So, a little update. I'm just about done with my two versions of the Players' Rules books: Ruby and Jade.
Ruby is standard Euro-Tolkien D&D races and classes. Jade is my version of Oriental Adventures.
For the overall game title, I'm going to stick with Treasures, Serpents, and Ruins. The ordering just flows better than reversed, at least to me.
BUT!
When I abbreviate it into an acronym from now on, it will be TS&R.
Hopefully that's enough of a change to set my little house rules docs apart from the racist wannabes and their grifting.
And who knows, maybe a better name will come to me before I release this thing to the wilds.
Anyway, the game so far includes:
TS&R Ruby Players Rules: PC races including humans, dwarves, elves, halflings, gnomes, and half-orcs (half-elves just use the human or elf rules, whichever side they favor). For classes, I have Bard, Cleric, Druid, Fighter, Illusionist, Magic-User, Paladin, Ranger, Thief. No subclasses. No multiclassing (I will have optional rules for that in the GM Guidebook). Levels 1-15, with demi-humans capped at 8, 10 or 12 (as in BX and BECMI, but class assortments similar if not identical to 1E AD&D). Spells levels 1-6 (1-4 for bards, paladins and rangers). Equipment lists and some rules for play including some higher level end-game stuff. Still need to add some art to this one but the text is done.
TS&R Jade Players Rules: PC races including humans, koropokuru (dwarves), shenmin (spirit folk), vanara (monkey-men) and yeongno (oni-folk). Classes are Cleric, Fighter, Kensei, Sohei, Thief, Wu Jen, Xia (monk/martial artist), Yakuza. Everything else pretty much the same as in Ruby. Completely done, including art.
TS&R Jade Bestiary and Treasury: Lots of monsters for Asian fantasy games, plus treasure tables and magic item lists, and wandering monster tables. Text is done, just need to add art.
TS&R Rules and Procedures: The small book with how to run a game, including rules for managing exploration and combat, creating adventures and campaigns (still working on writing this section), and to include rules for high level "end game" play (to be written).
The things still to be created include:
TS&R Ruby Bestiary and Treasury: I actually just need to edit out the stuff that's too Asian from my current working document that I use for my West Marches campaign. I've already done that for Jade, since I was planning to release the East Marches adventure and wanted something without the Greek/Norse/British/etc. monsters in it to work from. Although a few creatures were just re-skinned (like turning minotaurs into yakmen, or having chimeras with tiger heads instead of lions'). I'll do the same for Ruby fairly easily.
TS&R GM Guidebook: This is where I plan to stick the (half-baked?) advice for GMs. Rules and Procedures is how to run a game. GM Guidebook will try to explain why things are the way they are, and suggest ways to change things up. Reading back over Flying Swordsmen and Chanbara lately, I think I've got some solid advice that I can include, but every time I get too wordy in my R&P, I end up deleting it as I want that to be just stuff that is needed at the table. So R&P will be the handy rules reference, GMG will be my attempt to out-Gygax old Gary.
And especially once R&P and GMG are done, it should be pretty easy to make Players Rules and Bestiary and Treasury books for other genres of play.
Oh, and despite being told it's a bad idea because people will just shit all over it, I've decided that these will all be released Pay What You Want. I make good enough money from work. Chanbara has been a nice little bonus each month, but I'm not gonna get rich from this game. It's just D&D in a different package, after all. Might as well just let people have them and they can throw me a few bucks if they appreciate what I've done.