Showing posts with label rogue trader. Show all posts
Showing posts with label rogue trader. Show all posts

Saturday, 8 September 2018

Renegade Scout - Review

Renegade Scout - Retro-inspired Sci-fi Miniatures Rules is a 179 page e-book (pdf) published in August 2018, by Nordic Weasel Games and written by Ivan Sorrensen, containing 50 colour photographs of various science-fiction miniatures and some scratch-built scenery.

Renegade Scout. Front Cover

"Retro-inspired Sci-fi Miniatures Rules" hmm? sounds interesting...

Ivan is quite open about his inspirations and sources - the original 1987 Warhammer 40k: Rogue Trader and 40k 2nd edition, his introduction even goes as far as to suggest a musical play-list including Slough Feg, Bolt Thrower and The Sword, all hopefully familiar territory to long time followers of this blog, and firmly in the centre of my gaming obsessions. It has to be said, rewriting the ruleset that built a gaming empire is a brave move, not only taking on Rick Priestly's 1980s design decisions, many of which lasted through 30 odd years of tinkering by inheritors, but also the legions of grongnards who appreciate the original game like a vintage motorcycle.

My original falling apart Rogue Trader
Like a vintage motorcycle, spends most of its time in the garage.

Renegade Scout is touted on it's OBS page as a retroclone. To me, the word 'retroclone' has a very specific meaning, in that the game mechanically reproduces or 'clones' the original, as near exactly as legally possible. So OSRIC is without a doubt a retroclone of the 1978 Advanced Dungeons & Dragons, while Lamentations of the Flame Princess - based on 1974 'oD&D' and somewhat compatible is not a retroclone of it, but instead takes some of the core ideas and takes them into a new direction. Renegade Scout is an example of the latter rather than former.

If you're looking for a retroclone of Rogue Trader to use at the table as a straight alternative to your original hardback that fell apart because the binding was iffy, or to compile the various additional rules from White Dwarf - Renegade Scout is not intended to fill that role. Most notable deviations the core combat mechanics have been overhauled, the To-Hit and To-Wound tables have been replaced with a roll-under stat mechanism, much like contemporary 40k, which  Renegade Scout then uses as a universal mechanism for action resolution.   The turn order is different, with the players taking turns within each phase (movement, shooting, combat etc.), rather than completing all their phases before play passes to the other player. As Ivan states in his designers notes, having produced a reasonably accurate retroclone as a draft, he then took it into a new, simpler and more streamlined direction. Whether the ideals of simpler and more streamlined can produce an authentically old-school experience is very much a matter of taste, nontheless, much of the attitude and game style of the original Rogue Trader remains - the open universe, narrative gaming and providing a large toolbox of ideas to play with.

The whole thing is written in a clear, friendly, personable style, not a dry rules-lawyereese nor the incessant sales-pitch nor constant self aggrandisement that plagues many genre games. The attitude is  both casual and enthusiastic, but doesn't intrude on the clarity of the rules. Although the PDF has not been professionally designed, the page layout is very clear and functional, not suffering from paragraphs breaking over pages or many of the typographical and layout problems we see in small press games. While there are no diagrams, the explanations are clear, but for primarily visual learners this might be something of a drawback.

There is much that will be familiar to the 40k Grognard and appeal to those looking for something similar, in function, playstyle and attitude, yet different and not explicitly tied down to the extremely narrow narrative tones of 40k setting such as the recent 40K:Kill Team or Necromunda. The profiles, with renamed statistics are very much the same as Rogue Trader / Warhammer 2nd - keeping the Leadership, Cool, Intelligence, Willpower - and expanding on their use to make them more . There are familiar equipment lists and several archetypal species statlines - these are given within the lightweight "Unified Space" setting, which like the original Rogue Trader is pretty much a hodge-podge of sci-fi sources designed to enable you to tell your own stories, and easily convert from one fictional universe to another as you'd expect from a generic game.

It's easy to recognise what the Unified Space the creatures might represent from other universes - alongside both stalwart and scummy  humans there are even Necron and Tau types for those interested. So you can easily stat-up pretty much any model you have or want to make by deciding what kind of creature is closest to it, and selecting the kind of weapons it is armed with and keeping this all consistent. Renegade Scout suggests estimating force strength and judging whether the forces appear fair. There is a similarly a relaxed attitude to creature creation, where just tweak one of the example profiles to make a different creature. As someone who advocates for well thought out and predictive points systems in wargaming, I find this is a bit of a shame, but I appreciate such interests are extremely niche.

