Friday, May 31, 2024

The Quill Ward

Quill Ward (Central Ward - Magic) 

Government: 

Council (+4 Society, -2 Law, -2 Lore) administered by a council of academics, learned scribes and librarians who delegate one member as Vizir to the Sultan. 

Ward Qualities: 

Academic (arcana, geography, history, local) Artisan’s Colony (books crafters, crafter workshops), Cultured (bard college, entertainment, crafting musical instruments, libraries), Eldrich (mythal warded, magic school/research, mage for hire), Romantic (theater). 

 


 

Vizir Abbas el Quaahl
Just north of Wizard Ward is the area where wildly eccentric scholars, introverted scribes, and weirdly learned sages congregate. Much of the city’s actual administrative work gets done here and it also the ward with the largest concentration of private libraries and personal collections. 

Capitol crime is low and theft from libraries and museums are rare thanks to the Ward's pre-crime office of the Illuminators and the Qysaghanni (wizard-captain) Summarl el Voraya

In the Quill Ward, the Laws handed down on the Codex of Customs are heavily enforced, justice is swift, and punishments are heavy-handed. 

Quill Ward has one special feature shared only by the Pasha’s Sabban and adjoining Wizard Ward: It is surrounded by a mythal. This field of magic provides several effects for the people of Jhaapir, Hapij, and Nasim Sabbans, though most know only of its most basic reward: No fire larger than a hearth fire can sustain itself long under the ward, thus preventing these areas from succumbing to the fires that periodically ravage Calimport. 

The wizard Nureh el Namor, also known as the Emerald Enchantress, created the mythal in the Year of the Enigmatic Smile (693 DR). The ward’s other powers remain elusive to all but those who study the first female mage and brief matriarch of the still-proud el Namor clan. Sages attest that no plagues or diseases persist or take hold of people within the ward while paper and parchment does not age and crack, and illumination spells emit twice as much light as normal.
Sultan Adnan el Beza


Ward Ruler
    Adnan el Beza- Sultan of Quill Ward, Wizard Ward, and Caleph Arcane of Calimport (Pasha of the Mage-Guild). 

    Ward Vizir: 

    The quiet scribes exterior of this small, venerable Calishite, hides a politically cunning and motivated individual. Beginning as a druzir and member of the Scribes Union long before the Time of Troubles and before the reign of the current Syl-Pasha. Abbas el Quaahl has proven a capable wizard and sage who clashes, sometimes openly at court with the Syl-Pasha in regards to municipal budgets, policy and taxes. 




    Jhaapir Sabban

    Other names: Arch Sabban.

    Tucked in the southeastern third of the ward and abutting both Wizard Ward and Maker’s Ward is the Jhaapir Sabban- the district for supplies and raw material traders. Thus, the smell of ink, pressed parchment, and treated vellum wafts through the streets here. Many of the inns and lesser wizards’ domiciles cluster here grateful for the quiet not found in the rest of the city. One architectural feature in this sabban not shared in many other sectors of the city are the arched bridges and ramps that link the wall byways with many minarets. These older minarets, once established amlakkar or sadimmin posts, are now public buildings where lovers stroll up to the open parapets around the domes to gaze out over the peaceful sabban.

    Sabban mark: Three vertical stripes linked by two arches near their top ends.

    Drudachs: Jemil Drudach, Jhalal Drudach, Shuzah Drudach. 

    Some people, locations, and features of the Jhaapir Sabban include...


    Malik el Quaahl
    Malik el Quaahl (Local Personality) Malik is the son of the Quill Ward Vizir, Malik serves the city as the Sabbalad of the Jhaapir Sabban. In this endeavor he manages the sabban efficiently and with integrity. He works closely with the Illuminators as well as the Caleph Arcane- keeping a healthy partnership between wards. He is also known to possess a skill to detect forged documents without the use of magic. This trait seems to be flawless as he has brought a number of individuals, including his father’s own rivals down with this talent. He resides in a large 3-story domed villa in the Jhalal Drudach. 



    Deneir Rosetta Stone

    The Gallery Majesta (Unique domed Temple/library and Museum with several lower levels in the Jemil Drudach) Temple to Deneir god of art, libraries, wordsmiths, glyphs, and runes. The first floor is the actual temple to Deneir, all who enter are expected to honor his altar by stopping for an informal prayer service or making a donation to the attendant priests. The second floor is the Gallery proper, and it is an artifact museum with many incredible unique displays. 



    Eli yn Estarr
    Ehmarik yn Estaar
    Brothers Estaar Inks (Large 4-story elaborate domed Souk with 2 lower residential levels in the Jhalal Drudach) Inks, Ink Magic, and More. The Calishite brothers Eli and Ehmarik are just two of many magical (or mundane) ink-makers and scribe suppliers in Quill Ward, but unlike many of their collogues, they have developed and refined ink magic. 





    Illuminator Pahari Rajab
    Memnon's Fingers (Large unique 4-story domed Guild hall/Coffee House with five 4-story minarets with 3 lower levels in the Jhalal Drudach) Headquarters of the Illuminated Guild of Chandlers and Lamplighters called “Illuminators”. Also a minor arcane guild of illumination and divination magic specialists. This pentagonal building is remarkable by its five minaret towers at the intersections of the walls. Magical fires appear to burn continually atop the minarets, the off-white glazing and the brick patterns of the minarets top off the image make all five towers appear as gargantuan candles. If one possesses an Arcane Mark: a glazed mosaic here will infuse light into an object valued at 1 gp or higher with the effects of a candlerod, or a 2 gp item for the effects of a sunrod for 12 hours once per day per Arcane Mark user. 





