List ASP.NET Page Life Cycle events

Page Event
Controls Initialized
Is ViewState Enabled
 When is this Event Raised
Logic

PreInit

No No After the start stage is complete and before the initialization stage begins This event can be used for the following:
1) Check the IsPostBack property. The IsCallback and IsCrossPagePostBack properties are also set at this time.
2) Create or re-create dynamic controls.
3) Set a master page dynamically.
4) Set the Theme property dynamically.
5) Read or set profile property values.
Note: If the request is a postback, the values of the controls have not yet been restored from view state.

Init

Not guaranteed No After all controls have been initialized and any skin settings have been applied. The Init event of individual controls occurs before the Init event of the page. This event can be used to read or initialize control properties.

InitComplete

Not guaranteed Yes At the end of the page’s initialization stage.
Only one operation takes place between the Init and InitComplete events: tracking of view state changes is turned on. View state tracking enables controls to persist any values that are programmatically added to the ViewState collection.
This event can be used to make changes to view state that you want to make sure are persisted after the next postback.

LoadViewState

Not guaranteed Yes This event happens only at postbacks
The Viewstate which has been saved in the __VIEWSTATE during the previous page visit (via the SaveViewState event) is loaded and then populated into the control hierarchy.

LoadPostbackdata

Not guaranteed Yes This event happens only at postbacks
During this event, the posted form data is loaded into the appropriate controls.

PreLoad

Yes Yes After the page loads view state for itself and all controls, and after it processes postback data that is included with the Request instance.

Load

Yes Yes
The Page object calls the OnLoad method on the Page object, and then recursively does the same for each child control until the page and all controls are loaded. The Load event of individual controls occurs after the Load event of the page.
The OnLoad event can be used to set control properties and database connections.

Control events

Yes Yes Raised at the end of the event-handling stage.
These events can be used to handle specific control events, such as a Button control’s Click event or a TextBox control’s TextChanged event.
Note: In a postback request, if the page contains validator controls, check the IsValid property of the Page and of individual validation controls before performing any processing.

LoadComplete

Yes Yes Raised after the Page object has created all controls that are required in order to render the page, including child controls of composite controls.This event can be used for tasks that require that all other controls on the page be loaded.

PreRender

Yes Yes

The Page object raises the PreRender event on the Page object, and then recursively does the same for each child control. The PreRender event of individual controls occurs after the PreRender event of the page.

 The event can be used to make final changes to the contents of the page or its controls before the rendering stage begins.

PreRenderComplete

Yes Yes
Raised after each data bound control whose DataSourceID property is set calls its DataBind method.

SaveStateComplete

Yes Yes
Raised after view state and control state have been saved for the page and for all controls.
Any changes to the page or controls at this point affect rendering, but the changes will not be retrieved on the next postback.

Render

Yes Yes This is not an event; instead, at this stage of processing, the Page object calls this method on each control. All ASP.NET Web server controls have a Render method that writes out the control’s markup to send to the browser.


If you create a custom control, you typically override this method to output the control’s markup. However, if your custom control incorporates only standard ASP.NET Web server controls and no custom markup, you do not need to override the Render method.
We do not need to explicitly render the control in code because a user control automatically incorporates rendering.

Unload

Yes Yes Raised for each control and then for the page.
This event can be used to do final cleanup for specific controls, such as closing control-specific database connections.
Note: During the unload stage, the page and its controls have been rendered, so you cannot make further changes to the response stream. If you attempt to call a method such as the Response.Write method, the page will throw an exception.

Read Only Fields in C#

Read-only fields allow you to establish a point of data, whose value is not known at compile time, but that should never change once established. A read-only field cannot be changed after the initial assignment.

A readonly field can be given a value only by using an initializer when it is declared, or by assigning it a value within a constructor.

A readonly field can be initialized both at compile time and at runtime.
  • Compile time initialization: Unlike a constant field, a readonly field in not implicitly static.
    A readonly field can be initialized at class level at the time of its declaration only if it is static and the value is known at compile time.
    Ex:
    class MyMathClass
    {
    public static readonly double PI = 3.14;
    }
  • Runtime initialization: An instance (non-static) readonly field can only be initialized at runtime. This can be done only within the scope of an instance constructor and nowhere else.
    Ex:
    class MyMathClass
    {
    public readonly double PI;
    public MyMathClass ()
    {
    PI = 3.14;
    }
    }
    If the value of a static read-only field is not known until runtime, you must make use of a static constructor.
    Ex:
    class MyMathClass
    {
    public static readonly double PI;
    static MyMathClass()
    { PI = 3.14; }
    }
Static readonly fields should be initialized in a static constructor while instance readonly fields should be initialized in instance constructor(s).

