Friday, September 29, 2006 

Gameworld: Older women rule ... the casual games market

By Lisa Baertlein Thu Sep 28, 6:28 PM ET

LOS ANGELES, Sept 28 (Reuters Life!) - Contrary to popular belief, teenage boys are not the masters of the entire video game universe.

"Middle-aged" women rule the $458 million U.S. online casual game market that features quick games that can be picked up and played for a few minutes or a few hours at a sitting.

According to separate studies from casual game publishers RealNetworks Inc. (Nasdaq:RNWK - news) and PopCap Games, 70 percent of casual gamers are females over the age of 40, most of whom use gaming as a way to ease stress.

That's a big difference from the console gaming market -- the video game industry's biggest and highest-profile segment -- which is dominated by competitive, testosterone-fueled young males.

Self-help author and life coach Jennifer Louden, 43, was skeptical about the touted benefits of video games when RealNetworks hired her to help the mostly male company understand its customers.

"I almost didn't answer them. I thought, 'Video games? Creepy," said Louden, who added that her view quickly changed after talking with the female gamers.

"Women play for self care, in all different flavors and variations. They were so aware of what they were doing and why. They know what games to use for which situations," she said.

For example, some women played to be less aware of chronic pain. Others used the games to cope with insomnia, while a veterinarian said she played word games before going to bed and sleeping on a problem that had her stumped.

Top casual game titles include puzzle, word, time management or skill games like "Bejeweled," "Bookworm," "Diner Dash" or those based on Mahjong or Sudoku.

Louden said women compared their play time to meditation, saying that game sessions gave them the sensation of being surrounded by a cone of silence.

"The message was, 'It's mine, it's fun and it's just for me," said Louden, who prefers taking on her daughter in "Diner Dash" to solo play.

Like many women, 35-year-old billiards champion Jeanette "The Black Widow" Lee juggles motherhood and a career.

Lee sees both sides of the casual game business: She plays a couple times a week and has been involved with making virtual pool games for about five years. Her latest project is a partnership with online game site King.com.

Unlike the complex console and PC games preferred by male gamers, casual games are simple to pick up, she said.

"I don't want to use all the brains I have to learn to play the game in the first place," said Lee, adding that casual games are challenging to master and not for the simple-minded.

While growing, the casual game business represents just a small sliver of the overall North American video game pie.

DFC Intelligence forecasts that the North American casual game market will contribute $458 million of the $13.3 billion it expects the whole industry to generate this year.

Yahoo Inc., Time Warner Inc.'s AOL and Microsoft Corp.'s MSN Internet division each offer casual games from their site while video game publishing giant Electronic Arts Inc. runs Pogo.com, where users play games, earn badges and socialize.

DFC Intelligence analyst Alexis Madrigal compared Pogo to offline institutions like country clubs or athletic clubs, which provide members a sense of community.

 

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Tuesday, September 26, 2006 

Trion World Network: New Online Game Startup Surfaces In The Shadow Of Electronic Arts

Monday, September 25, 2006

Lars Buttler likes to point out that his new online games startup, Trion World Network, is witihin sight of the Redwood City campus of Electronic Arts. Buttler, the former vice president of global online at EA, is announcing his new company's formation today.

It's already pretty far along. Buttler started the company with Jon Van Caneghem, founder of New World Computing and creator of the Might and Magic series, in January of this year. The firm has 20 people dedicated to the creation of a next-generation online platform.

"With ubiquitous broadband, online means leisure," says Buttler, CEO of Trion. "People express themselves in social networks and experience interactive entertainment and games in massively connected worlds. We started Trion to leverage all the inherent capabilities of broadband, provide original entertainment, and define the future of media in the global broadband area."

But don't ask him what the company is going to do. He's not ready to say just yet. I tried that a few times and Buttler politely declined.

Buttler and Caneghem, Trion's chief creative officer, aren't up to something small. Before he was at EA, Buttler was vice president for leveraged buyouts at the Carlyle Group, a private equity firm that tried to buy Universal Studios. Caneghem founded New World Studios, created the Might and Magic series, and sold his company to 3DO in 1996. He stayed at 3DO as president and lead visionary through 2003. In 20 years at New World Computing, he oversaw the publishing of 250 games that generated $1 billion in sales. In 2004, he was inducted into the Computer Gaming World Hall of Fame.

