Strictly Business: Completed "Strictly Business." - 20G

There's a very good chance that you'll find Paradise Falls naturally as you play through the story, but in order to get this side quest you'll need to speak with the slaver at the gate and ask what needs to be done in order for you to enter the compound. There are a number of different ways to get this achievement, most of them fairly evil.

You Gotta Shoot 'Em in the Head: Completed "You Gotta Shoot 'Em in the Head." - 20G

In downtown Washington D.C., you'll find the Museum of History near the Washington Monument. After going inside, simply head upstairs to find the ghoulish Mr. Crowley any time after 10 p.m.. As an added bonus, you can kill Mr. Crowley after performing the deeds requested of you, then head off to steal the sweet gear he was after.

Stealing Independence: Completed "Stealing Independence." - 20G

Abraham Washington is a man who knows what he wants. As the curator of the American history museum in the floating Rivet City, he's got his mind set on the holy grail of historical documents: The Declaration of Independence (sorry Magna Carta fans!). This is a relatively painless side quest, and it pays to take your time to grab other potentially important historical objects as you play, as Honest Abe will pay you good money (er, caps) for them.

Trouble on the Homefront: Completed "Trouble on the Homefront." - 20G

After you've done "The Waters of Life" in the main story, head back over to the general vicinity of Vault 101 if you want to pop back in for a not-so-friendly visit with your old friends. Apparently things haven't been running so smoothly since you left, but thankfully you can fix things without having to resort to violence... unless that's your thing, of course.

Agatha's Song: Completed "Agatha's Song." - 20G

Not everyone in the Wasteland is trying to get ahead or have people killed. Some folks just want to live a quiet life and live out their days in peace. Agatha is one of these people, and all she wants is to play her beloved violin music. Unfortunately, her "homemade" violin just isn't cutting it, so she tasks you with finding a Stradavarius. You'll be able to find Agatha's crib just across a rope bridge to the northeast of Meresti station, but you should make sure you're well-stocked with ammo and stimpaks before you take on this challenging side quest.

Reilly's Rangers: Completed "Reilly's Rangers." - 20G

Speaking of challenging side quests, this one can be brutal for low-level players, as you'll be thrust into a hornet's nest of Super Mutants. To start it, chat with the injured Reilly at the Underworld clinic in the Museum of History. While it's a tough one, you'll get some of the best armor in the game for completing it!

Psychotic Prankster: Placed a grenade or mine while pickpocketing. - 10G

Be sure to save your game before attempting this one, as it's a surefire way to turn an entire town against you or lower your karma. You can perform this even with a low pickpocketing skill, as all you've got to do is crouch behind your target, pickpocket them, then move a grenade or mine from your inventory to theirs. After you finish, take a few steps back and watch the hilarity unfold!

The Bigger They Are...: Kill all the Super Mutant Behemoths. - 20G

You'll naturally run into one of these massive mutants near Galaxy News Radio while playing through the story, but you're going to have to head to the following locations to find the other four: Evergreen Mills, Takoma Park, the Capital Building, and Jury Street Metro Station. Be sure to bring your buddy the Fat Man!

Weaponsmith: Made one of every custom weapon. - 30G

As you progress through the game, you'll find or be rewarded with schematics that will allow you to build your own weapons out of everyday objects. While we can't tell you where to find these schematics (and especially can't tell you where to find all of the stuff to build them), here's a handy list: Shishkebab, Bottlecap Mine, Dart Gun, Nuka-Grenade, Railway Rifle, and the always excellent Rock-it Launcher.