Although plenty of games use the Old West as a setting, it's rare that one truly captures the "Wild" essence that we've all come to know and love. Movies like "Shane", "The Ox-Bow Incident", and "Unforgiven" all introduced us to the archetype of the stoic loner who wanders the land in search of something, whether it be justice, a place to rest, some honest work, or maybe just a few shots of whiskey. Unfortunately, he ends up having to rely on his guns to get him out of the trouble that inevitably finds him, whether he wants to or not. Somehow, games have never really caught up to their cinematic cousins, generally offering up a vision of the West that's all about action and gunplay, with very little in the way of drama or redemption. With their latest title, Gun, it appears that developer Neversoft is attempting to go in a more serious direction, without sacrificing any of the fun or excitement.

Gun tells the tale of one Colton White, a young man who heads West in search of the truth about the man whom he thought was his father. The only clue he has is a medallion that bears the name of a saloon and brothel in Dodge City. He's told to seek out a woman named Jenny, as she might be able to answer some of his many questions. While Colton's quest for the truth makes up the majority of GUN's storyline, there are hours and hours of side missions and free roaming gameplay to keep you busy.


While our first glimpse of the game only gave us a little taste of things to come, our second demo provided much more. Gun begins with a bang, as you're introduced to Colton, as well as Ned, the man he believes to be his father. The game opens in the plains of Montana, where Colton is sleeping on the ground in the early morning. He's awakened by his father, who informs him that it's time to do some hunting in order to get the pelts that pay their bills. From there, a tutorial level of sorts began, giving us our first look at the actual gameplay.

Gun features a nice mix of third- and first-person shooting, as evidenced by the hunting scenes that kick off the game. As the demoer followed Colton's father over a hill, he was greeted by a field full of elk that he began firing at with his scoped rifle. You can shoot in either view, although there appeared to be an auto-assist when firing from the third-person. We were told that you can easily switch from one target to another by flicking the left analog stick in either direction, while using the right analog allows you to aim more precisely. Taking out the elk didn't look all that hard, as you simply had to lead them a little bit. After dropping them (and the wolves that wanted to steal your kills), your father tells you to pull out your pistol and shoot the pheasants that he scares out of some high grass.

This gave us a chance to check out the game's hyped "Quick Draw" mode, which slows down the action when you enter the first-person view. In order to use the Quick Draw mechanic, you've got to make sure that you have some juice in the gauge that's at the bottom of your screen. Once you enter the slowed-down view, you'll be able to keep it going by getting headshots. You can't use the Quick Draw feature when using your rifle it seems, although we're not sure if it is limited only to the pistol. After the birds were dispatched, we were treated to an in-game cutscene featuring a bear attack on Ned. The producers didn't want to show us too much, but it definitely hinted at some boss battles in the game.