It's time to cut through the hype and get to the truth. Spy Libs is a simple questionnaire that we're handing to superstar developers and dejected PR interns alike (whoever will play along, really) to get a quick take on some key games here at the show. Spy Libs asks five essential questions about each game, and the developer (or lowly interns, case depending) are free to say whatever they want. We'll fill them out too, to give our editorial take on each game. Think of it as point and counterpoint, only with more opportunity for random ridiculousness.


The Company Line: Ratchet & Clank Future: A Crack in Time
Filled out by: [Brian Allgeier]

My position and company: [Creative Director, Insomniac Games]

1. [Ratchet & Clank Future: A Crack in Time]'s gameplay is focused on [Ratchet's search for Clank & time!].

2. [Ratchet & Clank Future: A Crack in Time]'s most unique feature is [Clank "multiple selves" gameplay].

3. The first word that comes to mind when I think of [Ratchet & Clank Future: A Crack in Time] is [fantastic].

4. The emotional response that [Ratchet & Clank Future: A Crack in Time] elicits is [powerful].

5. If you liked [Ratchet & Clank Future: Tools of Destruction] you'll [be amazed!]


GameSpy's Take: Ratchet & Clank Future: A Crack in Time
Filled out by: [Ryan Scott, GameSpy]

1. [Ratchet & Clank Future: A Crack in Time]'s gameplay is focused on [over-the-top weapons and 3D platforming].

2. [Ratchet & Clank Future: A Crack in Time]'s most unique feature is [more offbeat weaponry and puzzle elements].

3. The first word that comes to mind when I think of [Ratchet & Clank Future: A Crack in Time] is [destruction].

4. The emotional response that [Ratchet & Clank Future: A Crack in Time] elicits is [excitement for the rare bit of 3D platforming done right].

5. If you liked [Super Mario 64] you'll [do yourself a favor by playing every game in this series].


You can find more Spy Libs in the E3 2009 Spy Libs index!