Powers of S
Okay, so the thing about Sins of Sinister
is that it’s Age of Apocalypse for Powers of X. Not House of X/Powers of X, I
would argue – specifically Powers of X. It’s more straight forward in its
linear storytelling and, unless there’s a rug pull late in the game, it doesn’t
play with parallel timelines the same way. What we can assume currently is that
Sins of Sinister operates on a single timeline (one that will presumably be reset/wiped
out at the end to return us to X0). That loose framework is...
simplistic when compared to Powers of X, a series that juggled four different
time periods across three different timelines.
(At this point, I’m going to presume that
you’ve either read Powers of X or don’t care if I explain certain elements in
depth. If neither of those things are true, I would advise closing the tab, and
doing something else with your time.)
When Powers of X begins, the first issue
shows us four different time periods:
X0 – ‘year zero’ where Moira
approaches Charles.
X1 – +10 years, the founding of
Krakoa. Over the course of the series, that ranges from months before the
official founding to a short period after.
X2 – +100 years, as the last
remnants of Krakoa fight against Nimrod and the machines’ rule of Earth.
X3 – +1000 years, as the
eventual result of human/machine evolution (homo novissima) seeks to ascend to
be part of a Phalanx
We assume that these are all the same
timelines. By the end of the series, we know that X0 and X1
seem to be part of Moira’s tenth life, while X1 is her ninth life
and X3 is her sixth. In her sixth life, she learned the true purpose
of the machine enemies of mutantkind and subsequent lives attempted to both
stop the rise of the machines, while ensuring the survival of mutantkind. Her
ninth life, she finally gained knowledge of the specific moment when Nimrod
came online and her tenth life (the Marvel universe as we know it) shows the
(failed) efforts to prevent Nimrod from becoming active. Stop Nimrod, save the
mutants. But, they failed and Moira was eventually exposed and she was stripped
of her mutant abilities and she went from basic human to machine pretty
quickly. Meanwhile, Mr. Sinister cloned Moira and began using her mutant ability
to optimise the timeline for his goals.
Take that big chart from Powers of X #3
outlining all (but one) of Moira’s lives and you can slot Sins of Sinister
right at the very bottom, except this is life... 27? 28? Something like that.
It doesn’t appear that Kieron Gillen, Al Ewing, and Si Spurrier are pulling the
same trick as Hickman with different timelines. When the +100 time period
begins in Nightcrawlers #2, it will be a jump from these +10 issues within the
same timeline. So, as I said, simpler.
Yet, Sins of Sinister isn’t simple. Where
exactly this story is going is anyone’s guess. There have been two key moments
that made for rather extensive changes from the timelines we saw in Powers of
X: the destruction of Orchis (specifically Nimrod) in Sins of Sinister #1 and
the death of Dr. Stasis in Nightcrawlers #1. These two events together mark a
huge departure from the timelines of Powers of X where the main goal was
setting up the threat of machine life as the true competing interest on Earth.
It was never about homo sapiens – it was always homo novissima. In a world
where Sinister had ‘corrupted’ the mutants of Krakoa, they were able to
completely neutralise the main threat of Moira’s various lives. The big threat
that Hickman set up is shunted aside here. In its place, lie two other
potential threats to Sinister/mutants: Orbis Stellaris and his interest in
alien evolution; and Mother Righteous and her interest in mystic evolution. (I
use the word evolution incorrectly and loosely. I haven’t settled upon a better
term for the interest of the four Essexes.) By the beginning of Immoral X-Men
#1, mutants have conquered Earth, essentially. The idea that humanity – sapiens
or novissima – is a threat has passed. Instead, they begin looking outward.
Interestingly, despite closing off the central plot of Powers of X, the three
writers do play off several elements outlined in the series, specifically Mr.
Sinister’s progression of experimenting with Chimera mutants. That they didn’t
go heavy-handed into deviating 100% from elements of Powers of X demonstrates
the playful aspects of this story.
The time periods is another way that Sins
of Sinister plays off Powers of X. In Hickman’s series, the “+10” time period
was the present day X-Men comics, while the “year zero” was the past. Here,
“year zero” is the present day, while +10 is the future. This story is dealing
entirely in hypotheticals. We know – we know
– that it will eventually reset to the present day and be undone somehow. I
think it was X-line editor Jordan White who said that this wasn’t an alternate
reality story and, while that’s technically true, it’s an alternate future. A
future timeline that will be wiped away and knowledge gained as a result... but
for what purpose? The main thing that we see here is the template for mutant
domination and the defeat of the machines. It is mostly through means that the
current Quiet Council would not sanction, but is something that could be
useful. It honestly wouldn’t surprise me if Sins of Sinister: Dominion #1 features
a play off the famous scene from Powers of X that was used in the promos of
Xavier reading Moira’s mind and being surprised at what he finds, except with
Xavier (helmet on) and Sinister. He gets another vision of a now-aborted
timeline, a picture of what could be to come, and that sets up the next stage
of Krakoa.
We shall see.
