I urge anyone who knows and likes the Mutant Chronicles Universe to support the Warzone Resurrection Kickstarter! Prodos Games has been extremely responsive to fan feedback, more so than anyone I have seen in recent times.
They just posted a new video on the card mechanics that Warzone will use.
To be honest I am not a fan of the placing the card on the table for AoE and would much prefer placing a token instead. In fact that is what my group will do if the card on the table makes it through.
So head over to their Facebook group and share your feedback! If you are not into FB, then head over to Dakka where they are also taking feeback!
The home of Big Daddy Jim's Gaming Legendarium! Where we forge epic wargaming tales
Sunday, February 17, 2013
Sunday, February 3, 2013
OMG Warzone is being resurrected!
One of my favorite all time Sci-Fi skirmish games is on its way to returning to the wargaming world! This newest version of the game will be titled Mutant Chronicles Warzone Resurrection and after nearly a decade of being dead I am totally stoked to see its return.
Here is a short Teaser Video, very GWesk, but inspiring as a long time Warzone fan.
Here is the basic breakdown of the Universe.
The game takes place in a distant future where the Earth has long since been depleted of natural resources and abandoned. Humanity has spread to the worlds of Venus, Mars, Mercury, Luna (the first settlement following the exodus from Earth), and the Asteroid Belt.
Since the exodus from Earth the traditional nation-states of the world have merged into five huge megacorporations: Bauhaus, styled after the culture of continental Europe, the American-influenced Capitol, the Japanese-themed Mishima, the British-inspired Imperial, and the ultra-secretive, ambiguous , high-tech wielding Cybertronic, all of whom use private military forces to fight for resources. Luna (the Moon) itself is considered to be neutral ground and is home to the massive city-state known as Luna City. The other major power of this universe is the Brotherhood, a fanatical religious organization formed to meet the threat of the Dark Legion, an ancient evil comprising five "Dark Apostles" and their horde of hideous mutants and undead. The Dark Legion is the corporeal presentation of Dark Symmetry and minions of the Dark Apostles. The Dark Legion commands the most powerful armies of the solar system, including Legionnaires, resurrected corpses of fallen Megacorp heroes and footsoldiers alike; Necromutants, hideously modified humanoids; Centurions, the lethal lieutenants of the Dark Legion; and Nepharites, fearsome, towering behemoths of unimaginable power.
The reign of the Dark Legion began as mankind set foot on Nero, a fictional tenth planet beyond the orbit of Pluto, where they discovered a citadel. As they entered, the Imperial Conquistadors – a group of interplanetary explorers – accidentally broke the First Seal Of Repulsion, a thin ring of salt spread around the citadel. Inside, a mysterious iron plate was found, and as it was touched, the Dark Legion was brought to our dimension, and along with it, the Dark Symmetry.
The Dark Symmetry prevents computers, "thinking engines", and other electronic devices from functioning reliably, if at all, and initially caused complete chaos, and then a forced adaptation of the technology used by mankind. The Dark Symmetry also begins to spread plague, lies, illusions and war on the human population through Dark Apostles known as Demnogonis, Semai, Muawihje, Algeroth and Ilian, The Dark Mistress and most powerful wielder of The Dark Symmetry. Thus the first Corporate wars began. Only through the Brotherhood and its first Cardinal, Nathaniel Durand were the corporations pulled under one banner, driving back the Dark Legion and Dark Symmetry back to the void where it came. This however cost Nathaniel Durand his life as he fought and defeated Algeroth, the field commander of all of the Dark Legion and the master of Dark Technology. Dark Legion resurfaces as a milennia passes, old edicts to keep the evil at bay are broken and Megacorps begin the 2nd Corporate wars. Yet again Nero is explored and Dark Symmetry is unleashed. It was also during the period of 1000-year peace that Cybertronic surfaced and was first to break one of the edicts; Human must not create or use machines that think like man.
Wednesday, January 9, 2013
New Year GiF Big Jim Updates
Hey guys, I am back from my holiday’s hiatus. For those that don’t know me personally part of the reason I have taken the time off was because I have been dealing with some health issues. I am recovering well and just this morning got released to a more or less normal living schedule.
