funny, whether they have any knowledge of the subject matter or not, then it's good. Though we throw plenty of stuff on the show that's only for five people. That's part of the fun of it.

It's a sad admission, but I was the only naysayer of the Mario & Luigi/Grand Theft Auto sketch. And it had nothing to my limited knowledge of Grand Theft Auto, it was that I didn't think the sketch was going to be funny. But that's the great democracy of "Robot Chicken": any one of us can vote against something... and lose.

GameSpy: Are there any games you've tried to make fun of but just couldn't figure out how?
Seth Green: Oh my gosh, we've written tons and tons of stuff that hasn't made it into the show. Our writers' principal complaint is that they'll write all day but 90% of it gets rejected.
GameSpy: Now you're actually working on your own game, Play The Industry, which you're doing with Master P, Matt, and the guys from ShadowMachine Films, who co-produce "Chicken." Which, I'm guessing, you won't be able to play. What can you tell us about it?
Seth Green: Nothing. Sadly, it's not something I can really talk about just yet because it's so just in development. We don't even have a developer yet, we're still writing the bible for the game. But it's going to be f***ing awesome.
GameSpy: Are you planning on doing a voice in your own game?
Seth Green: Potentially. I have to see how it shakes down. It really depends on what's most appropriate and what will be most effective.

GameSpy: How often, when you were supposed to be recording the voice for Mass Effect, did you instead try and convince the BioWare guys that they should make your game, too?
Seth Green: We actually never talked about it, but I definitely watched the way they were doing stuff, and thought to myself that they would be a great company to do it. When we talk about what developers we want to talk to about the game, they're definitely on the top of the list.
GameSpy: Did it give you any insight in what to look for in a developer?
Seth Green: It certainly did. Though it also let me know what was possible. We had been thinking about things we wanted to be able to do in our game, but weren't sure they were even possible. But seeing the way Mass Effect was done, and the way the player can interact with the characters, gave me confidence that we could do what we're aiming for.