My Animation Journey
Tuesday, February 25, 2014
Tuesday, March 5, 2013
The Animation Workshop - Drawing Academy Semster Course Application
Thursday, January 3, 2013
Sunday, April 22, 2012
Spungella Workshop!
I haven't posted in ages mainly because I forgot and also because I didn't animate much, I worked on the same animtion over and over again for more than a month. Here are some updates from what happened since last time I posted:
In December I went to San Francisco for a week and managed to get a tour at ILM and DreamWorks PDI! Big thanks to Jean Denis Haas, Simon Otto and Javier Solsona for it! Both places are amazing and I had a great time there. During the tour with JD in ILM I found out about his Spungella Workshop, so as soon as I got back from holidays I joined. If anyone out there is interested in learning animation I highly recommend it.
So far I've worked on a character sitting down and I just finished it. It took me a long time to finish it but I'm really proud of the result:
Something that I learned with this animation is the importance of follow through. Everything overlaps and settles, nothing stops abruptly, a good place to add these follow throughs in the example of the sitting are the knees, hands, shoulders, head and spine. Mostly everything! Without those little movements the animation would look stiff and robotic, so always look for those parts were you can add it! My next animtion will be a jump and I'll hope I can finish it in time before the workshop finishes. Here's a link to the workshop website: http://spungellaonline.blogspot.com.ar/ Thanks for reading! - Jero
Something that I learned with this animation is the importance of follow through. Everything overlaps and settles, nothing stops abruptly, a good place to add these follow throughs in the example of the sitting are the knees, hands, shoulders, head and spine. Mostly everything! Without those little movements the animation would look stiff and robotic, so always look for those parts were you can add it! My next animtion will be a jump and I'll hope I can finish it in time before the workshop finishes. Here's a link to the workshop website: http://spungellaonline.blogspot.com.ar/ Thanks for reading! - Jero
Friday, October 21, 2011
Introducing The Ball Bounce Machine!
Have you ever wondered how all those bouncing balls animations you saw were made? It seems that Maya has a secret ball bounce machine!
I began this animation some weeks ago and I've been working really slowly on it, I didn't have much time. It's the first animation I do that has a lot of objects looping and it was really fun a challanging to figure it out.
For anyone who's wondering how to make the first part, it's actually really easy. I used 3 different type of balls, a grey one, a red one and then a red one with a yellow circle around. The red balls are inside the grey box, so when a grey ball enters it stays there and I begin to animate the red ball coming out. As for the part where it adds the yellow circle, I switched off the visibility of the red ball and at the same time turned on the visibility of the last ball that already has the yellow circle parented to it. Thats how to make just 1 ball, for the rest of them, I just duplicated them 5 times and offset the keyframes.
I enjoyed animating it and I learnt a lot, I was surprised when I kept on learning stuff about a simple ball bounce! Now I'm thinking if I should add the Maya interface on the background when the ball is bouncing, so it looks as if it were recording a computer screen. As for what I'll animate next I have no idea yet, I'll think about it today.
- Jero
I began this animation some weeks ago and I've been working really slowly on it, I didn't have much time. It's the first animation I do that has a lot of objects looping and it was really fun a challanging to figure it out.
For anyone who's wondering how to make the first part, it's actually really easy. I used 3 different type of balls, a grey one, a red one and then a red one with a yellow circle around. The red balls are inside the grey box, so when a grey ball enters it stays there and I begin to animate the red ball coming out. As for the part where it adds the yellow circle, I switched off the visibility of the red ball and at the same time turned on the visibility of the last ball that already has the yellow circle parented to it. Thats how to make just 1 ball, for the rest of them, I just duplicated them 5 times and offset the keyframes.
I enjoyed animating it and I learnt a lot, I was surprised when I kept on learning stuff about a simple ball bounce! Now I'm thinking if I should add the Maya interface on the background when the ball is bouncing, so it looks as if it were recording a computer screen. As for what I'll animate next I have no idea yet, I'll think about it today.
- Jero
Sunday, August 7, 2011
Final Ball with Tail Animation!
I just decided to stop working on this animation since I just don't know how to improve the tail further, so it's time to move on to more complex exercises! I managed to improve the tail overlap a lot since the last animation and I'm quite happy with it, but I can still see that it doesn't look good but I don't know what else to do.
