Saturday, 18 January 2025

To 15 Felmont 1000AC - Messing about in boats

 “Believe me, my young friend, there is nothing–absolutely nothing–half so much worth doing as simply messing about in boats.” (Kenneth Grahame, The Wind in the Willows)

Broneslav was tiring of the big city. Nearly a month had gone by since he had foiled the Veiled Society's plot. Some of that time was spent recovering, and much of it was spent avoiding Milka (she of the white skin and rose red lips). She had decided that he was very much the man for her now. Before the Shearing, Broneslav would have welcomed this change, but now he found himself less interested. The petty intrigues and relationships of the merchant houses that formed the core of her conversation were just not interesting enough to him. They were, no doubt, important within the sphere of the merchants of Specularum and would be useful to know if he chose to play politics here, but he was not interested in that right now. He needed to make his fortune first. He wanted and needed to go back out into the world. Therefore, he spent more time than his parents deemed necessary in the taverns of the docks listening to tales told by sailors newly returned from Ierendi or the Northern Reaches.

This was not just idle drinking, although he did make time for that too. He learned as he drank. It was clear that there was money to be made, although at some risk to his own personal fortune. But, as his father said: nothing ventured, nothing gained. His mind was made up. He would embark on the life of a merchant adventurer. There was gold to be earned and adventure to be had in this life. But first, another pint of ale.

Broneslav was slightly tipsy as he left the The Merman's Apology and headed towards home. The night was still light, the moon was full and the weather was clear. The few clouds he could see were just hanging around idly. They appeared to have no evil intent, such as raining on him. Reaching the turning towards his home, Broneslav heard a cry and a gurgle from a nearby alley. He recognised the sound of someone being stabbed and immediately ran towards to the noise.

Pitching into the alley, Broneslav saw two men standing over the bleeding body of a third. One of the men was leaning down to go through the clothes of the bleeding man.

"Quickly, Horatius, someone's coming!" hissed the first man.

"I'm going as fast as I can. The letters must be here somewhere. I heard him tell the barmaid that he never let them out of his sight," replied Horatius as he searched the body.

With a yell, Broneslav launched himself at the men. He was slightly drunk and armed only with his dagger, because his sword was peacebound, as was required by the law when in the city, but he had all the confidence of youth and enough experience to back it up under most circumstances. Well, so he thought, anyway.

He had not deceived himself. With just two blows of his mighty fists, he laid the robbers flat. He had not even needed to draw his dagger! The poor victim was not so lucky. A dagger in his back had ended his life. The robbers were clearly taking no chances with him. Broneslav tied them up and left them next to the body. He helped himself to the papers that the robbers had been after, and called the watch, who took the robbers away. Broneslav was by now well enough known that they did not simply assume he was the aggressor here.

A Treasure Map!

Notes on the Map

  • Areas marked in black on the map are unmapped.
  • Apart from those with unmapped areas, I have filled out the small islands in full.
  • The darker areas in the sea are reefs.
  • Only the south-east part of The Isle of Dread has been mapped in full. The rest of it is roughed in and will be developed later.

What Broneslav learned

Back at home, he read through what he had found. It told an interesting tale and one that piqued his interest. Better yet, there was an associated map. Broneslav read with interest a tale of a voyage to the Thanegioth Archipelago that had gone wrong. Most of the crew of the ship had died in storms and only a half dozen survived to return to Karameikos, their number now cut down further by the robbers.

The author told of tribes as yet uncontacted by those on the mainland. Some were friendly, others drove the author and his crew off with spears and bows. The author related how they had sailed around many small islands and found one large island. They had landed on a peninsula in a village called Tanaroa. A large stone wall divided this peninsula from the main island, which the locals called The Isle of Dread. The local name for the peninsula translated simply as Home. In their village there were statues made of gold and iron, but the locals used only stone tools.

