Founded in 1993 by James Schmalz, the Canadian developer Digital Extremes began operations with the popular shareware release Epic Pinball for Epic MegaGames. Sequels such as Silverball and Extreme Pinball were released shortly thereafter and together they helped fund the creation of what would become one of the industry's blockbuster franchises, Epic Games' Unreal.
Beginning in 1994, Digital Extremes partnered with Epic Games (at that time, its shareware publisher) and co-created Unreal and its counterpart Unreal Tournament. The two companies continued their development partnership through UT 2003, UT 2004, and Unreal Championship.
In 2008, Digital Extremes made a major move of independence when it completed development on the game Dark Sector. Not only was this a significant milestone for the company to launch a new IP, this also introduced the company's own proprietary software technology, the Evolution Engine.
Following this success and armed with its own custom-built, next-generation Evolution Engine, the studio expanded to two teams to allow for simultaneous development on separate projects. The company showcased its proprietary engine in major title releases such as The Darkness II and the 2013 game Star Trek. Digital Extremes also began licensing the Evolution Engine as a complete middleware solution to game developers worldwide.
The company currently produces titles for a wide variety of gaming platforms, from next-generation gaming consoles to mobile multimedia platforms.
The devs describe why this will be an authentic Star Trek adventure.
Kirk and Spock try not to get blown up for a while.
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Genre: Adventure
US Release Date: TBA
Role: Developer
Genre: Adventure
US Release Date: TBA
Role: Developer
Genre: Adventure
US Release Date: TBA
Role: Developer