Today will be a short blog post so, here is the animation:
-Jero
Today will be a short blog post so, here is the animation:
-Jero
Friday, July 15, 2011
More Overlap
I've finally decided to get to work on the ball with tail animation. The last post is with the ball drawn in Flipbook, but I wanted to be able to make it in Maya. The problem was that the rig had some problems that were driving me crazy, such as the squash and stretch and the tail rotations; they didn't work well together.
So 1 month ago I decided I would try to make it, but I made like 3 attempts and they sucked really bad. I was having a lot of trouble animating the tail but the ball itself was also giving me a hard time. I should also say that I was being too ambitious with the animations, they were too hard to make as your first animation with overlap.
After the failed attempts, I decided to leave that animation aside for some time and I came up with a new idea. The idea for the animation was to show what a ball was feeling, just a simple sphere with a ring as a rig. The plan was to make it look sad and make another that was really excited, and I've done the sad one already. My next animation will probably be the excited one or a more complex test of the ball with the tail.
I will post all the animations I have been doing these month, the ball with tail animation and the sad ball one. I also made a little test in FlipBook after watching a Jason Ryan tutorial on his website which I'll post. Oh and for the ball with tail animation, I will post 2 videos, one has a lot of overlap and the other has a lot less. Finally I'd like to thank everyone who gave me critiques on these animations, they were really helpful!
TIPS! Here are some helpful things I have learnt in this month:
1ยบ- If it's the first time you are animating a ball with a tail, I suggest you don't use squash and stretch. On the 3 failed attempts I did before, I tried using squash and stretch until a friend told me not to do so at first so that it would be easier. I suggest you only move the ball across the screen and up and down and just use rotation. You can try adding squash and stretch after you have finished animating everything, but it's better to make your first tests without it.
Also, tails don't really overlap much on animals. If you look at reference of a squirrel or a fox running, the tail won't overlap a lot, the tip and the last joints just move a bit. Take a look at the tail from Scrat on Ice Age and you will see that it doesn't move much.
Here are some helpful links!
FlyingFox Rig: http://www.creativecrash.com/maya/downloads/character-rigs/c/flyingfox--2
Jason Ryan Ramp-Up Tutorials: http://jrawebinar.com/index.php/resources/ramp-up-tutorials.html
Well thats it! Here are the animations.
Ball with tail animation
The same one, but with less overlap
The Sad Ball
Flipbook Overlap Test
Thanks for Reading!
Jero
So 1 month ago I decided I would try to make it, but I made like 3 attempts and they sucked really bad. I was having a lot of trouble animating the tail but the ball itself was also giving me a hard time. I should also say that I was being too ambitious with the animations, they were too hard to make as your first animation with overlap.
After the failed attempts, I decided to leave that animation aside for some time and I came up with a new idea. The idea for the animation was to show what a ball was feeling, just a simple sphere with a ring as a rig. The plan was to make it look sad and make another that was really excited, and I've done the sad one already. My next animation will probably be the excited one or a more complex test of the ball with the tail.
I will post all the animations I have been doing these month, the ball with tail animation and the sad ball one. I also made a little test in FlipBook after watching a Jason Ryan tutorial on his website which I'll post. Oh and for the ball with tail animation, I will post 2 videos, one has a lot of overlap and the other has a lot less. Finally I'd like to thank everyone who gave me critiques on these animations, they were really helpful!
TIPS! Here are some helpful things I have learnt in this month:
1ยบ- If it's the first time you are animating a ball with a tail, I suggest you don't use squash and stretch. On the 3 failed attempts I did before, I tried using squash and stretch until a friend told me not to do so at first so that it would be easier. I suggest you only move the ball across the screen and up and down and just use rotation. You can try adding squash and stretch after you have finished animating everything, but it's better to make your first tests without it.
Also, tails don't really overlap much on animals. If you look at reference of a squirrel or a fox running, the tail won't overlap a lot, the tip and the last joints just move a bit. Take a look at the tail from Scrat on Ice Age and you will see that it doesn't move much.
Here are some helpful links!
FlyingFox Rig: http://www.creativecrash.com/maya/downloads/character-rigs/c/flyingfox--2
Jason Ryan Ramp-Up Tutorials: http://jrawebinar.com/index.php/resources/ramp-up-tutorials.html
Well thats it! Here are the animations.
Ball with tail animation
The same one, but with less overlap
The Sad Ball
Flipbook Overlap Test
Thanks for Reading!
Jero
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