The locals told of an ancient city at the centre of the main island, of great dangers and vast treasures, including a massive black pearl similar to those they traded for goods, but exceeding those in size by a great margin. It sounded like this island had once been the centre of a lost civilisation.

The author concluded with the remark that he would return to Karameikos and gather a group of adventurers to explore the island and recover the giant black pearl, and that he had managed to map the extremities of the island, but not its interior. Examining the map, Broneslav found this to be true.

"Well, the poor sailor will not benefit from his hard work any more, but this sounds exactly like the kind of thing that I have been looking for. I think I shall enjoy messing about in a boat for a while. Perhaps I can expand our trading routes to this area and recover the black pearl at the same time."

The next day, Broneslav headed back to the docks with his father's major domo to advise him about ships. He was looking forward to this voyage.

Afterword

Time to let Broneslav spread his wings further. I have a lot going on right now, so the plan is to post monthly on this adventure, because it will require updating the map as the adventure progresses and that can take time. Can he survive The Isle of Dread?

The map is made in Campaign Cartographer 3+ using the 'Ancient Realms 2025' style plus a few symbols from other packs. I really like this software, even though I do not use it to its full potential, and running these adventures is a great excuse to try to do more with it.

X1 The Isle of Dread is another classic Basic/Expert module. I received Basic and Expert D&D as presents one Christmas back in the Stone Age when I was still young and enthusiastic and unjaded by life. I ran B2 The Keep on the Borderlands as my first adventure ever and it is what got my brothers and me into RPGs. I cannot remember running X1 The Isle of Dread for them at all. We were at a stage where we flitted from game to game because it was all new and exciting, but I still remember it fondly, so this is another trip to nostalgia land for me.

Saturday, 11 January 2025

Furniture for 15mm fantasy games

This week I have mostly been making flat-pack furniture. Fortunately, not a single allen key was required, and there were no unfortunate incidents with pieces attached the wrong way round.

Plywood terrain card 'TC005 Tables and Benches' from Ral Partha Europe

I bought several Ral Partha Europe terraincards 'TC005 Tables and Benches' just before Christmas so I spent an enjoyable evening cutting them out and gluing them together. There is something really satisfying about this sort of task!

The set comprises a long table with 2 benches plus a round table with 4 stools. They are laser cut from 3mm plywood which feels quite soft and many of the pieces are small, so I was a bit worried about pressing them out of the frame. However, all went well. I cut the tab that held them in the frame with a craft knife and pressed them out with the end of a paint brush. Very soon my table was covered in tiny pieces of plywood.

The contents of one card built.

With all the pieces out, I sanded down the nub of the tab and glued them together. Then I painted them with Vallejo 70.828 Woodgrain. This is a thin paint that is designed to be used over the top of other paints, if I have understood correctly. In this case, I did not paint the furniture first, but just applied the Woodgrain paint directly to the furniture, giving it that proper well-varnished look that should be proof against most spills of ale, food and blood.

The finished articles with two Demonworld Elves from Ral Partha Europe for scale.

"I've told you before about blowing your own trumpet in here! Now get out!" commanded the landlord.

For only a little work, the Thrappled Lemmings can now sit down and have an ale or three in comfort. I, on the other hand, must find more tavern furniture (a bar and shelves of alcohol) that I can use to set up a proper bar-room brawl. Having tables to stand on and stools to throw is a good start though.

Saturday, 4 January 2025

A 2024 Retrospective

 So, 2024 turned out to be a good year for gaming for me as you can see from this list of plays I logged on BGG:

