The area known as the Pale, as the name would suggest, once served as the border of Aerdy with the holdings of the Flan and the humanoid tribes. As the Great Kingdom declined, a Pholtan sect, the Followers of the Blinding Light, migrated to the region in a bid for self-governance and the freedom to practice their religion without suppression by the Aerdian Church of Law.
Friday, March 7, 2025
[Greyhawk] Theocracy of the Pale
The area known as the Pale, as the name would suggest, once served as the border of Aerdy with the holdings of the Flan and the humanoid tribes. As the Great Kingdom declined, a Pholtan sect, the Followers of the Blinding Light, migrated to the region in a bid for self-governance and the freedom to practice their religion without suppression by the Aerdian Church of Law.
Thursday, March 6, 2025
Two Wraiths and a Spectre
That's how our Land of Azurth 5e game last Sunday ended up, but it started with a dragon.
Or drake, more precisely. The party was looking for the shards of a mirror that if re-assembled might restore Nocturose, the forever-sleeping love of the Dark Queen of Noxia Country. Whether that's a good thing or bad thing, the party doesn't know, but they figure better in their control than someone else's. The shadow drake wanted to keep the piece he had all to himself and wanted to destroy the party for the temerity of coming looking.
He and his two pet shadows brought some tense moments, but in the end, they couldn't withstand the party's onslaught. Waylon the Frogling went for a swim in the dark pool and recovered the shard and some treasure from the bottom.
The party continued down the road and came to a windowless tower grown over with vines. The tower didn't appear in the rhyme they had heard the previous adventure which laid out the locations of the shards, so they moved on for now.
Next, they came to a clearing with a large, twisted tree. From its otherwise bare limbs were hung skeletons. They do see the glint of the mirror shard about 40 feet up in the tree, as well. With no other means to get it, Waylon and Shade climb up. As soon as they've carefully pulled the shard free, a specter descends upon them, and two wraiths fly toward them from the skeletons on the branches.
Fighting these noncorporeal undead while maintaining their hold on the tree is no easy task. The other party members don't have a lot of options to help them. Until a couple of rounds in, Erekose remembers his trusty energy rifle. Between his supporting fire and the fight being put up by Shade and Waylon, the undead are vanquished before they can any of our heroes to their number. But it's pretty close. Closer than the dragon had been.
Now only one mirror shard to go...
Wednesday, March 5, 2025
Wednesday Comics: DC, June 1984 (week 1)
Monday, March 3, 2025
[Greyhawk] The Aerdian Church of Law
Nomism (not to be confused with Gnomism!) is the umbrella term for the doctrinally diverse and often competing churches of Law in the Flanaess. These traditions all hold the belief that cosmic order derived from the divine force of Law must be maintained and supported against destructive Chaos which threatens all existence.
Nomism in the Eastern Flanaess developed from Oeridian polytheism and philosophical ideas borrowed from the Bakluni and Suel. The various traditions hold in common that Law is divine and transcendent and has transmitted through holy writ a body of rules for orderly society and virtuous living. Faithful adherents are promised an afterlife in a Lawful Plane. The traditions often differ in regard to cosmogony, the status of gods, ordination of priests, and interpretation of scripture.
The primary canonical text of the churches of the Eastern Flanaess is the Book of The Eternal Law, which is a liturgical manual, code of clerical behavior, and collection of aphorisms. Also important are the Twelve Tablets of the Law of the Aerdi which lay out the foundations and principles of Aerdian society and jurisprudence. Various commentaries on both the Twelve Tablets and Aerdian common law are also considered canonical.
The hymns and verses of the Book of The Eternal Law reveal a cosmology wherein certain gods of the Oerid tradition are viewed as "Lawful" and so worthy of veneration as "of the substance and essence" of Law. Chief among these is Pholtus, the Oeridian polytheistic god of heavenly light, though many others are considered important.
Other old gods are deemed "Chaotic" and deprecated if not outright suppressed as "antinomian" and thus, anathema. The faith also recognizes hosts of "rebel angels," beings of "the substance of Law" who broke their oaths of fealty and now work to establish their own, flawed order in the universe. These are the Devils.
Nomism views no law as entirely secular, though it does differentiate between immutable, divine principles and customary law. Nomist priests act as advisors for temporal rulers and higher-level clerics serve an appellate function for decisions of local temporal powers. The Aerdian Church which co-developed with the Great Kingdom of Aerdy, has a supreme Hierarch who is elevated above the others in their role as "Holy Censor," the highest religious authority and (theoretically) final arbiter of legal disagreements within the churches sphere.