The Rejection(?) of Hickman
Oh, it began as something of a joke. The
idea that Mr. Sinister is a metafictional stand-in for Jonathan Hickman, forced
to see his dramatic change escape his direct control and be helpless as his
influence spreads in ways unanticipated. But, as Sins of Sinister progressed, I
realised that it wasn’t quite that simple, though that reading doesn’t seem
wrong, exactly. It also relates to what I wrote above about the defeat of
Nimrod/Orchis and the death of Dr. Stasis – the progression beyond both
Sinister and Stasis is a purposeful rejection of Hickman’s plans, albeit one
that’s not necessarily permanent. This is a possible timeline, one almost
certainly doomed to be erased and, with it, so is the destruction of the
machines. The defeat of homo novissima will be undone. But, for the moment,
this is a story that plays with the idea of Hickman’s influence over the X-line
and seeks to move past it, while also embracing it. When you go back and read
Powers of X, a lot of space is dedicated to the types of society on a universal
level. A lot of space. That’s the
area that this story looks like it will be exploring, though from a different
perspective. Again, Nightcrawlers #1 is the essential comic in this regard with
a text page that gives a brief explanation of the highest form of society,
Dominion (big neon flashing sign pointing at the final part of Sins of
Sinister) – and Orbis Stellaris’s Worldfarm. There are two key parts that I
wish to highlight, out of order:
“Typically, Dominions comprise 10 or more
unified artificial intelligences at the TITAN level (each being a Type 0
civilization on the Kardashev scale). Other routes to Dominion status are
theoretically possible – albeit highly eccentric – hinging in most cases upon
the utilisation of incomparably advanced circuits of power, probability and
processing.”
As the domination of artificial
intelligence (evolution) on Earth has been seemingly cut off, what remains are
the other routes. The word ‘circuit’ jumps out as that is the term used to
describe mutant powers used in concert with one another. Though, the final
three Ps in that short paragraph seem to describe the specific means of
Sinister, Mother Righteous, and Orbis Stellaris. While they seem to be in
competition, this could allude to collusion.
But, more than hinting at the possible way
we may see Dominion at the end of this story, there is this sentence that
possibly points beyond Sins of Sinister and the longterm ramifications (bold
and italics taken from the comic):
Irrespective
of how or when a Dominion formed, having done so it has always existed, and will always exist.
If Dominion is reached, will it transcend
the resetting of the timeline? Does it already exist?
I find it really interesting that, while
Sins of Sinister seems to be a rejection of Hickman, it merely closes off the
storytelling path that he already explored and showed us in Powers of X. If
you’ve read that, you’ve seen the machines win, basically, and homo novissima
on the cusp of ascension into a Phalanx. Sins of Sinister looks like it may
offer an alternative path to Dominion. Possibly a circuit of Sinisters...
The Visual Cohesion of Paco Medina and
Jay David Ramos
The goal, I believe, with having a single
artist draw each time period is visual unity. To both the credit and detriment
of artist Paco Medina (and colourist Jay David Ramos), I don’t think that goal
was achieved. In an obvious way, it doesn’t work because, after the first two
issues of this time period were done exclusively by Medina and Ramos (per the
credits), the third (Immoral X-Men #1) featured Walden Wong and Victory Olazba
on inks, while Chris Sotomayor did some colouring as well. The unified front of
Medina as line artist and Ramos as colour artist was not maintained across all
three books, immediately giving that third book a different look from the first
two in some ways.
Except, my completely amateurish eye can’t
necessarily spot those various differences. In part because I don’t have the
ability. In part, because the previous two issues didn’t actually look much
like one another either. I actually think that’s to Medina and Ramos’s credit,
because they adapt fantastically to the different scripting styles of Ewing and
Spurrier. Storm & the Brotherhood of Mutants #1 is written in a brisk
action adventure style, roughly adhering to a three-tier page structure.
Nightcrawlers #1 is denser, based off a four-tier page structure with more
dialogue and, despite covering a larger timeframe, it a bit slower and more
methodical. Immoral X-Men is the hybrid issue, alternating between three- and
four-tier layouts depending on the scene and need to speed up/slow down.
An interesting effect is that, you would
think that the three-tier layouts would lend themselves to more detailed
renderings. With more space, it would give Medina a chance to get really
intricate and detailed; while the more cramped four-tier layouts would
necessitate simpler line work to communicate information in limited space.
That’s what makes sense in my logical brain... yet, I find the opposite true in
these issues. The more space Medina has, the simpler his line work seems to be.
If he’s meant to convey speed and action, part of that comes down to less
ornate line work so readers don’t stop to linger over all of the small details.
And, on the slower, more cramped pages, the detail increases to slow the reader
down a little.
I think the visual cohesion of each
timeline will stand out more as we get each trio of issues, as well. Right now,
the only point of comparison in this story is to Lucas Werneck on the first
issue of the story. I’m curious to see how the visual evolve over the next two
months.
The Event Without the Event
A point of comparison that came up several
times over the first four issues of Sins of Sinister is Judgment Day. I saw a
few purposeful callbacks/comparisons (or what I read as purposeful, to be
frank). But, Sins of Sinister is a different sort of event. Part Age of
Apocalypse, part linewide crossover that tells a single story through different
monthly titles with no central standalone event title, it doesn’t work in the
same was as an event like Judgment Day. What I keep coming back to, though, is
that it doesn’t work like linewide crossovers either. This doesn’t read like
X-Cutioner’s Song or Maximum Carnage or even, I don’t know, The Black Vortex.
While the story progresses through these three issues, there isn’t really a
linear progression. They are very much trying to both advance the larger story
and tell their own specific stories unique to their respective titles.
In essence, they read more like tie-ins to
a traditional event and we’re missing the standalone series to tell the true
throughline story. The beginning Sins of Sinister one-shot kind of functioned
as the first issue of the event in that respect. We just don’t get Sins of
Sinister #2-4, though Sins of Sinister Dominion #1 may turn out to be like Sins
of Sinister #5. Though it feels like there is that event series-sized gap here,
it’s hard to know what would fill it exactly.
Much like the visual cohesion of each time
period, the next period will provide insight into the specific structure of
this story as an event/crossover.
Next: Nightcrawlers #2.