Geist (Cube)
Developer: n-Space
Developer: n-Space
Developer: n-Space
Publisher: Nintendo
Publisher: Nintendo
Genre: Shooter
Release Date: August 15, 2005 (US)
Release Date: August 15, 2005 (US)
Release Date: August 15, 2005 (US)
M for Mature: Blood and Gore, Partial Nudity, Violence
Geist
Geist (Cube)

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Developer: n-Space
Developer: n-Space
Developer: n-Space
Publisher: Nintendo
Publisher: Nintendo
Genre: Shooter
Release Date: August 15, 2005 (US)
Release Date: August 15, 2005 (US)
Release Date: August 15, 2005 (US)
M for Mature: Blood and Gore, Partial Nudity, Violence
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Geist

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This unique first-person shooter has a lot going for it, but falls just short of giving GameCube owners an out-of-body experience. Read Review

An unseen supernatural power prowls the hallways, laboratories and chambers of a shadowy corporate compound, terrorizing living beings wherever it lurks. That unseen power is YOU! Prepare for a hauntingly innovative first-person adventure with a supernatural twist! When a counterterrorism operation at the shadowy Volks Corporation goes horribly wrong, you are captured and subjected to a ghastly experiment that rips your spirit from your physical body. If you're going to have any hope of finding your own body, you must employ your hair-raising power of possession to control humans, animals and objects, using the unique abilities of each to explore the compound, solve puzzles and strike at your enemies.


Geist Game Help

Geist Walkthrough & Strategy Guide (Aug 23, 2005)

Our guide is so good it's scary. Walkthrough, collectible locations, and more.

Geist Cheats & Codes (3)

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This unique first-person shooter has a lot going for it, but falls just short of giving GameCube owners an out-of-body experience. Read More »

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Editions

Geist (Cube)

Release Region: United States
Release Date: August 15, 2005
Publisher: Nintendo

ESRB M for Mature Blood and Gore, Partial Nudity, Violence

Specifications

Release Medium

1 GOD

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • Game Storyline: You are John Raimi, a disease-control agent with the federal government, on loan to an elite counterterrorism unit. Your team is sent to investigate the shadowy Volks Corporation. When the operation goes horribly wrong, you are captured and subjected to a ghastly experiment that rips your spirit from your physical body. You now roam the halls of the Volks Corporation compound as a spectral phantom, using your powers to scare and possess any human or animal that crosses your path.
  • If you're going to have any hope of finding your own body, you must employ your hair-raising power of possession to control humans, animals and objects, using the unique abilities of each to explore the compound, solve puzzles and strike at your enemies. Along the way, you must discover the secret of the Volks Corporation to unravel the mystery of your condition and find a way to recover your human form.
  • Characters: John Raimi
  • How to progress through the game: As a powerful specter, you can deviously manipulate objects in the environment to scare humans and animals. Once you have struck terror in the heart of your prey, you can possess and control their physical bodies and use them to accomplish your objectives. Possess many unique character types, and use their unique skills, equipment and even memories to complete your goals. Possession targets range from heavily-armed soldiers to dogs and mice that can reach out-of-the-way areas.
  • Different characters react to the world from different perspectives: As an engineer, you may have access to restricted areas and computers, while as a mouse you may find yourself inexplicitly drawn to mouse traps baited with cheese.
  • Special powers/weapons/moves/features: As a ghost, you are invisible to humans and move so fast that everything around you appears in slow motion. While in this phantom form, you can effortlessly pass through chain-link fences or through small cracks in walls. Most importantly, you can possess everyday objects like lights, computers and fire extinguishers and manipulate them to terrify nearby humans or animals. Once a living creature has been frightened, you can possess and control its body. As you play, you'll need to face challenges from two unique angles -- as a lurking spirit and as a possessed human or animal.

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