Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action
Release Date: November 17, 2009 (US)
Release Date: November 20, 2009 (UK)
Release Date: November 19, 2009 (AU)
M for Mature: Blood, Intense Violence, Sexual Content, Strong Language
PEGI: 18+
OFLC: RP
Assassin's Creed II

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Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Developer: Ubisoft Montreal
Publisher: Ubisoft
Publisher: Ubisoft
Genre: Action
Release Date: November 17, 2009 (US)
Release Date: November 20, 2009 (UK)
Release Date: November 19, 2009 (AU)
M for Mature: Blood, Intense Violence, Sexual Content, Strong Language
PEGI: 18+
OFLC: RP

Assassin's Creed II Walkthrough & Strategy Guide

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Published: Jan 15, 2009

Assassin's Creed 2 Guide

Just as Desmond (and you) got familiar with the Animus and its Crusades-period timeframe, you're yanked out and forced into a completely different era. Welcome to the Renaissance.

With new cities to explore and a host of hidden feathers and glyphs to find, this new world can be a bit daunting. Moreover, the repetitive, easily mastered missions of the last game are replaced by more diverse challenges that'll constantly throw new things at you. Our walkthrough will get you through the game unscathed, while detailed maps point you to hidden collectibles and treasures.

Inside this Assassin's Creed 2 guide...

Read MoreCommon questions...

» How do I climb the tower in Sequence 07?
Climb to the balcony mid-way up the tower. Stand on the railing of the balcony, right in front of the beam with the hanging lantern. Hold the High Profile button and tap jump—you should hop up and grab the beam.
» How do I arrange the codex page map?
Match the screenshots in our walkthrough. See: X Marks the Spot
» Where's Leonardo da Vinci?
There are two different workshops where Leo can be found, one in Florence and one in Venice. At the end of the game, during Sequence 14, Leonardo moves to the Villa, in the same room as Claudia and the architect.

Guide by: Mark Ryan Sallee

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