During my time laid up I have not been totally out of the
hobby. I spent quite a bit of time updating the Soul Reapers Codex for 6th
edition and getting the Chaos Marine update for Killzone sorted out, which I
will release after the DA drop cause I will just update both armies simultaneously.
Here is a little more info on the upcoming Soul Reapers
update; I have decided to completely abandon all the infantry entries from the
Chaos Space marine codex. I know this is similar to what I have done in the
past but now it will be everything. I will however still draw the standard
Vehicles and Daemon Engines from the CSM codex when I have not altered them
significantly. Like the Land Raider will
be drawn from the Reaper list as I have added a new weapons load out and gave
it back its Infernal Device.
I have decided to not go the Helbrute route and stick with
actual Dreadnoughts. However I will be using the Helbrute’s version of the “Crazed”
special rule.
I have also expanded the Universal Rules that apply to the
Soul Reapers. I incorporated the Legion rules for the World Eaters from
Betrayal FW book. It makes sense since the majority of the Warband is drawn
from the 12th Legion. The new rules are listed below:
Legacy of the Twelfth
Of all the Space Marine Legions the Twelfth were amongst the
most feared, the mere whisper of their coming was enough to quell rebellion and
send armies to flight in terror. Tales of their predations and massacres were
numberless; their reputation as beasts, butchers and madmen whose fury is
fueled by bloodshed is well deserved.
The Soul Reapers have continued this legacy for ten
millennia, maintaining the martial prowess of the Twelfth, harkening to the
days when they were at the height of their power.
All Soul Reapers units with the
Legacy of the Twelfth rule are subject to the following special rules:
Fear is for the Weak: All units with the Legacy of the Twelfth
special rule are Stubborn and may always attempt to regroup regardless of
casualties.
Incarnate Violence: All units with the Legacy of the Twelfth
special rule gain Furious Charge special rule once they have destroyed an enemy
unit in close combat or forced one to fall back after a victorious assault
phase. Place a marker next to the unit to mark that the unit has gained this
bonus.
Bloodlust: After winning an assault all units with the Legacy of
the Twelfth special rule must consolidate toward the nearest enemy unit that
they can hurt. Should a unit with this special rule fail a moral test after
being defeated in close combat, before rolling Fall Back, roll a D6. If the
roll of a 1 the unit does not flee (counting as passing their moral test
instead), but now become subject to the Rage special rule for the remainder of
the battle. Place a marker next to the unit to mark that the unit has gained
this bonus.
Until next time, may the dice gods be on your side!
-Jim
Monday, December 24, 2012
Merry Christmas my Friends!
Hey all I want to wish you all a safe and happy holiday! I will be offline until after the new year, so Happy New year as well!
Also I would like to thank Mags and and the guys over on tabletop war for the Forge Fiend present! I would also like to thank Troy for the Heresy era marines to start my World Eaters for 30k! Thanks again guys!
In the new year you can expect to see a resurgence of posts from me, including more updates to Killzone and the first version of the Soul Reapers mini-dex for 6th edition.
Cheers,
Jim
Also I would like to thank Mags and and the guys over on tabletop war for the Forge Fiend present! I would also like to thank Troy for the Heresy era marines to start my World Eaters for 30k! Thanks again guys!
In the new year you can expect to see a resurgence of posts from me, including more updates to Killzone and the first version of the Soul Reapers mini-dex for 6th edition.
Cheers,
Jim
Wednesday, December 5, 2012
Setting the scene: BAO narrative event part 1
Here is the first installment of the BAO narrative events Back story.
A prelude to War
Varro the Forge Lord watched his allies’ ships burn as he
stood on the command deck of the Slaughter class cruiser the Hateful Song. The
reinforcements from Battlefleet Sargon had arrived and were decimating the
Chaos Marine fleet. Denari would soon be firmly back under control of the
Imperial forces, although the Ork threat will haunt them for generations.
He thought to himself “you served your purpose; I have what
I came to Denari for, die well my twisted brothers.”
