Virtual Life
At one point I was very disillusioned with World of Warcraft. When the honor patch came out, I could hardly play in peace. Since killing other players now come with incentives, I was literally ganked and ganged-up left and right, both on my Lvl 60 main and my alt.
A friend was so disgusted by the troubles happening to his alt that he blew up one day and decided to quit the game. It was not the main reason, but it was the "little something" that finally pushed him to make that decision.
However, I stuck on with it.
The Battlegrounds patch lessened the outright ganking somewhat, as PvP in those instances was more rewarding and fun. Those who wanted PvP can find it, those who chose their battles more carefully had an easier time PvE (player vs environment).
Time passed.
I can scarcely believe the amount of personality found among the players I have encountered. I have seen clueless idiots, newbies who beg for money, cool professionals who work as doctors, lawyers, students who still play the game mere hours before an exam, husband-and-wife duos, brothers on opposing factions, loot whores, ego-maniacs, generous people, jerks, people on power-trips...
There's a lot of drama in our server. A big, Singaporean guild all but collapsed as their Lvl 60s left to form an all Lvl-60s club with a primarily China-based guild, dedicated to raiding end-game content (Molten Core). My guild, being also primarily Singaporean based, had its lvl 60s invited (me included). We disagreed, saying that it's not fair for the lowbies.
Since then, the new guild went on with their objectives and are on their way to accomplishing their tasks. Slowly they are making headway, becoming the secondly only guild on the horde side to do Molten Core on a regularly basis.
Meanwhile, my guild plodded along. We picked up the remnants, leveled some of them to 60. Helped to gear them up. All the while, we have fears that these newcomers would leave to join that all 60s club when they are ready.
But things are looking up. Our "home-grown" lowbies are climbing up the levels.
Anyway, now the guild is becoming stronger, big enough to hold in-guild instance raids of 10-15 players. We formed alliances with other medium-sized guilds, and took our first steps into Molten Core. We even killed the first boss on our 3rd run, proving that an alliance among guilds -can- work.
Now we just have to prove that it can last.