"My first idea was the hire Jon," said Buttler. "We share a view of the broadband era. We have a single-minded focus on broadband and we assembled a team to make it happen."

Again, don't ask Buttler what "it" is. But it has something to do with games, broadband, self-expression, Youtube, traditional media storytelling, episodic content, and MySpace. Games, he says, should be "always on, always connected to the consumer."

Caneghem elaborates on this vagueness, noting that games have never been designed as quick-turnaround projects. He thinks that games can be built to be more dynamic, to take advantage of the changing world around us. He believes the development of a game can begin at its release, not a couple of years before that. The phrase that captures this paradigm, he says, is "What's On Tonight?"

More cryptically, Buttler says, "We'll be a publisher and developer and a platform. We'll invite big media companies to develop content for our platform." Buttler says the company is looking into business models such as subscriptions, micro-transactions, and dynamic advertising. Just to make it more mysterious, Buttler says, "Ours will be a different experience, a persistent world that is always there."

The company's development office is in Austin, a stone's throw from NCSoft. The offices communicate via a video conferencing wall in each building. Buttler closes the interview saying that "World of Warcraft" is just one example that proves how online games are taking off. It has more than 7 million subscribers. It wont' be the only one, if Buttler has his way.

"It proves the case and you can go far beyond that," he says.

 

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Level Up! unveils community generated online game story

Level Up! unveils community generated online game story

By Erwin Oliva
INQ7.net
Last updated 09:35pm (Mla time) 09/24/2006

GAME publisher Level Up! Inc., which has been running Philippine Ragnarok Online (pRO) has announced a new episode penned by Filipinos.

Coupled with the launching of its newest game server, Thor (www.ragnarok.ph/thor/), the local publisher said this new episode will feature more security to prevent the use of "harmful third-party programs" such as automated bots that can affect game play and user accounts.

In a statement, Level Up! chief operating officer Sheila Paul said the increased security and more in-game community-based events are the main attractions of Thor, named after the Norse god of thunder.

She expects players to shape community interaction and politics, noting that "friendly competition will spur exciting events" in the new episode.

Officials were unavailable for further comment.

Paul said Thor will also have events like the guild-based player versus player tournaments, which will be out October after another grand event, Level Up! Live.

Next year, the Thor server will be officially included in the Ragnarok Philippine Championships 2007, the local game publisher added.

"Thor and Ragdefender are just some of the numerous plans that Level Up! has for Ragnarok. This affirms our official statement on responsible gaming and we aim to support the playing community by basically heeding their requests. We've heard the community's clamor for a third-party-free game and Thor is the start of better things to come. We'll be closely monitoring Thor and if all is well, there is a good possibility of configuring the other commercial servers similarly," she said.

pRO is a massively Multiplayer Online Role-Playing Game (MMORPG) that involves thousands of people playing in a virtual world.

 




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Meteos to become Mid-Session title

TGS 06: Meteos to puzzle PCs

Tetsuya Mizuguchi's hit DS game makes its way to Japanese PC as an online title; Meteos Online will be free, players purchase extra items.

By Hirohiko Niizumi, GameSpot

Posted Sep 22, 2006 2:38 pm PT

 

TOKYO--Tetsuya Mizuguchi's Meteos is best known as one of the first titles he developed after leaving Sega and launching his own studio, Q Entertainment. Though it's already been well over a year since the game was released on Nintendo's DS, it looks as though it is getting a fresh pair of legs--the game is making its way to the PC.

At the 2006 Tokyo Game Show, major online-game provider NHN Japan announced that it is working with Q Entertainment on "Meteos Online." The game is scheduled to launch within the year in Japan, and will be downloadable through NHN Japan's game portal site, "Hangame."

 

Playing Meteos Online will be free; users will pay money for purchasing items. The game will allow up to six players to compete in several fashions, including two-on-two, three teams of two, three-on-three, and battle royale. The game will feature items not in the original DS version and animated gamers' avatars. There will also be various costumes and accessories for the avatars that will affect their animations.