Commentary: This is admittedly a fair bit of additional material when compared with the sparseness on this topic in the Folio and is fairly divergent in some details. Canonical Greyhawk is polytheistic (or henotheistic) with religious institutions that gesture toward historical, monotheistic models. I chose to adapt the polytheism to something more like the implied D&D setting monotheism, and got a religion that has elements of, well, a lot of real-world belief systems but in a way a think seems plausible and playable.
Friday, February 28, 2025
A Pantheon from a Picture
The above illustration by Enrique Alcatena, Argentine comic book artist extraordinaire, inspired me to create a group of deities.
Werdagda, Dying-and-Rising, Green God of Growing Things.
- His rites are performed in sacred groves and in fields at planting and harvest
- Bees and other pollinators are considered his messengers
- Scarecrows are often made in his image
- Both wine and hallucinogenic mushrooms are used in his ceremonies
Ulumé, Lord of the Cycles of the Heavens and Fate.
- He has a dedicated priesthood of astrologer-priests who inform the community of the most auspicious time for various actives.
- Groups of ascetic sages contemplate his mysteries and are often considered mad and touched by divinity.
- There are few rituals dedicated to him directly, but he is invoked in the beginning of most rituals to other gods and always the first and last god praised of a year.
Onorgul, Judge of the Dead
- He is depicted with the head of an onager, a beast associated with the desert wastes, and the barren, gray plains of the afterlife. By tradition, the dead are carried to their resting place on the back of a kunga.
- A braying of a donkey at night is considered an ill-omen because of its association with the god
- In the courts of the Underworld, he weighs the souls of the dead and adds those of sinners to the folds of his Hell Robe.
Tlasheeng, Lady of Beauty, Vanity, Glory and Vainglory
- Called Pavonina, for her garments of peacock feathers; peafowl are holy to her.
- Green eyes are taken as a sign of her favor.
- She is called upon by those who wish the other gods to see their deeds.
- Her festival in Midsummer called for the wearing of colorful, extravagant costumes, making extravagant boasts, and the attendance of masked revels.
Hernarl, Horned Lord of Beasts
- Guide of the hunter, but also a god to be propitiated when a kill is made.
- Acknowledged at trail-side shrines center around phallic pillars or stones
- Gives blessings in the forms of large herds, plentiful game, and healthy children
- The tolling of his bell pronounces a person's doom.
- As The Howler he is worshipped by a mystery cult in wild dances and acts of ecstatic frenzy.
Wednesday, February 26, 2025
Wednesday Comics: DC, May 1984 (week 4)
Monday, February 24, 2025
Setting Presentation Again
Not for the first time, I've been thinking about the best presentation style for setting material. This time it was prompted by re-reading the Greyhawk Folio and noting it's ergodic nature. While I'm partial to the format I used in Strange Stars, it is very picture heavy and probably works better for science fiction than for fantasy. I am fond of the approach Jack Shear took in Krevborna and here's an attempt at the Holy See of Medegia (which I've covered before. Sorry!) presented in a format that borrows a bit from that and a bit from other places like Fabula Ultima and Strange Stars OSR.
MEDEGIA
The Holy See of Medegia
Theocrat fiefdom ruled by a corrupt cleric allied to the Overking of Aerdy
While nominally still the supreme religious authority in the Aerdi lands, the Holy Censor has seen his clerical authority decline with the weakening of the Great Kingdom, even as his temporal power has increased over holdings granted and seized around the city of Mentrey. The Censor remains an ally to the Malachite Throne, if a cautious one, he cares little for the moral or temporal restoration of Aerdy so long as he can continue to fill his own coffers.
Aesthetics: High-spired temples; imposing and stern marble statues of Lawful gods; clergy dressed in finery, the poor groveling for alms outside the temple doors; swaggering mercenaries in livery of the temples, chained debtor in public stocks
Locales: forbidden, hidden library of the Holy See, reliquary with the remains of saints of heroes, secret site to worship chaos gods in the forest
People:
- Spidasa, His Equitable Nemesis, Holy Censor of Medegia. Unimaginative as he is venal and grasping.
- Sister Hildegrund, Imposing, scarfaced former paladin with a vow to aid the poor. Abbess of a hospital in Pontylver.
- Captain Ribaldo Belswagger, Captain of the City Guard, mustachioed dandy who is always looking for a bribe.
- Delienn Goodfellow, Wood elf bandit, Robin Hood-type figure to the rural peasantry.