  1. Dorfromantik: The Board Game (61 plays)
  2. Five Leagues From The Borderlands: 3rd Edition (28 plays)
  3. Rangers of Shadow Deep: Standard Edition (22 plays)
  4. Rangers of Shadow Deep: A Gathering of Heroes (12 plays)
  5. Warfighter Shadow War: The Modern Night Combat Card Game (8 plays)
  6. Warfighter: The Tactical Special Forces Card Game (7 plays)
  7. Kinfire Delve: Scorn's Stockade (5 plays)
  8. Oathmark: Battles of the Lost Age (5 plays)
  9. Western Front Ace: The Great War in the Air, 1916-1918 (5 plays)
  10. Advanced Squad Leader (4 plays)
  11. Solo Fluxx (4 plays)
  12. Nothing Gained But Glory (3 plays)
  13. Firefly: The Game (2 plays)
  14. Solitaire ASL (2 plays)
  15. Basic Impetus (1 play)
  16. Chez Geek (1 play)
  17. DreadBall (Second Edition) (1 play)
  18. Wingspan (1 play)
  19. Wizard Kings (1 play)
That's over 100 games logged using 17 different rules sets. The surprise hit of the year was Dorfromantik. I found a friend here in Stavanger who enjoys the game and the majority of my plays were with my friend, although I did play an entire solo campaign too. I just find it so relaxing to play. It's a beat-your-own-score game, so won't suit those that prefer defined victory conditions, but it does have a nice achievements element where you get to add new elements to the game as you score high enough or advance along the achievements track

I also had a friend visit me and we played Firefly and Chez Geek together, which was nice. Firefly worked two-handed but Chez Geek could really have done with a couple more players to make it interesting.

I am surprised that I have only logged one game of Wingspan, because I am fairly sure I have played two or three games of the physical game. We have environmentally themed boardgames nights at the university here and I usually wind up playing Wingspan at those, so there should probably be more plays logged. I don't log plays of the digital version or the count for Wingspan would be a lot higher. It is one of my go-to games for when I have 15 minutes and don't feel like doing anything else.

Beyond that, the poor long-suffering Steve endured a game of Dreadball against me, and I played an ASL scenario against my brother, but all the rest of my plays were solo games.

Five Leagues from the Borderlands and Rangers of Shadow Deep both provided engrossing campaigns in two completely different ways. I love the story of Rangers but I also love the sandbox nature of Five Leagues. If I had to pick one of the two as my preferred rules, it would be Five Leagues though. The combat is less swingy and the sandbox nature of the game offers much more replayability at the cost of having to develop the narrative yourself. Anyone who has read all my posts about the Thrappled Lemmings in Five Leagues will know that this is not something I struggle with. I would love to get my sci-fi figures and terrain moved out here, and start a Five Parsecs from Home game, but I don't see that happening any time soon.

Warfighter has a respectable number of plays to its name too. I like the standard game because you get to blow things up, and I like the Shadow Wars version because it rewards being sneaky. Both games are nicely cinematic and in my head I am an action hero when playing them.

Western Front Ace was a great game, and I am glad I have it. It's another game that relies on narrative to join your sessions together, but I got too attached to my last pilot and have not picked the game up again since he got shot down by a Hun pilot whom he never even saw. Perhaps enough time has passed now that I can pick it up again.

Oathmark turned out to be really good fun too, and I enjoyed the games I set up using the Charles Grant Programmed Wargames Scenarios book. I would like to do more with this, perhaps even setting up a solo campaign where I combine the scenarios in the Oathmark rules with the programmed options from the book.

The only game that was a bit dud for me this year was Nothing Gained But Glory. The theme of the Scanian war fits my interests, and the components and maps are lovely, but I tried it solo and it just did not work for me. This is a game where I would need an opponent to play against. Hopefully I can ask for one of those for Christmas.

A late contender was Kinfire Delve: Scorn's Stockade. I picked it up early in December and logged 5 plays in quick succession. It is not as quick to play as the small box suggests, but it works well solo and I am tempted to buy the other scenarios on the basis of enjoying playing this one. The game is billed as a dungeon bash, but is really a puzzle solver. In this, it reminds me of Gloomhaven. You have limited resources to get you to the end and to defeat the bad guy, so you have to maximise the effectiveness of your card use. While possibly not a game that will fit on the tray on a flight, it does not have a huge footprint and the box is small enough to carry with you while travelling and it will get you away from the screen for a while.That is always a bonus. I have way too much screen time at work, so playing analogue is always welcome.