A readonly field can be static or nonstatic. Unlike const, read-only fields are not implicitly static.

A const field gets determined at compile time, while a readonly field can be determined at runtime.

Related Post: The const keyword

The const keyword

C# offers the const keyword to define variables with a fixed, unalterable value (constant data). Once the value of a constant has been established, it can never change, and any attempt to alter it results in a compiler error.

Note: The declaration and initialization of a constant field must be simultaneous. This is because of the fact that the value of constant data must be known at compile time.

Ex:
class MyMathClass
{
public const double PI = 3.14;
}

class Program
{
static void Main(string[] args)
{
Console.WriteLine("The value of PI is: {0}", MyMathClass.PI);
}
}

Notice that the constant data defined by MyMathClass is referenced using a class name prefix (i.e., MyMathClass.PI). This is due to the fact that constant fields of a class are implicitly static.

The value assigned to a constant variable must be known at
compile time, and therefore a constant member cannot be assigned to an object reference (whose value is computed at runtime). Constant fields are implicitly static. However, it is permissible to define and access a local constant variable within a type member.

Ex:
static void LocalConstStringVariable()
{
// A local constant data point can be directly accessed.
const string fixedStr = "Fixed string Data";
Console.WriteLine(fixedStr);
}

Unlike in C++, in C# the const keyword cannot be used to qualify parameters or return values, and is reserved for the creation of local or instance-level data.

Related Post: Read Only Fields in C#

Explain the data types in C#


  • Value Type: Value types, which stores its value directly include all numerical data types (int, float, etc), as well as enumerations and structures, and are allocated on the stack (although if value types are declared as fields within reference types, they will be stored inline on the heap). Value types can be quickly removed from memory once they fall out of the defining scope. When a value type is assigned to another, a member-by-member copy is achieved by default.
  • Reference Type: A reference type stores a reference to the value. Reference types are stored in managed heap. If a reference is set to null, then it is not possible to call any non-static member functions or fields against it; doing so would cause an exception to be thrown at runtime. 
Note: C# has 15 predefined types, 13 value types, and 2 (string and object) reference types.

What are Access Modifiers in C#?

Access modifiers are keywords used to specify the declared accessibility of a member or a type. An access specifier precedes the rest of a members type specification.

Public – When a member of a class is modified by the public specifier, that member can be freely accessed by code defined outside of its class. It marks a member as accessible from an object variable as well as any derived classes.

Private – When a member of a class is specified as private, that member can be accessed only by other members (methods) defined by its class. In C#, all members are private by default (if no access specifier is used, a class member is private by default). Enum and interface are public by default.

Protected – When a member of a class is specified as protected, that member is private to their class, but still can be inherited and accessed by a derived class. Protected methods, however, are not accessible from an object variable.

Internal – The internal modifier declares that a member is accessible throughout all files (by any type) in an assembly, but not outside the assembly. In simplified terms, a member marked internal is known throughout a program, but not elsewhere.

The internal modifier can be applied to classes and members of a class, structures and members of structures, interface and enumeration declarations.

Protected Internal – A member declared protected internal access is accessible within its own assembly or types derived from the defining class in the current assembly. The protected internal access level can be given only to class members.

Destructor

Destructors are used to destruct instances of classes. It can only be used with classes and not with structs. A class can only have a single destructor, which neither can be called nor inherited or overloaded. They are invoked automatically as and when determined by the garbage collector. A destructor cannot have access modifiers or parameters. 

The destructor implicitly calls the Object.Finalize method on the object's base class. This means that the Finalize method is called recursively for all of the instances in the inheritance chain, from the most derived to the least derived. 

The destructor is called as and when determined by the garbage collector. The garbage collector checks for objects that are no longer being used by the application. These objects are considered eligible for destruction and the GC reclaims their memory. Destructors are also called when the program exits.

Related Post: Constructors