Showing posts with label simulated reality. Show all posts
Showing posts with label simulated reality. Show all posts

Thursday, June 19

Anomaly in our reality

I was minding my own business one day, probably doing a lot of not playing Grand Theft Auto: Vice City, when I noticed an anomaly in our simulated reality.




The video shows a stray pixel causing display artifacts on my mesh. Clearly my texture maps were in the process of being updated to reflect my aging when a bug occured during upload and caused unwanted pixelization to occur.

As of now, my texture maps are displaying correctly. However, I like to mess with The Modeller and forcing him to continuosly update me by continuosly shaving my armpit hair.

- Strange Young Man