Since a terrain will also be needed, I implemented a simple perlin noise terrain generator today. It will need more work before its useable along with the voxel raycasting.
Dienstag, 10. Dezember 2013
Freitag, 6. Dezember 2013
Speed Crafting
I tried to see whats possible in a short amount of time. Creating the environment below took 2 hours to create (blocks and a very simple level)
Mittwoch, 4. Dezember 2013
Dienstag, 3. Dezember 2013
Montag, 2. Dezember 2013
Abonnieren
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