Wednesday, November 14, 2012

Space Marine Bikes revamped

Not too long ago, I posted up a bike list with a tremendous amount of firepower. It was weak to fliers but otherwise extremely solid. I've tweaked the list a bit to cover that weakness, and here is the new, improved SM bike list

  • 150 Captain
    • Power Axe
    • Bike
  • 200 Bike Squad
    • 2 Plasma Guns
    • Attack Bike
    • Power Sword
  • 185 Bike Squad
    • 2 Plasma Guns
    • Attack Bike
  • 185 Bike Squad
    • 2 Plasma Guns
    • Attack Bike
  • 200 Bike Squad
    • 2 Meltaguns
    • Attack Bike with Multi-Melta
    • Power Maul
  • 200 Bike Squad
    • 2 Meltaguns
    • Attack Bike with Multi-Melta
    • Power Maul
  • 120 Attack Bike Squad
    • 3 Attack Bikes
  • 155 Storm Talon
    • Skyhammer Missiles
  • 155 Storm Talon
    • Skyhammer Missiles
  • 100 Thunderfire Cannon
  • 100 Thunderfire Cannon
  • 100 Thunderfire Cannon

Total: 1850

Basically, this downgrades the captain's weapon, loses a couple other axes, and swaps 2 attack bike squadrons to pick up a pair of Storm Talons. The volume of shots means we aren't really losing out on anti-infantry firepower, and it gives us some solid and reliable anti-flier shooting. As always, I'm open for critique!

Tuesday, November 13, 2012

CAGE List Update

We had our practice tournament this weekend for CAGE, and I went 2-1, losing out to Cron Air (Necron Air Force). Too much of my anti-flier tools were on AV11 platforms, which night scythes tend to shred very quickly. I've come up with the following changes, retaining my ability to deal with infantry and ground vehicles, and giving the acolytes a leg up in durability with sporty new rides. Anti-flier shooting is much improved, though I can now fire on fewer targets. I do give up fewer kill points though, which makes winning Annihilation easier. I lost the defense line, so the infantry blob is now set to advance and have a good ol' time.

Primary Detachment

  • 100 Coteaz
  • 240 Strike Squad
    • 2 Psycannons
    • Psybolt Ammo
  • 240 Strike Squad
    • 2 Psycannons
    • Psybolt Ammo
  • 35 5 Acolytes
    • 5 Storm Bolters
  • 35 5 Acolytes
    • 5 Storm Bolters
  • 205 Storm Raven
    • Multimelta
    • Assault Cannon
  • 205 Storm Raven
    • Multimelta
    • Assault Cannon
  • 160 Nemesis Dreadknight
    • Heavy Incinerator
  • 160 Nemesis Dreadknight
    • Heavy Incinerator

Allied Detachment

  • 80 Lord Commissar
    • Power Axe
  • 260 Power Blob
    • 1 Platoon Command Squad w/ 4 Flamers
    • 3 Infantry Squads w/ Power Axe, Flamer, Melta Bombs
  • 130 Vendetta

Total: 1850

Let me know what you guys think. My first test game with the basic setup felt pretty good, even though I played rather poorly. The list made up for that though and killed lots of stuff.

Thursday, November 1, 2012

Chaos Space Marines with Necron Allies @ 1850

Another distraction on my path to finishing up that Dark Eldar series, this is an idea I had for Chaos Space Marines when another friend was curious about potential uses for allies and trying to figure out a list for CAGE. For this army, I would definitely try a counts-as approach, making all the Necron stuff similar to the new Daemonforged units.

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