Every once in a while the folks who publish games come out with something so suited to my idiosyncratic tastes that I can only assume they're making it specifically for me. Case in point: the new book Klingon Armada. Dan Kast takes his excellent Starmada spaceship minis rules and applies them to the alterna-Trek universe of Star Fleet Battles. To me that is so like peanut butter and chocolate that I never thought it would come to pass. Starmada is either the best or second best starship minis game I've ever encountered, Full Thrust being the other competitor for the top spot. The Starmada Compedium is one of my favorite game books ever. I own three copies, for frig's sake! Meanwhile, the Star Fleet Universe takes The Original Series and makes it bigger and more militant, so as to justify more and larger space battles. Kapow!
It's not a completely flawless book. I was hoping for a ship silhouette on the spaceship stat cards. And while the mini-campaign in the book is aces, an additional scenario or two (especially a training fight) would be nice. Stats for Tholian ships without web-shooters is just plain weird. And I don't understand why PDFs of the ship cards are six bucks at e23 rather than a free download. For six bucks I would expect to get the whole dang game, the hard copy is only seventeen. Still, as a launching point for seeking out new lifeforms and new civilizations and then blowing them straight to hell, this book totally works.
If you like SFB or the old FASA Trek ship game but want something sleeker and better suited to bigass fleet actions, I heartily suggest checking out Klingon Armada. Get it from your friendly local game store or buy one here. Or before you buy, check out this free download of the basic Starmada rules that Klingon Armada is built upon.
It's Over Nine Thousand
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All of the Marvels, by Douglas Wolk, isn't really about one man's
experience of reading 27,000 Marvel comics, although it touches on that.
It's not a histo...