Set in Tokyo, year 2049, Crimson Tears sends players on the epic journey of three inhuman "biological war weapons." Caught up in a mystery that surrounds the destruction of their home city, the trio must battle hordes of enemies and maneuver through maze like environments that powered by a cel-shaded 3D engine and a fast-paced combat mechanic. Additional features include: three playable characters with variable abilities and weapon proficiencies, an RPG-like upgrade system that allows players to improve attributes and special maneuvers, branching combat trees that offer more than a hundred possible attacks, and an easy-to-use hub system for easy character manageability.
The PS2 crowd loved cel-shaded racing with Auto Modellista (well, for the first eight or nine seconds) and couldn't get enough of cel-shaded first-person shooting in XIII (ummm, sort of). It was only natural that we'd get a chance to whack away in a cel-shaded action title. Capcom's Crimson Tears is a classic dungeon crawl with a couple of twists. It's set in futuristic Tokyo and it's cel-shaded. Unfortunately, those two nifty wrinkles aren't enough to make up for the game's otherwise lackluster play. Read More »
Capcom sends its futuristic 3D action game Crimson Tears to stores. Read More »
First announced at last year's Tokyo Game Show, Capcom's Crimson Tears is rapidly speeding toward completion. Long-time PlayStation fans will be interested to know that it's being developed by Dream Factory, the hit-or-miss dev house behind critical hits like the Tobal series and duds like The Bouncer and Kakuto Chojin. Which way will the see-saw of quality tip this time? Based on two hours I spent with the current build, I'd say it's leaning more toward the positive than the negative. Read More »
Capcom takes players into the future of Tokyo where biological war weapons serve up justice. Read More »
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