Maxis began with Will Wright, a brilliant designer who wanted to bring an unorthodox concept to the world of gaming -- city planning. On paper it sounded dreary. Plan out where your commerce, residential, and industrial areas were going to be built, lay down some pipes, and sleep away a few hours in dulltown. Instead, Wright shocked the world by giving gamers a realistic, entertaining, and educational look at just how fun, frustrating and cool it could be to plan out a city from scratch.
A myriad of sequels were made, covering everything from evolution and ants to building the perfect island, but nothing captured the hearts of gamers as brilliantly as The Sims, a "people simulator" that had users controlling a complicated set of AI people in a suburban environment.
Now part of the Electronic Arts publishing empire, Will Wright and his company continue to pursue the world of real life simulation, and AI.
Get ready for another whirlwind day of building and destroying your virtual cities.
Get your city running effectively.
Maxis is making a smarter, smaller city builder.
Genre: Simulation
US Release Date: June 11, 2013
Role: Developer
Genre: Simulation
US Release Date: September 7, 2008
Role: Developer
Genre: Simulation
US Release Date: Unreleased
Role: Developer
Genre: Compilation
US Release Date: Unreleased
Role: Developer
Genre: Simulation
US Release Date: TBA
Role: Developer
Genre: Simulation
US Release Date: TBA
Role: Developer
Genre: Productivity
US Release Date: TBA
Role: Developer
Genre: Simulation
US Release Date: TBA
Role: Developer
Genre: Sampler
US Release Date: Unreleased
Role: Developer