The Hateful Song was moving out-system using the systems
asteroid belt to cover its exodus. Varro commanded the comms officer to contact
the Warlord on the Eater of Souls immediately and relay the following message:
**Priority One Alpha:
Hateful Song to the Eater of Souls
Objective captured: STC for the Ferrum pattern Teleportarium
recovered
Enroute to rendezvous
point
End message**
As the Hateful Song cleared the asteroid belt, Varro leaned
back in the command thrown and voxed the navigator. “Set course for the Korath System;
make transition to the Warp immediately.”
Sixty-four hours later the Hateful Song transitioned out of
the Warp on the edge of the Korath System, the rendezvous point for all the
ships Red Crusade fleet.
The Red Crusade had been organized and headed by the Warlord
of the Soul Reapers, but the bulk of the participants were from other Traitor
Warbands, many derived directly from the original Traitor Legions.
The previous battle on Denari was as much a distraction as
it was a mission to capture the STC data for
the Teleportarium. It would send the dogs of the Imperium rushing to a Sector
that would be far from the actual fighting. For the Korath System is in the
Seefra sector just beyond the fringes of Imperial space. The Astonomicon is
very weak here making for reinforcement difficult at the best of times.
As the Hateful Song joined the armada Varro was impressed
with how many of their Traitorous Brothers had answered the call. He was
exceptionally pleased to see no less than twenty ships in the livery of the
Iron Warriors. Their siege craft will be exceptionally helpful.
At the heart of the armada was the ancient battlebarge the
Eater of Souls, flagship of Warlord Krüg the master of the Soul Reapers and
Lord of this Crusade.
Surrounding the flagship in close proximity were four black
ships so twisted that their original form was unrecognizable. They were daemon
vessels each one carrying a herald representing each of the Dark Gods. These
ships have been consecrated with the blood of thousands innocents as a means to
anchor the Daemon herald’s of the gods to the material world for the duration
of the campaign.
Varro arrived on the strategium of the Eater of Souls just
as the Warlords war council was ending. Krüg’s blood was pumping fast through
his twin hearts at the thought of conquest and bloodshed. Varro briefed Krüg on
the Danari conflict and while Krüg was not happy at his forces being repelled
from the world, at least his Forge Lord retrieved the STC
data.
Varro went on the explain that he could retrofit a single
Teleportarium on the Eater of Worlds with stolen parts from the Adeptus
Mechanicus facility he had acquired on Denari. Krüg smiled manically at the
thought of making precision teleportation strikes upon the weakling Imperium.
“Make it happen, Varro and failure is not an option” growled Krüg.
Krüg strode onto the bridge of the Eater of Souls
commanding the comms officer to send the following message:
**Priority One Alpha:
Eater of Souls to the Void Raptor
Aris, set course to the
Persiet System immediately! Scout the defensive capabilities of the system,
with the fifth planet as a priority target.
End message**
No reply was sent or needed as Krüg watched the Void Raptor
and her escorts head for the jump point on the left of the view screen. Krüg
was lost in thought “the Seeker has been set to task, now I must consult Xusia
to see what the old sorcerer’s foresight has in store for us.”
Tuesday, November 27, 2012
2013 Bay Area Open Narrative event: Raid on Persiet V
Hey guys, it's time to announce the info for the next BAO narrative event. Tickets go on sale soon, I believe Friday, but could be wrong.
This will be a large team run event (teams determined on the day of the event) fought over three different battle zones. Each table will be able to effect the others through the use of special mission objectives.
Allowed Armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be draw for Imperial Armor books 5-11, IA Areonautica and the IA Apoc books.
With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site. So for example the Renegades and Heretics list from the Siege of Vraks uses the update on the forgeworld site.
All armies are built using the following requirements:
2000 points all armies must adhere to the standard Force Organization chart, you may use the double force organization choice if you wish; You may include allies and may include one super heavy vehicle with no more than 3 structure points. You may not purchase Fortifications; some will already be present on each table. I would also appreciate if all players bring a 500 point sideboard list incase the sides end up being lopsided.
At the beginning of the game each player will draw a strategy card from the decks that I will provide.
At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.
Each table will have a special character for each side created and provided by me. They will represent the army commanders of that theater for narrative purposes.
WYSIWYG:
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a TO in advance to clear any confusion.
