Now, the battle system looks turn-based and as traditional as it gets, but the developers have added in some interesting strategic variables to keep it from being completely business as usual. The first change comes in targeting: attacks all have a range of effect, depending on the special item or weaponry you're using, so attacking enemies for the best benefit requires slightly strategy RPG-like precision. Similarly, how you arrange your party also affects your defense, even healing items. Klein can whip up alchemical items on the fly, so having the right elements to do so is crucial, and can turn the tide of battle. You also have a bevy of other special attacks with each character, which keeps your options open.

The game's turn system also offers up chances to interrupt monster attacks and get extra ones of your own. Like Final Fantasy X, once your party increases beyond three members, you can also switch them in and out of battle on the fly, adding to the strategic possibilities. It's a surprisingly sound system in a game that initially seems so unambitious. It really works very well -- it won't turn the heads of RPG newbies with flash or dazzle, but old hands will appreciate the nuances the developers have worked in.


In short, Atelier Iris: Eternal Mana may not be a terribly original game, but it's full of things to make hardcore RPG fans' heads spin. It's a visual treat; it has extremely solid gameplay and an enjoyable story. While there's nothing new here, everything is crafted with care and the polish shines through. This is a game that, if you have the time in between the dozens of other stellar RPGs on the PS2, you will most likely enjoy. If you've been longing for a new Lunar or other old-school 2D RPG franchise to be revitalized for the PS2, then you most definitely should be giving Atelier Iris a look. It's a surprisingly solid package, and deeper than it looks on first or second glance.