In addition to playing boardgames, I have also managed to paint quite a lot of miniatures. My Vikings and Normans that I bought in the 90s are now mostly painted. I only have around 20 more infantry and 15 more cavalry left to paint and then I shall have painted all of those figures. it only took me 30 years or so! Should I catalogue them and realise that I am missing crucial figures for very limited and specific games that I could mostly avoid?

I've made good progress on my fantasy figures as well. These are newer, so I should probably let some of them age and ripen for another decade before painting them but I intend to expand these armies and I have a large Unpainted Lead Pile lying in my attic in the UK, so perhaps it is best to keep going.

So, that is my year in gaming. I have had a good time playing all these games and am delighted to have found at least one regular boardgaming partner here. It would be nice if there were 15mm gamers here, but I have seen no sign of them. Given the fun I am having playing solo, I don't really see that as a problem.

What will 2025 bring?

I imagine that 2025 will continue much as 2024 has, barring major upheavals in my life. I would like to get as many of my 15mm fantasy figures painted as possible and to play an Oathmark campaign.

Similar to the above, I would like to get all my battlemechs painted, my 6mm sci-fi figures rebased and many of those repainted, and I would like to use them in a campaign of some kind. I have a lot of different rules that would permit a solo campaign, and I am looking forward to seeing what the solo rules in Battletech: Aces are like. Hopefully they will be released in 2025 and I can try them out.

With the release of Mortal Enemies for Frostgrave, my final potential goal is a Frostgrave mini-campaign using the rules from Mortal Enemies to control enemy warbands. I have all the Frostgrave supplements to date, but no opponent in easy reach, so I have been thinking of adapting the Rangers of Shadow Deep bot to Frostgrave. The difficulty with that is the spells for the wizard and their apprentice, but Mortal Enemies offers a way round this problem. Rather than generate a single mortal enemy for my wizard, I can generate two or three enemies and dice to see which one turns up. This could be a fun way of playing the early campaigns that were published without needing an opponent.

Miniatures rules I would like to play in 2025 are:

  • 5150: Mecha Warfare
  • AD&D Battlesystem 2E
  • Battle Suit Alpha
  • Battletech
  • Blood Eagle
  • Frostgrave
  • FutureWarCommander
  • Hardwar
  • Horizon Wars
  • Oathmark
  • Sellswords and Spellslingers
  • Thud and Blunder

In addition to the miniatures games, it would be great to get more out of my boardgames collection. Specific games I feel I would like to focus on are:

  • Barbarossa to Berlin
  • Solitaire Advanced Squad Leader
  • Space Empires 4X
  • Terraforming Mars (especially with the new solo Automa expansion)
  • The Dark Valley

I'm not adding War Without Mercy/Struggle for Europe series to this list because I have singularly failed to get it on the table for several years now, but I would love to give it a proper shot at some point.

It would also be fun to return to the adventures of Broneslav in Mystara. I need to get the maps made for the next story arc before I do that. Sitting at a computer at home working on maps is not my favourite thing after working on a computer all day at work, so we shall have to see if anything comes of it.

Obviously, I have a tonne of other games and figures stashed in my attic that I would like to play, but they are 1000 miles from me at the moment with little chance of getting them shipped over. One day they too can be taken into consideration when I plan my future gaming, but in the meantime they are there to ensure that I have something to do, if ever I can afford to retire.

With that in mind, the real goal for the year is to continue 2024's theme of focusing on one rules set at a time and playing it properly so that it feels like I am getting real value and depth of experience from these games instead of flitting between games at random. This is so much easier when I play solo and do not get caught up in other people's enthusiasms! There is still room for pick-up games in my life, but I want to prioritise depth over breadth as much as possible. I would also like to continue the weekly blog updates. How well shall I do, do you think?