Proxies: Using Necron Warriors as Lootas in an Ork army, etc.
Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.
Painting:
Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) We want a great looking event filled with painted models fighting over nice looking terrain.
2013 Bay Area Open Narrative event: Raid on Persiet V
Participants will help decided the fate of an Imperial Hive
world and a secret Adeptus Mechaicus base in the Persiet system on the eastern
fringe of the galaxy. Will the forces of the Imperium and the allies save the
system or will it be subjugated or worse destroyed by the forces of Chaos and
their nefarious allies.
Keep your eyes peeled here on GiF and on the Frontline gaming blog for more
background as we drive the Narrative right up to the actual event.
The Forces of Order:
Anything Imperial
Eldar
Tau
Forces of Destruction:
Anything Chaos, including traitor IG should the need arise
Dark Eldar
Necrons
Tyranids (although not present during this fight per the
fluff, they will count as warp creatures from the Daemonic incursion.)
Orks are a Neutral force that will be used to balance sides
if need be.
Day One: Enter the
Killzone
12 Players: 6 Order/6
Disorder
This will be a day of multiple Skirmish games utilizing the Special
Operations Killzone set of fan made rules. These missions could be anything
like probe the enemy lines for weakness or destroy an enemy communications
station.
Missions
There will be 6 missions being run simultaneously; each will
have a one hour “time limit” that way every player gets to play all on the
opposing team. These missions are vital and the outcome of Day one will have
bonuses or consequences on Day two.
Special Operations
Groups
These will be full two team special operations groups with a
max of 500 points, built out of the Killzone Codex Operatives in tandem with
the codex for your army of Choice. (Codex Operatives will have the 6th ed list for the Chaos Space Marines updated by 12/15.)
Killzone Downloads
Day Two: Armies Clash
24 Players: 12 Order/12
Disorder
This will be a large team run event (teams determined on the day of the event) fought over three different battle zones. Each table will be able to effect the others through the use of special mission objectives.
Allowed Armies:
Armies can be built from all current 40k codices including the White Dwarf codex for the Sisters of Battle, and may also include or be built to include units or completely using the army lists in the Imperial Armor books. Units and list may only be draw for Imperial Armor books 5-11, IA Areonautica and the IA Apoc books.
With that said all IA units and lists must use the most current listing for the unit, which includes the Errata listed on the Forgeworld site. So for example the Renegades and Heretics list from the Siege of Vraks uses the update on the forgeworld site.
All armies are built using the following requirements:
2000 points all armies must adhere to the standard Force Organization chart, you may use the double force organization choice if you wish; You may include allies and may include one super heavy vehicle with no more than 3 structure points. You may not purchase Fortifications; some will already be present on each table. I would also appreciate if all players bring a 500 point sideboard list incase the sides end up being lopsided.
At the beginning of the game each player will draw a strategy card from the decks that I will provide.
At the beginning of the game each player will draw a Fate card from from decks that will be provided. The Fate cards will add to the narrative of the game allowing each commander some special bonus during the game.
Each table will have a special character for each side created and provided by me. They will represent the army commanders of that theater for narrative purposes.
Both Events are subject to the
following:
WYSIWYG:
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. However, counts as armies are acceptable and encouraged. What’s the difference? That can be a tough call to make in some cases. Judges will determine what is acceptable or not and all judgments are final. If you feel your army is questionable, contact a TO in advance to clear any confusion.
Proxies: Using Necron Warriors as Lootas in an Ork army, etc.
Counts As: Using Ultra Marines colored models with Blood Angels rules. Using custom Adeptus Mechanicus converted models with Daemon rules. The key is that everything is easily identifiable and appropriately equipped.
Painting:
Every army must be painted to a three color minimum and be based. (basing can be as simple as painting your models bases an appropriate color.) We want a great looking event filled with painted models fighting over nice looking terrain.
Thursday, November 15, 2012
2K Chaos Marines with IG allies V3
I have made a few more changes to the list after some more playtesting. I replaced the Vindicator after losing it's cannon in 3 games and replaced it with an AC/LC predator sporting a Dirge caster. Yup I got to expireince Flamers of Tzeentch in my backfield this weekend, the result was ouch!
