It's time to cut through the hype and get to the truth. Spy Libs is a simple questionnaire that we're handing to superstar developers and dejected PR interns alike (whoever will play along, really) to get a quick take on some key games here at the show. Spy Libs asks five essential questions about each game, and the developer (or lowly interns, case depending) are free to say whatever they want. We'll fill them out too, to give our editorial take on each game. Think of it as point and counterpoint, only with more opportunity for random ridiculousness.


The Company Line: Fallout 3 - Point Lookout
Filled out by [Todd Howard, Game Director, Bethesda Game Studios]

1. [Fallout 3 - Point Lookout]'s gameplay is focused on [taking Fallout 3 to an all-new setting].

2. [Point Lookout]'s most unique feature is [delving into swamps and getting hunted by mutated yokels].

3. The first word that comes to mind when I think of [Point Lookout] is [crickets].

4. The emotional response that [Point Lookout] elicits is [fear, then the joy of discovery].

5. If you liked [Deliverance & The Beverly Hillbillies] you'll [love] [Point Lookout].

Point Lookout challenges you with backwater bumpkins instead of wasteland warriors.

GameSpy's Take: Fallout 3 - Point Lookout
Filled out by [Will Tuttle, GameSpy]

1. [Fallout 3 - Point Lookout]'s gameplay is focused on [straight-up killing creeps].

2. [Point Lookout]'s most unique feature is [its swampitude].

3. The first word that comes to mind when I think of [Point Lookout] is [swamp gases].

4. The emotional response that [Point Lookout] elicits is [yay, more Fallout!].

5. If you liked [exploding faces] you'll [play] [Point Lookout].