Dienstag, 10. Dezember 2013

Perlin Noise Terrain

Since a terrain will also be needed, I implemented a simple perlin noise terrain generator today. It will need more work before its useable along with the voxel raycasting.


Freitag, 6. Dezember 2013

Speed Crafting

I tried to see whats possible in a short amount of time. Creating the environment below took 2 hours to create (blocks and a very simple level)


Mittwoch, 4. Dezember 2013

Specular Rendering Support inside the Editor

Now the rendering inside the editor renders the specular colors properties too.




Dienstag, 3. Dezember 2013

New Colorpicker

Minor update - added a new color picker to replace the former palette


Montag, 2. Dezember 2013

Specular support for the Editor

First result including specular created in the editor