Tuesday, July 30, 2013

Confrontation Gangers WIP

Here's a WIP shot from a bunch of gangers that I'm currently working on with for a game of Confrontation. I decided to put some of my classic metallic minis in good use and used them as a basis for some of the characters. I have to say, you really start to appreciate the modern plastics much more when you're working with metallic minis.

Confrontation Gangers WIP

Thursday, July 11, 2013

Enforcer For Confrontation

Enforcer sculpted for game called Confrontation.
Hoping to finish a squad of three eventually.







Long time since I have attempted a full sculpt. Tried to go for little sleeker and simplified look this time. Did OK, Happy with the legs but everything else seems to be not that great ;) well.. better try harder next time then =)
Was fun though...

Tuesday, July 09, 2013

From The Workbench

Here's a little sneak peek for you. Won't reveal anything else yet...

Wednesday, June 19, 2013

Staging the Set

The Monastery, test layout

Ever since I finished the scenery, I've been arranging all the pieces together on the gaming board with excitement, staging the set like a young lad building his first Lego city, looking for best balance in both gameplay-wise and appearance. The possibilities are endless...

Here's a mock-up layout for a possible Punk Moth scenario, The Monastery. This is just one of the many possibilities that the new scenery grands us. I'm pretty pleased how the set looks as a whole. There are some hue differences in the greys of the ground and the decayed walls, but I think that just gives them more lively look.

Saturday, June 15, 2013

Lonely AA-turret and a Paltry Foxhole

Good news everybody! Today I finally finished the Caterpillar phase of the Punk Moth project by putting the foxhole and AA in paint along with all the rest of the ruined walls. All of these objects will play a decisive part in the scenario as some of them will/might be secondary objectives or otherwise placed in strategically important spots.

The end of the Caterpillar phase means that we are free to continue to the next phase of our project - the Pupation. In this phase we will plan, organise and enrich our first game of INQ28 (which, by the way, has been under preparations for almost two years by now). This game will work as a stage for our two rival Inquisitors, Inquisitor Marius Cassar and Inquisitor Pherion of MarsThe hunt is about to begin...

But first, here's some first close-ups from the finished scenery.

The lonely turret guarding the sky, idle.


The terrain will be filled with improvised obstacles for characters to dive behind in a heat of combat.

Tuesday, May 28, 2013

Her Grace The Deaconess Dowager

May I, your humble sculptor of twisted imagenarium of the desolated 40k universe, present to you the third venerable member of the Femmes Imperum series - Her grace The Deaconess Dowager from the Ecclisiarch Hive.

Character once again based of wonderful John Blanche painting. She really challenced me in many ways - The original painting was perfect starting point - Rather tightly cropped image left many details open for the viewer. I started my project using Dark Eldar parts but as you can see, they got pretty much covered under layers and layers of stuff.

I wanted to give her full court dress as I visioned her to be honoured and high ranking official of the Ecclisiarch Hive. So this time I was able to go pretty over the top with the ceremonial dress and the hair peace.

The Deaconess differs from my previous Femmes having more volume around her curves. Total blast to sculpt from start to finish. Hair peace was pain to sculpt but it was totally worth the trouble. OK enough with the words here she comes...











- Mikko