(...according to my completely unscientific poll...)
...Jeff Rient's Carousing Mishaps Table. Three people said they used it, one said they'd be all over it if they had a regular campaign going, and 2 reported using my standing-on-the-shoulders-of-the-giant-that-is-Jeff adventure-seed-generating version of it (3 if you count me. It basically sparked the entire I Hit It With My Axe campaign--whether that's good for bonus points is a matter of philosophical debate.)
I will do the community the favor of not speculating on what the fact that the most popular game material it has yet generated is essentially a table for explaining your PC's hangover says about it.
Part of me can't help but wonder if we might've gotten a different result if James Mal had asked.
I assumed they ate grass or herbs or something like that.
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from "Ten Days in the Arena of Khazan" by Ken St. Andre, *Different Worlds*
#7
14 comments:
Hey, you know your audience and your audience knows you. Nothing wrong with that.
I also use the rules, along with my fellow GM in our round-robin weekly game. We had to put a stop to using your once-per-game d30 roll for how much money one spent though...
I've used it and the one you made to make my own Sharn carousing mishaps table for my Eberron campaign.
I missed that poll. I use the Jeff Rients Carousing tables about once every month or two in my Dark Ages campaign. It's done some interesting things to the campaign, being far more than just a hangover. I haven't written about my wife barely missing the opportunity to burn down half a village...
I used your version in a 4e game I did, to hilarious and plot-moving effect, and I will most likely use it again in my new savage worlds game. One of my players wasn't too happy about contracting an STD and spent a lot of time trying to find some way to cure it. This somehow ended up with our heroes knee deep in a swamp full of succubi and sirens. Don't ask.
We've used Jeff's chart in out campaign and it has been nothing but a blast and set up some of the most memorable moments in the game as well as long term plot points. Great stuff that I recommend for every campaign.
I was thinking about this the other day how it would be great if there was a list of adventure seeds that the GM can interject into his or her games. Not necessary adventure ideas, but things just to get the ball rolling so there's a REASON why the local arch mage wants to hire the PC's to retrieve a spellbook for him or delivering the King's daughter safely to her relatives. I think we need that more right now more then anything ele.
@crowking
I like that idea and would be typing it up right now if the possible things that could possibly be going on in a D&D game that needed explaining weren't so...infinite. Will think on it in the shower.
I didn't mention it, I don't think. But I DO use it.
I've not used it personally, but my current DM Paul has used it to awesome effect, leaving our party's warrior with a pink, heart shaped tattoo reading "Princess" on one occasion and dragging us into a quest to atone for the same guy skinny dipping in a temple's holy font on another.
Good times, good times...
Best. Table. Ever. We even managed to incorporate it into a Traveller campaign at one point (I think I rolled a '13' then, no less!).
All y'all have really put a smile on my face. (And incidentally, my stats at the Ol' Gameblog showed that yesterday I had double the usual number of visits due to this post.)
Now somebody please go and post something twelve times cooler than my chart.
It's a great table- so far we've used it a few times, and the results were great (the tattoo is good fun, and waking up in a temple is a great way to begin a session).
I modified the table slightly to suit our Stormbringer campaign. The "Wake up with the dead Melnibonéan (10% chance of being an albino)" is a longshot, but one of these days, it is going to happen.
I turned the carousing mishap table into a vital mechanic reinforcing the genre of fantasy I aim for in USR Sword & Sorcery. The validity of this rules lite set kind of hangs on it.
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