I also ditched the Leman Russ for a reactionary unit of Terminators, they will protect the Warpsmith and can engage anything that gets in my backfield. I also used these points to give the CCW's to the Chaos Marine squads; I feel I need a leg up on those space marines I keep facing.
I also dumped the cultists for 2 more IG squads that will blob with a commissar. This should be much more effective than the cultists.
While I liked lobbing those three pie plates a turn I think this list in more effective.
Also I just want to point out the Defiler is a workhorse in this list! It really has been great; even though I still think it is about 15-20pts overcosted. That said it is really resilient now. It has only gone down in 2 of 6 games.
2000 point Chaos Marine List with Traitor Guard allies (1290pts)
HQ (125pts)
Warpsmith
Aura of Dark Glory
Total: 125pts
Elite (105pts)
Terminator Squad Crixus (3)
2 Combi-plasma’s
Total: 105pts
Troops (398pts)
Marine squad Decimus (10)
Plasma gun, Autocannon, 8
CCW, Vets long war
Champion with Chain Axe
Total: 199pts
Marine squad Barbarus (10)
Plasma gun, Autocannon, 8
CCW, Vets long war
Champion with Chain Axe
Total: 199pts
Fast Attack (207pts)
Bike squad Agron (6)
2 Melta guns, Vets long war,
Mark of Nurgle
Champion with Power weapon
Total: 207pts
Heavy Support (455pts)
Defiler
Total: 195pts
Predator
TLLC, Lascannon Sponsons
Total: 140pts
Predator
Lascannon Sponsons, dirge caster
Total: 120pts
Traitor Guard Allies (610pts)
HQ (90pts)
Lord Commissar
Power Weapon, Camo cloak
Total: 90pts
Elite (65pts)
Guardsman Marbo
Total: 65pts
Troops (325pts)
Traitor Guard Platoon
Command squad
4 Flamers
Total: 50pts
Guard squad
Grenade Launcher, Autocannon
Total: 65pts
Guard squad
Grenade Launcher, Autocannon
Total: 65pts
Guard squad
Flamer
Commissar
Total: 90pts
Guard squad
Flamer
Total: 55pts
Fast Attack (130pts)
Vendetta
Total: 130
Fortification
(100pts)
Aegis Defense Line
Quad Gun
Total: 100pts
Monday, November 12, 2012
I need a little help
I have an idea for a Heldrake conversion to make it fit my idea of a daemonically possessed fighter as opposed to an actual dragon. I just cannot take the stock model seriously in my traitorous heart.
I need a few bitz from the kit pictured above.
So far I have not seen the new chaos models bitzed out. What I am looking for is someone willing to part with a spare set of the following items: Lasher Tendrils and a Ectoplasma head from a Mauler/Forge Fiend kit.
I don't have a desire to pick up or field either of the Fiends in the near future. So I'd be willing to trade or pay for the parts or accept a donation of them.
Thanks for reading my abnormal request.
I need a few bitz from the kit pictured above.
So far I have not seen the new chaos models bitzed out. What I am looking for is someone willing to part with a spare set of the following items: Lasher Tendrils and a Ectoplasma head from a Mauler/Forge Fiend kit.
I don't have a desire to pick up or field either of the Fiends in the near future. So I'd be willing to trade or pay for the parts or accept a donation of them.
Thanks for reading my abnormal request.
Saturday, November 10, 2012
Bay Area Open Narrative event question for Day 1
Here is a repost of the question I asked yesterday on the Frontline gaming site. Please vote, but only if you plan on attending event.
Hey everyone, we’re gearing up for the BAO 2013, and will have all the pertinent information up by the end of the month. Big Jim, the gentleman who runs the 40K narrative event, has a question about the structure of the event.
Hey Guys,Please head over to the Frontline Gaming site and make your vice Known!
Jim here your friendly neighborhood narrative event organizer with a question to those interested in Day 1 of the BAO event.
The battles taking place on the first day are probing actions meant to test the enemy lines for weakness. I want to put forth two options for handling these phase of the event.
