Also, the environments really reacted to the firefights. Concrete pillars slowly chipped away under the pressure of multiple bullets, and gas canisters seemed to move on their own after a few shots. Finally, Ter Heide got to "The Heavy" and played a bit of cat and mouse before downing the big gunner by repeatedly shooting at a weak point on his back. From there, he restarted the demo to show off the technical aspects before letting us play.

This time, Ter Heide and De Jonge passed the controller back and forth to show off the tech aspects of Killzone 2. They showed the introductory cut-scene again, but this time froze the action and zoomed in on a soldier's face. De Jonge revealed that said soldier's face contains as many polygons as there were in one level of Killzone for PS2. Ter Heide moved the camera off of the air barge, and down into the Helghast city below. We could see time-frozen warfare and chaos going on well before the Special Forces team even landed on Helghast soil. It turns out that when you play Killzone 2, the entire level will be loaded from the moment the cinematic starts. It took about a minute to load up, as it was loading from unoptimized code that's pretty far from complete.

From there, the duo jumped into action and mentioned that the techniques that they're implementing include some techniques that are used in Hollywood, such as post-processing filters to achieve a darker look. There's also lots of motion blur and anti-aliasing. In the level we saw, De Jonge pointed out that there are over 500 dynamic lights going on at the same time. We also got an idea of how the cover will work. You'll hit a button to latch to a wall, just like the systems in Gears of War and Rainbow Six Vegas. You'll have blind fire, and the ability to pop up (or in some cases, pop out) to take shots as well. Also, while there won't be bunny-hopping, which Ter Heide decryed as not a part of the experience of warfare, the team has conceded that they've responded to the criticism that you couldn't jump in the first Killzone. You'll have the ability to jump now, although you won't be able to shoot and jump, nor will you have the sorts of ups that Master Chief has.


Environments will also play a role. One thing that the Helghast have managed to do well is harvest the harshness of the Helghan environment to create weapons. It's a planet with lots of unforgiving climate conditions, but the armies have figured out how to cultivate lightning to use it as a weapon against human air raids. While the description was a bit vague, Ter Heide mentioned that both weather and other conditions will play a role in combat.

Also, the animations of Helghast soldiers have been motion-captured to create the most life-like responses to being shot at. You'll also notice that after you've killed a Helghast soldier, his blood will seep out onto the ground, where it will change color over a while as the plasma separates.