Renegade Scout Infiltration Games

The 170-odd pages of rules cover an awful lot, there several specialist troop types, Jump Troops, Fire Teams, Swarms, Cavalry, off-table heavy support weapons. There are dangerous and deadly Terrain tyes and various Flora and Fauna, some of which will be familiar to Rogue Trader players, and others adding new twists. There is a Psionic / Magic phase and attendant powers (graded in 4 levels) rather nicely titled Wyrd, with a fun critical failure table and a serviceable list of powers (from psionic blasts, to healing). While the focus of the game is small squad and character actions, there are some lightweight vehicles rules - much simpler than those presented in Rogue Trader, you won't need to work out acceleation, deceleration speeds and turning circles. This might lack the crunch for a dedicated heavy armour game, but again has an entertaining critical failure table to ensure the pushes the story forwards.

By far the biggest highlight for me is the 'Problem Solving' section, here Profile characteristics used to determine outcomes - so if you want to break down a door, roll under Strength, if you want to pick the lock, roll under Intellect, use modifiers if the problem is more or less difficult. This kind of streamlining, rather than tagging on a slew of special skills, rules and keywords to model actions is an elegant solution. Renegade Scout goes on to provide a number of useful examples, like using stolen communications equipment and barricading doors that not only illustrate the rules system but help provoke narrative scenarios and inspire the kind of games that the 'there is only war' crowd don't. It's a lightweight flexible framework that successfully expands the core engine beyond just shooting and punching stuff, towards more action, adventure and discovery without bogging the rules down or overcomplicating the game, and easily lends itself to improvisation.

Renegade Scout also has guidelines and advice on writing and running different kinds of scenarios and campaign games, as well as optional, advanced rules, many of which belie more of a nu-school game design philosophy, taking some of the better innovations of more recent game design and adding them to the core.  There is a skills system based on special rules to supplement the statline tests and provide further diversity of character and troop types,  and a Decision Point system that can be spent to invoke special rules and abilities, much like how Command Points and Stratagems/Tactics work in 40k 8th Edition/Killteam, where a certain number of points are generated each turn and these can be spent on activating special rules. These are flagged as optional but well worth playing with - Renegade Scouts modular approach encouraging experimentation and rules tinkering.

Renegade Scout: aliens on the battlefield

My biggest gripe, actually has very little to do with the game itself - unfortunately the miniature photography doesn't credit the manufacturers of the models, or note what ranges they are from, or who painted them.   On the one hand it is refreshing to read a sci-fi miniatures ruleset that doesn't exist primarily as a sales catalogue, on the other hand, there are some quite cool aliens I wouldn't mind seeing more of. Speaking of models, there is, in grand old Rogue Trader tradition, a modelling and painting section, with some solid advice on getting half decent looking terrain and models on the table quickly so you can get on with playing a game, rather than posting 4K Ultra HD tilt-shift digital photographs on Instagram and dreaming of winning Golden Demon competitions.
 
If you're hankering after a version of Rogue Trader that gives you narrative skirmish gaming, but with considerably little less 'clunk' in the form of table referencing and taking a steer from modern trends in tabletop gaming. Or if you're new to tabletop miniatures gaming, and perhaps not convincefd of the "there is only war" (i.e. there is only 'combat') schtick or want something more generic and not explicitly tied to one specific science-fiction universe, with a little more RPG-focus that encourages you to tinker with the rules a bit, and not treat them like the holy gospel, then Renegade Scout might just fit the bill.

Renegade Scout is available from Wargames Vault, priced $19.99 / £15.54

Friday, 21 February 2014

Space Assassin: The Movie



Chris Achilleos piece from the mid 80s. probably best known as the cover for Fighting Fantasy 12: Space Assassin



 But also slightly less known as the video cover to a film called Extermination 2025...



... which, rather than being Space Assassin: The Movie is evidently the French VHS release of...

the 1972 Gorija classic, Godzilla Vs. Gigan.

No, really, it is. Just goes to show, you can't judge a VHS by it's cover.

Edit: Here's the trailer...