The first option would be to use the 40k skirmish game that I authored and was run at the past two Adepticons. Special Operations Killzone, is a refinement of the ideas that GW put forth in Killteams. Using Killzone will allow all players on the fist day to square off against all players from the opposing side. This event would use the 2 team format with Operation groups of 500 total points.
Links to the Killzone rules:
Rulebook: https://www.box.com/s/6rok2xkf75xneaeu9kex
Codex Operatives: https://www.box.com/s/56fuyjocojhet3vblr7r
Mission/Fate Cards: https://www.box.com/s/9ma7vknk3lmm241418f1
The second option would be to run the event as Combat patrol. Using last years Adepticon version as the basis for the rules, with the exception that the armies will have 500 point values.
Please post your preference below; we will collect votes until 18th of this month. Now I leave the choice in your hands.
Wednesday, November 7, 2012
Podcasting update
Hey guys with Chris leaving Deepstrike Radio, I have had to step into a much more prominent roll for the podcast. I am taking over as the "public" face and point of contact for DSR; plus I am doing a lot more of the behind the scenes content as well.
DSR is running an open casting call in search of a new third chair host. If you are interested follow this Link.
Most of you will have noticed that The Codex Project site has been down for a few weeks. I have spoken with Jeff and he plans to have it back up shortly. With a new straight shooting podcast episode to follow shortly.
I will not be doing my podcasting with my friends idea anytime soon. I need to settle into my new duties at DSR before I can even start thinking about it again.
DSR is running an open casting call in search of a new third chair host. If you are interested follow this Link.
Most of you will have noticed that The Codex Project site has been down for a few weeks. I have spoken with Jeff and he plans to have it back up shortly. With a new straight shooting podcast episode to follow shortly.
I will not be doing my podcasting with my friends idea anytime soon. I need to settle into my new duties at DSR before I can even start thinking about it again.
Sunday, November 4, 2012
2k Chaos Marine Traitor guard list take 2
After having a long chat with my buddy Magilla Gurilla I have made the following changes to the list from yesterday. While I hate to lose the Terminators (Cause I am a terminator freak) and Land Raider, I think the list has a lot more moxie, than the last one.
Basically the two HQ's got some useful wargear, I added 6 Nurgle bikers with 2 melta's to replace the Termies. For the Land Raiders cost I gained 16 traitor guard bodies including Marbo, 2 autocannons and 6 flamers. I also dropped the 3rd five man marine squad for 20 cultists and upgraded to a TLLC turret on the Predator.
In the end the list gained 31 infantry models, which are basically cannon fodder, but they should tie things up long enough for the armor and marines to do what they need too to secure victory.
Chaos Space Marines
HQ (125pts)
Warpsmith
Aura of Dark Glory
Total: 125pts
Troops (466pts)
Marine squad Decimus (10)
Plasma gun, Autocannon, Vets
long war
Champion with Chain Axe
Total: 183pts
Marine squad Barbarus (10)
Plasma gun, Autocannon, Vets
long war
Champion with Chain Axe
Total: 183pts
Cultist squad Markor (20)
2 Heavy Stubbers
Total: 100pts
Fast Attack (207pts)
Bike squad Agron (6)
2 Melta guns, Vets long war,
Mark of Nurgle
Champion with Power weapon
Total: 207pts
Heavy Support (465pts)
Defiler
Total: 195pts
Predator
TLLC, Lascannon Sponsons
Total: 140pts
Vindicator
Siege shield
Total 130pts
Traitor Guard Allies (635pts)
HQ (90pts)
Lord Commissar
Power Weapon, Camo cloak
Total: 90pts
Elite (65pts)
Guardsman Marbo
Total: 65pts
Troops (180pts)
Traitor Guard Platoon
Command squad
4 Flamers
Total: 50pts
Guard squad
Flamer, Autocannon
Total: 65pts
Guard squad
Flamer, Autocannon
Total: 65pts
Fast Attack (130pts)
Vendetta
Total: 130pts
Heavy Support (170pts)
Leman Russ Squadron
1 Battle tank
with Heavy Bolter Sponsons
Total: 170pts
Fortification
(100pts)
Aegis Defense Line
Quad Gun
Total: 100pts
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