Meteos Online will be exclusive to NHN Japan and Hangame for the first six months after launch. There weren't any official announcements regarding the game's distribution outside of Japan.

 

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TGS - NHN Japan Customers and Goals

By KANAKO TAKAHARA

Staff writer

 

“Software companies are concentrating more on producing online games to cash in on that expanding market. The online game market is expected to grown to $ 13 billion worldwide in 2011 from $ 3.4 billion in 2005, according to market research firm DFC Intelligence.

Akira Morikawa, vice president of NHN Japan Corp., which operates Hangame Web site, one of the biggest game sites in Japan, said the industry has just started to grow and has a lot of potential.

NHN Japan's customers are mainly teenagers and women since the company offers easy-to-play games, Morikawa said, adding that the firm plans to lure game enthusiasts as well with high-quality role-playing games in the near future.

"As a goal, we hope to become an online entertainment company which offers, games, music and video image via our site," he said.

Another focus of this year's game exhibition is games that can be downloaded to mobile phones.

NTT DoCoMo Inc. is taking in about 3.6 billion yen per month this year from people who downloaded games via its Internet i-mode service, up from around 3 billion yen a month in 2005

"The market is split into two types of customers who download games -- casual users and advanced," said Hiroshi Kataoka, an official at NTT DoCoMo's multimedia service. "We plan to increase the number of games for both users."”

http://search.japantimes.co.jp/cgi-bin/nb20060923a2.html

 

 

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Gran Turismo - downloadable content (More News)

http://www.eurogamer.net/article.php?article_id=68001

Following last week's contentious Gran Turismo HD announcement, Sony America and series creator Kazunori Yamauchi have shed more light on Polyphony Digital and Sony's plans for the racer's first PlayStation 3 outing.

Due out this December in Japan, Gran Turismo HD consists of two game modes: Premium and Classic. The offline Premium mode will feature high-fidelity content - the sort you'd expect in a PS3 GT game - and will start with 30 cars and two tracks. Classic is a head-to-head online game, with no content at launch - the idea being to download the cars and tracks you want from the PS3's online shop. The team is aiming to introduce 770 cars, 51 tracks and 4,500 "items" on an ongoing basis for Classic, with 30 extra cars and one more track available to download at launch for Premium, and more to follow. Classic cars will cost 50-100 yen each (22 to 45 pence), while tracks will go for 200-500 yen (90p to £2.25). Phew.

A subsequent press release from Sony America during the Tokyo Game Show added that Classic's online mode will allow you to "manage race regulations, online competition and communities, and organise race events", while TGS itself revealed the inclusion of Ferraris in GT HD, and the introduction of "Normal" and "Professional" driving model options.

Advertisement
So anyway, speaking to members of the Japanese press, Yamauchi explained some of that. According to Japan's Impress Watch, translated by IGN, he said that Sony hopes to make GT HD available for a very low price - as little as the cost of the game disk and instruction manual - as most revenues will be made through the digital distribution model. It'll be interesting to see whether other heavily digi-dist-based games, like SingStar, adopt a similar approach.

He said that "Professional" mode would offer a more realistic driving experience, although we'll presumably have to wait for a bit to gauge exactly how, while he also added that the 770 car/51 track/etc. figure is a "target" rather than a specific number. He also said that he hopes to make content downloaded for GT HD available for use in Gran Turismo 5, which is due out exclusively on PS3 in 2008.

GT HD will also see the much-desired introduction of car damage, Yamauchi said, although not immediately. Given the online game element, Yamauchi says he prefers to start small and then build the game up as the player-base matures, and so that will see damage-modelling introduced in 2007, while the first half of 2007 will also see more advanced opposition AI routines made available. Both updates will be downloadable, although there's no word on whether you'll have to pay for them.

Another reason we're having to wait a bit longer for all of this is simply how complicated the development process is, he said. "Creating a car for GT4 took approximately one month. This time, it takes half a year. The amount of data for each car is approximately 20 times that of GT4." Ouch.