Thursday, 18 October 2012

Codex Astronomica

Brothers Rejoice! For we have uncovered a sacred remnant from The Dark Age of Technology, an ancient tome of strategy and lore:

Wayne Englands cover to WD101
Small Paul Bonner Goblin
So, after having bought WH40K:RT at Games Day 87, and playing the heck out of it, the book started to fall apart. Instead of attempting a sympathetic rebinding, I ripped it up and hole-punched the lot of it, and put it into a A4 ring binder, using dividers to separate sections, and reinforcing the holes so they didn't rip in the heat of battle...

WH40K Equipment
The folders starts out with the Standard Template Construct Rulebook
Warhammer Siege. .
And then it grew. At some point I picked up Warhammer Siege for fiver in a GW sale, when they used to have sales, and added that in some time later...

Realm of Chaos
These are the White Dwarf Articles
Most of the Realm of Chaos books was published in WD before making it into the hardbacks, and most of those articles are to be found in the binder...

Ian Millers amazing Chaos blades.

Genestealers section
Genestealers. This got reprinted in a paperback (Compendium? Compilation? Chapter Approved?) but as I already had all the WD articles, didn't see the point of those...

Expanded Imperial section, note the early Terminator design
An interesting glimpse into early Terminator armour, again a WD article.

Gangs! Drawings by John Blanche
Development on Confrontation / Necromunda appeared as WD articles - it was just about 40k Gangs at that point, not really a settled game.
Eldar - illustrations by Jes Goodwin.
(sorry about the low-quality pic)
Waaargh the Orks!
Paul Bonner Ork Weirdboy drawing
Again, culled from WD articles
Waargh the Orks was a massive 2 volume set of Orkish rules, one half fluff, one half crunch. However, GW had already published 90% of the material in WD, and that is collected here.
Back Cover: Wayne England Ork
So there you have it! Now if I could only find the half-Zoid, half-Airfix cyborg dinosaur that my Space Orks used to travel round with...

Saturday, 18 June 2011

The Spikey Rat Pack Captain GaGa [40K:RT]

The absolutely stunning Captain Gaga, sculpted by Mikko Luoma and painted by Kari Hernesniemi.

B&W preview shot of Captain Gaga | via Spiky Rat Pack

Little did I realise that when comparing Lady GaGa to the Sisters of Battle (more likely than not themselves inspired by the post-apocalyptic visions of the Atomic and magnificent Debbie Harry), elsewhere, on the other side of the Warp, a hugely talented pairing of sculptor and minis painter were working on a 40k influenced miniature of LaGaGa. And I'd have remained ignorant, but thankfully Kari joined the Zhu-tang Clan and inadvertently created a slavering fan-boy.

It's massively cool to see that John Blanche has been following the progress and giving encouragement to their project over on the Spikey Rat Pack blog. The influence of Johns Femme Millitant range is quite clear, and there is more than a slight nod to Amazonia Gothique. But more than this, for me, this is taking Warhammer back to it's Pop Culture roots, can anyone doubt that the Rat Spike crew are worthy of a 'Eavy Metal special? It's all to easy to be cynical about GWs direction these days, and it's good to see the faith is still kept by the hidden masters...

Also on the comment is the watchful eye and constructive feedback of ex-wargames factory, ex-games workshop sculpt-droid (to paraphrase the 2000ad) indie master Steve Buddle (just look at his cleric - pure gritty old-school) is also enlightening to read. Should I ever attempt to push putty I'll be scouring his comments for top tips.

Without further ado, here's some stats I made up for 40k Rogue Trader / Warhammer Fantasy Battle 2/3rd Edition / Realm of Chaos: Slaves to Darkness / Old-School Sci-Fantasy Battle. In no way official or endorsed by anyone involved in the project.

