The move follows Realtime Worlds' recent US$50 million second round funding and provides the company with the independence to push creative boundaries in the development of the game and to take a more active role in managing APB's global distribution strategy.We reported earlier this week on the first official in-game screenshot from APB and expect to see the first inklings of gameplay in or around the time of Los Angeles' E3 show next month. An official statement from Realtime Worlds mentions that the game is an original MMOG for the PC, yet makes no mention of an Xbox 360 version.
"Owning the distribution rights to APB marks a major milestone in Realtime Worlds' evolution into a premier online entertainment company," said David Jones, founder and CEO, Realtime Worlds.
Much like this young lady, Realtime Worlds is fully in control.
Bryn says: Is it odd that they only reference the PC and not 360? MMOGs traditionally have some form of subscription model attached and as we all know past console MMORPGs that charge money to play generally don't perform very well.
We need to hang out and wait for hard details regarding a sub model for APB. I'm hoping I'll be able to hang out on Xbox Live, play APB, and not have to pay above and beyond my Live Gold sub for the privilege.