Publisher: Capcom
Publisher: Capcom
Genre: Shooter
Release Date: June 17, 2003 (US)
Release Date: June 17, 2003 (US)
Release Date: June 17, 2003 (US)
M for Mature: Blood and Gore, Violence
Resident Evil: Dead Aim

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Publisher: Capcom
Publisher: Capcom
Genre: Shooter
Release Date: June 17, 2003 (US)
Release Date: June 17, 2003 (US)
Release Date: June 17, 2003 (US)
M for Mature: Blood and Gore, Violence
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Resident Evil: Dead Aim

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Finally, the "Nintendo-exclusive" survival-horror franchise has come back to Sony ... sort of. Read Review

Join anti-Umbrella search and pursuit team agent Bruce MacGavin as he encounters a new layer of Umbrella's insidious activities. In this Resident Evil first-person action-shooter, you must search, sneak and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on... or you're gone. The game uses the GunCon2 controller for aiming and shooting.


Resident Evil: Dead Aim Game Help

Resident Evil: Dead Aim Walkthrough & Strategy Guide (Jun 16, 2003)

Shoot zombies in style... with this handy guide. Maps, a full walkthrough and boss battle tips.

Resident Evil: Dead Aim Cheats & Codes (4)

Latest Articles for Resident Evil: Dead Aim

Resident Evil: Dead Aim

PS2 Reviews | Jun 22, 2003

Over in Japan, where personal firearms are rarer than anime that makes sense, Capcom cranks out a series of light-gun games under the Gun Survivor label, an appellation that would never, ever fly in the States, where the video-game industry dyes its light-guns neon green and Day-Glo orange and calls them "Justifier" and "Super Scope." Resident Evil: Dead Aim is the fourth entry in the GS series, the third to draw upon the Resident Evil mythos (Dino Crisis inspired the other), the third to make it to North America (Gun Survivor 2, based on RE Code: Veronica, was stranded across the Pacific), the second with light-gun support (which was yanked from the U.S. version of Resident Evil Survivor), and the first to be a damn good game -- despite being shorter than the journey of a Double Decker taco though one's digestive tract. Read More »

Resident Evil: Dead Aim

PS2 Previews | Mar 14, 2003

Released in August 2000 for the PSX, Resident Evil: Survivor (a localization of Japan's Biohazard: Gun Survivor) was a The House of the Dead wannabe with horrendous graphics and control, a first-person GunCon shooter bizarrely stripped of GunCon support by a politically correct Capcom USA. The 2001 follow up, Gun Survivor 2 (based on Code: Veronica), didn't even rate a U.S. release, but Gun Survivor 3: Dino Crisis came to American last year under the name Dino Stalker, receiving a tepid 50 percent review score from this very website. Read More »

Editions

Also known as: Gun Survivor 4: BioHazard -- Heroes Never Die, Resident Evil: Dead Aim

Resident Evil: Dead Aim (PS2)

Release Region: United States
Release Date: June 17, 2003
Publisher: Capcom

ESRB M for Mature Blood and Gore, Violence

Specifications

Release Medium

1 DVD

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • All new RESIDENT EVIL story-line
  • First person, seamless navigation and combat
  • Weapon upgrades as you progress through the game
  • An intense blend of action and puzzle solving
  • Sharp graphics and intuitive gameplay