When one attends an EA press event, there are certain things that you expect to see. A whole mess of sports games, something to do with The Sims, maybe a new Harry Potter title... that sort of thing. Sure enough, all those things were present at the company's recent Summer Showcase event. Yet we weren't prepared to see what might be considered the breakout game of the show: Henry Hatsworth in the Puzzling Adventure is an original title for the DS that combines 2D platforming with a puzzle game.

Henry Hatsworth is a professional treasure hunter of the stuffy, old British man variety (old-timers may be reminded of Commander McBragg from the old "Tennessee Tuxedo" cartoons). During one of his final expeditions, Henry finds a legendary golden bowler hat that rips open a doorway between the real world and the puzzle world when he puts it on. With that, Henry sets off on an adventure that spans two worlds and two videogame genres.

The adventure unfolds on the DS' top screen, where you lead Henry through 30 different levels across five worlds. The graphics here are gorgeous, and the animation is smooth and often quite humorous. The bottom screen is loaded up with multi-colored blocks that slowly rise upwards as you play. At any point, a tap of the Y button freezes the platforming action and switches control over to the puzzle screen for a limited time. The puzzle game plays an awful lot like Nintendo's Planet Puzzle League where the goal is to rearrange the blocks to form chains of three or more of the same color.


But why would you want to interrupt a platformer to play a puzzle game, you ask? Well, clearing certain blocks in the puzzle game affects the platformer by powering up your weapons, restoring Henry's health, or eliminating obnoxious "puzzle enemies." Whenever you defeat an enemy, its spirit travels down into one of the blocks below. Normally, blocks that rise up off of the bottom screen simply vanish, but if one of these enemy blocks makes it way to the top of the screen, the defeated creature returns to the action game in the form of a ghost block. These spectral foes are a pain to defeat, so it's worth taking time out to clear out the enemy blocks before they're revived.