Not content with all that, Yamauchi also noted that Polyphony Digital is "of course" considering connectivity between PS3 Gran Turismo (he wasn't specific) and Gran Turismo Mobile on PlayStation Portable, which was recently put on hold while work was completed on PS3, although he said he couldn't comment on it.

One thing he did have time to do though was mention that "Gran Turismo for Boys" is still in development for PS2, and not - as IGN noted - just something he'd drunkenly made up at the GT4 launch party.
***************

TGS 2006: Gran Turismo For Cheap
Sony to practically give away first PS3 entry.
by Anoop Gantayat

September 23, 2006 - Bummed about Sony's micro transaction plans for Gran Turismo HD? Well this news might soften the blow just a bit. Japan's Impress Watch games site reports that, in comments made to the Japanese press, series producer Kazunori Yamauchi revealed that Sony plans to make GT HD available for the cost of the game disk and instruction manual. This suggests a retail price point of just a few dollars for the first PS3 Gran Turismo game.

This form of distribution is not new in the online gaming world. The PC version of Swing Golf Panya, for instance, is available for free. All monetary transactions coming when players purchase items. The PC title has thus far been a big success.

GT HD will include two main modes of play, Sony revealed earlier this week. Classic mode is basically Gran Turismo 4 running in 1080p along with a few other visual enhancements. The focus of this mode is on online play. Players race one-another online and purchase cars and tracks for a few dollars each. This mode won't include any courses and tracks from the start.

In comparison, those who want a more offline-oriented experience will be able to try out Premium mode. In addition to offering an early glimpse at the Gran Turismo 5 graphics engine (the actual GT5 won't be released until 2008), this mode will include 30 cars and 2 brand-new tracks right out of the box.

Sony clarified at TGS that Premium mode itself will have downloads. Players will be able to download 30 additional cars and a couple of additional tracks at the time of the game's release. The timing of these downloads suggests that they will not be free.

Development on Gran Turismo HD is currently at the 70% mark. A Japanese release is set for December.
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Sony Pays $22 Million for Stake in Online Golf Game Publisher Gamepot

Sony Pays $22 Million for Stake in Online Golf Game Publisher Gamepot

Tokyo - Sony Communication Network Corp. announced on Friday that it will pay $22 million to acquire a 27% stake in Gamepot, the operator of an online golf game in Japan. The Sony unit also operates the Japanese Internet service provider So-net. In the U.S., Sony operates Sony Online Entertainment, an online games division whose titles include "EverQuest" "PlanetSide" and "Star Wars Galaxies."
http://news.yahoo.com/s/nm/20060915/tc_nm/sony_dc
http://www.gamepot.co.jp 

 

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Top Xbox Games - Week of 9/18

About Xbox Live's Major Nelson

Major Nelson is the Xbox Live gamertag of Larry Hryb. I work at Microsoft under the title of ‘Xbox Live Director of Programming’ in the Xbox Live product group and use this blog as a method to communicate to anyone interested in Xbox and Xbox Live.

Website: http://www.majornelson.com/default.aspx

Week of 9/18

All lists are based on World Wide Unique Users on Xbox Live. These lists are based on title usage (while connected to Xbox Live.)

Xbox 360 Top Games
1 Saints Row
2 Call of Duty 2
3 Madden NFL 07
4 Test Drive Unlimited
5 Ghost Recon 3
6 DEAD RISING
7 Oblivion
8 BFMC
9 Texas Hold 'em
10 Final Fantasy XI

Top Arcade Titles (Full Versions)*
1 Texas Hold 'em
2 Street Fighter II' Hyper Fighting
3 Hexic HD
4 Geometry Wars Evolved
5 UNO
6 Scramble
7 PAC-MAN
8 Marble Blast Ultra
9 Bankshot Billiards 2
10 Zuma

*This only counts games that are purchased, not demos

Original Xbox Top Games
1 Halo 2
2 Madden NFL 07
3 Battlefield 2: MC
4 Pro Evolution Soccer 5
5 Counter-Strike
6 Splinter Cell Chaos
7 Star Wars: Battlfrnt 2
8 Rainbow Six 3 BA
9 Forza Motorsport
10 Ghost Recon 2: SS

Sorry, but I can’t share title specific data.

 

 

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