+++ ALL WE HEAR IS RADIO GAGA +++

Captain Gaga

M WS BS STWI A Ld Int Cl Wp
4 5 4 4 2 3 5 3 9+2 7 8+1 9+1

Musk

all creatures within 4"/8 yards must make a WP test or move adjacent to GaGa, after which they stand transfixed, unable to react. [RoC:LatD]

One Eye

Ballistic Skill has been dropped by 50% [RoC:LatD]

Radio Gaga

Captain Gagas backpack constantly emits a form of psychoactive euroclash inspired plasti-pop soundwave which sends her followers within 12" into a Frenzy, they may also make 2 ranged weapon shots per turn, but at a -1 to Hit, as they tend to be dancing around whilst wildly firing weapons rather than taking aim. [40k:RT:WaaarghtheOrks]

Radio Gaga also has the effect of jamming all radio communications within 36" - this will have various nullifying effects on Robots and Support Weapons. [Zhu]

Enormous Noise

Each turn roll 1D6. On the result of a 6 Captain Gaga emits a mind-wrenching warble that disturbs everyone within 12" to  the depths of their psyche. All rolls must be made with a +1 or -1 penalty to their detriment. Followers and allies are accustomed to the sound, and are quite unaffected.[RoC:LatD]

Equipment

Needle Pistol

Short Range: Long Range: To Hit - Short To Hit - Long Damage: Save Modifier
0-8" 8-16" +2 -1 1 -1
[40k:RT]

Displacer Field 2PV

Save on 4+ move 1d6" in a random direction. [40k:RT]


+++ But I'm still in love with Horus, baby, Hor-uh-us, Hor-uh-us +++

So I compel you, in my best Bene Gesserit Voice go see what the Spikey Rat Pack are up to, it's rather cool.

Monday, 1 November 2010

Rogue Trader - The Space Rock Opera [Act 1: Amazonia Gothique]

"Carving out an empire across a billion shattered star
systems, one super being stood supreme. Biting the
hand that shaped him Dominator's new order reigned
with a grip of iron, dissident's were executed or
imprisoned on maximum-security lunar compounds."



1988 Dominator Album by Cloven Hoof, cover 'Amazonia Gothique' by John Blanche.




1986 White Dwarf, magazine cover 'Amazonia Gothique' by John Blanche.

"Sentenced to burn exiled in purgatory.
A man made cage, in a distant galaxy.
But tonight we leave, so spread the word around.
Breaking out, never to be found.
Over the top, past security.
Through the fields of energy."



1986 sculpt by Micheal Perry based on 'Amazonia Gothique' by John Blanche.

"Renegade forces  of the world unite.
Imprison our captors,  freedom is in sight.
Storm the watchtower, tear down these walls.
Nothing can stop us, heed no master's call.
In the night, the sirens wail.
Imperial Storm troopers,  on our tail"


cira 2010 some emo/scene bird

ZOMG! Hair is LARPing 0_o
Gimmie Kozmic Akse!


I've always imagined Amazonia Gothique to be Blanches contribution to the Eternal Champion mythos. Whilst not, directly Ilian The Champion of Garathorm (the only literary female Eternal Champion), Blanches Amazonia Gothique is a transcendent figure, she stands like some orbital moon with her huge white 'fro eclipsing a raging sun. She stands at the centre of a cosmic event. The Major Hero, possibly a Champion of Slaanesh (Realm of Chaos:StD).

Dominator by Cloven Hoof is a rather hackneyed sci-fi flavoured piece of hair-metal, in all honesty the art director probably picked the John Blanche at random, there's no celestial goth/emo girl character. But the storyline could make the basis of a pretty cool Rogue Trader 40k / Gamma World campaign or a stage musical written by Ben Elton.

Thursday, 23 September 2010

Let's Waaagh! like it's 1990-something

Servants of the Imperium - Rejoyce! Our brave and loyal forces have recovered an Standard Template Construct containing an ancient Unit Record Sheet from the depths of the Dvorak Nebula.





I remember using these to keeping track of Space Marine, Eldar and Ork units during the Warhammer 40,000 Rogue Trade skirmish / RPG games we used to play across the kitchen table back in the day. So I thought I'd scan it and put it on the intertubes for all to share - with that in mind I also diligently put the disclaimer from GW on the bottom, so it's street-legal in the underhives, if not fully sanctioned by the Emperor.

I have no recollection of drawing this up, or what I used or how I did it, probably some craptacular DOS page layout software, fortunately both my skillz and the toolz have moved on since then!

The background texture (caused by the malefic influence of sitting in the bottom of a dilapidated cardboard box in the grim darkness of my loft for 20 years) is bumping up the file-size to around 5MB. Well worth the long download and the printer ink for the pure archival aesthetics if you ask me!

Download Rogue Trader Squad Record Sheet

+++END TRANSMISSION+++