The North American version of Capcom's cel-shaded racer offers numerous changes and improvements over its Japanese cousin, including three new courses (nine in all, eight normal and one hidden), nine new American cars (for a grand total of 69 real-world, licensed vehicles), more kinds of races, a slick, all-new opening video, more replay options, "improved handling and physics," and additional musical selections. Online play supports up to eight racers on one track, while offline players can get to grips with the Arcade mode, a standard enter and race scenario, Garage Life, which is the Career mode of the game, and VJ and Theater, an arena enabling players to watch, edit and direct race replays of their choice.
All the tips you'll need to succeed in Capcom's new racer are contained within.
When it first premiered at E3, in the summer of 2002, Auto Modellista was an instant attraction. Showing in both the Capcom and Logitech booths, the game was early, but it had pizzazz. Using cel-shading in a seemingly serious racing game was a risky move for Capcom, but it paid off in spades as the game has gotten heaps of praise for its visual style. Unfortunately, Auto Modellista is a textbook case of the gameplay taking a backseat to the graphics. Read More »
Release Region: Japan
Release Date: May 31, 2002
Publisher: Capcom
240 KB
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