Developer: Luxoflux Corp.
Developer: Luxoflux Corp.
Developer: Luxoflux Corp.
Publisher: Activision
Publisher: Activision
Genre: Action Adventure
Release Date: November 4, 2003 (US)
Release Date: November 4, 2003 (US)
Release Date: November 4, 2003 (US)
M for Mature: Blood and Gore, Mature Sexual Themes, Strong Language, Violence
True Crime: Streets of L.A.

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Developer: Luxoflux Corp.
Developer: Luxoflux Corp.
Developer: Luxoflux Corp.
Publisher: Activision
Publisher: Activision
Genre: Action Adventure
Release Date: November 4, 2003 (US)
Release Date: November 4, 2003 (US)
Release Date: November 4, 2003 (US)
M for Mature: Blood and Gore, Mature Sexual Themes, Strong Language, Violence
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True Crime: Streets of L.A.

Great!

The streets of LA beckon, but is this police quest a unique adventure, or just the grandest clone of them all? Read Review

Experience the hard-boiled life of a Los Angeles city cop, and choose to either uphold the law or take it into your own hands. True Crime: Streets of LA puts players in the role of LA cop Nick Kang on missions to take down major crime syndicates. True Crime recreates a 400 mile area of bustling Los Angeles California cityscape, where players will be able to freely roam, or take on missions that span from trendy Santa Monica to the gritty streets of Hollywood. True Crime also features deep "bullet-time" shootouts, and martial arts battles.


True Crime: Streets of L.A. Game Help

True Crime: Streets of L.A. Walkthrough & Strategy Guide (Nov 5, 2003)

Dark blue or true blue? Our guide will give you everything you need either way.

True Crime: Streets of L.A. Cheats & Codes (17)

Latest Articles for True Crime: Streets of L.A.

True Crime: New York City

PS2 Previews | Sep 12, 2005

Activision is bringing justice to the streets once again, but this time it's getting ready to clean up The City That Never Sleeps. Read More »

True Crime: Streets of L.A.
Bringing Crime to the City of Angels

PS2 News | Mar 26, 2004

Jeff Lander, a programmer at developer Luxoflux responsible for True Crime: Streets of L.A., hosted a lecture at GDC 2004 covering techniques used to map and recreate the city of Los Angeles digitally for use in the game. In addition, the developers attempted to realistically emulate the behaviors of the city's population and traffic. The game's success relies heavily on the randomly automated reactions and behaviors of innocent bystanders, adherence to traffic rules and boundaries, and a complete rendition and mapping of the entire city. Read More »

True Crime: Streets of L.A.

PS2 Reviews | Nov 13, 2003

In the past two years, the release of new Grand Theft Auto titles has created in PS2 owners a new Pavlovian response to seeing the leaves change color. But since Rockstar is too busy remaking The Running Man this year, Activision has stepped up to with a potential lust-inducer. Thankfully, despite many superficial similarities, there's more to True Crime than GTA emulation. For where GTA was a grand crime simulation, here we have the opposite, a law enforcement model that tries to link your behavior to the game's outcome. It's not as polished as the competition, but True Crime: Streets of LA adds enough to smart, free-roaming gameplay that it's definitely worth a look. You're Nick Kang, the son of a famed LAPD officer, recruited to the elite EOD, which has jurisdiction over the entire city of LA. Over a six-act mission arc, you'll hunt mafia of every nationality in missions that require driving, running, shooting, and a bit of stealth. Each act is made up of at least a half-dozen missions, and your success or failure in each can change the telling of the story, with a couple of major points of divergence based on your performance. But there's not as much riding on a mission outcome as you might think, since there's always an option to replay a task. Read More »

True Crime: Streets of L.A. , PS2, Action, Driving

PS2 Previews | Oct 29, 2003

Advertisement It's fascinating to watch game developers borrow and build upon what they consider the best aspects of Grand Theft Auto III and Vice City. The Getaway, written by would-be moviemakers, ramped up the cinematic aspects waaaay too much; The Simpsons Hit & Run, written by the same staff as the TV show, ratcheted up the sharp satire for which GTA3 and VC never get enough credit. Read More »

True Crime: Streets of L.A.

PS2 Previews | Feb 6, 2003

Smart people tell me that video games are cyclical and hit-driven. In other words, one company will score a hit, and then half a dozen others rush to capitalize on it while the idea's still hot. That's usually not a recipe for quality gaming. Oddly enough, the fallout from Rockstar's giga-hit Grand Theft Auto III has spawned relatively few imitators, and what few there are have been surprisingly good. SCEI's The Getaway was first out of the gate, and while it was flawed in many ways, it could still make a strong case for its artistic merit, particularly in the movie-like cutscenes. Next up in this budding sub-genre will be Activision's True Crime: Streets of L.A. Much like The Getaway, True Crime is turning out to be more than just a banal GTA3 rip-off. And, thankfully, it looks like it'll be a heck of a lot more fun than Sony's troubled effort. Read More »

Editions

Also known as: True Crime: Streets of LA

Action Replay Ultimate Codes: True Crime (PS2)

Release Region: United States
Release Date: November 4, 2003
Publisher: CodeJunkies

True Crime: Streets of L.A. (PS2)

Release Region: United States
Release Date: November 4, 2003
Publisher: Activision

ESRB M for Mature Blood and Gore, Mature Sexual Themes, Strong Language, Violence

True Crime: Streets of L.A. (PS2)

Release Region: Japan
Release Date: October 28, 2004
Publisher: Activision

Also available on: Xbox, GameCube, PC, Wireless, Macintosh

Specifications

Memory Blocks

120 KB

Release Medium

1 DVD

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • Take command to undercover task force to stop Chinese and Russian gangs.
  • Drive, fight and blast your way through a massive array of unpredictable missions.
  • Visit popular L.A. Landmarks as you play across 240 square miles of Los Angeles streets.
  • Improve skills as you progress.
  • Changeable, branching game structure gives you the freedom to complete missions as you choose.