    Rahim yn Uarel Cleric of Milil

    Vimahlydah (Large multi-story domed Guild hall/Theater/Bard College with three 4-story minarets with 2 lower levels in the Shuzah Drudach) The Vimahlydah is the location of the Chorus Council- Guildhall and Bardic College. Consisting of a dozen separate buildings all connected by bridges and walk ways, it is the center of the performing arts in Calimport. Here individuals are encouraged to express themselves through art, dance, musical performance, or song. Rahim yn Uarel, Cleric of Milil- is a friendly, boisterous guild member of the Chorus Council. 



    Hassandah (Large multi-story domed Theater College with three 4-story minarets in the Shuzah Drudach) One of the most popular indoor stage theaters in the central wards. 



    Shuzah Villa
    Summarl el Voraya
    Summarl el Voraya (large 2-story elaborate domed House and minaret with 1 lower level in the Shuzah Drudach) Summarl owns the most lavish domed house in the drudach, exquisitely decorated with white stone, lush lawns and a priceless book repository - he is also known to have every known thief countermeasure in place. Summarl el Voraya, is a sylph Qysaghanni (wizard-captain) of the Quill Ward amlakkar, Illuminator, pre-crime diviner, as well as eclectic book collector. Summarl takes his official responsibilities seriously and has aspirations to higher government work. Summarl is well liked in the ward but doesn't work well with Malik el Quaahl the Sabbalad. Summarl knows many languages, owns a magic carpet, and is often called on when a translator is needed. 



    Qaytbay Minaret (Minaret and landmark in the Jemil Drudach) A decommissioned garrison-minaret of amlakkar, is has become a common lookout and romantic get away for lustful couples or clandestine meetings for shadowy agents. Unfortunately suicides of overworked scribes are not an uncommon occurrence here- some say these lost scribes and apprentices are known to haunt the area. 



    Best Rest Inn (large 5-story elaborate Row/Bath House with 2 lower levels in the Jhalal Drudach) VACANCY Fair/Moderate. One of the largest apartment buildings in the ward that houses many of the middle-class Calishites of the ward. 



    Cloud Nine (Unique 3-story domed Gaming hall/Bath House/Hookah/Massage Parlor with 2 lower levels in the Jemil Drudach) Expensive. This opulent members only hookah, massage and reiki parlor caters to discerning scribes from all neighboring drudachs. Cloud Nine is a member of the Dancers, the Sylph guild of innkeepers, gaming halls and hookah parlors owners.



    Amberlyn Kamadan
    The Golden Alley (Unique 3-story elaborate alley tavern with 1 lower level in the Nuvis Drudach) Moderate. One of 300 Goldsands taverns across Calimshan. The 'Alley' is operated by the beautiful Amberlyn Kamadan- a member of the Brewers guild- she is also a poet and apprentice ink mage. The Alley is a popular open street venue that hosts many solo bardic acts and spoken-word events every other evening. 



    Nine Pashas Trading Coster Warehouses (2-story warehouse with 1 lower level) This warehouse, one of many owned by them, holds durable goods that cater to the needs of the ward.  



    Rahimat el Yasin
    Rahimat el Yasin (Local Personality) Rahimat is the Quill Ward's capable and deadly oread Yuzas (captain) of the local amlakkhan. Feared and respected, Rahimat splits his loyalty between Malik el Quaahl the Sabbalad of the Jhaapir Sabban and Summarl el Voraya his Qysaghanni (wizard-captain) commander. 


    Pasha BlueSky (5-story Flying Carpet livery/Minaret in the Jhaapir Sabban and Hapij Sabban) These familiar blue minarets scattered in Calimport are owned by a private consortium of magic carpet owners. Travelers with a basic Arcane Mark can schedule a flying carpet ride across the city. Fees are expensive starting at 1,000 GP per (8-hour) day for up to five passengers. 



    Shawqi al Saeed
    Pasha Shawqi al Saeed (2-story elaborate villa in the Shuzah Drudach) Shawqi is a short, Ifrit-Calishite candlemaker and alchemist; colorfully dressed he wears an extremely large and ostentatious turban to compensate for his short stature. He is thickly mustachioed and adorned with several fetishes. Shawqi is the Pasha of the Brotherhood of Chandlers and Lamplighters- the Illuminators. Grand Illuminator Pasha al-Saeed resides in a squat villa surrounded by walled yard filled with torch light, flaming braziers, red-hued vegetation and several working class jinnborn to keep it neat. 


    Hapij Sabban

    Other names: Scribe Sabban.

    This squat sabban is the entire western sector of Quill Ward and contains the largest concentration of scriptoria, private libraries, and places of learning in the city. Despite the din of the rest of the city, this area tends to be eerily quiet at all times. Crime is very low. The street level of most buildings is either personal quarters or storage; all building entrances either have bridges built to the byways or there are stairs to the second-floor entrances of nearly all buildings. Most trade buildings herein are row houses with living space above while below  are the workspaces. Interestingly, the former gateway through the sabban walls from Khanduq Ward has been sealed thoroughly, preventing any access into this sabban save by the byways from inside the Quill Ward making it an 'island' sabban. 

    Sabban mark: A quill with a black ink drop at the tip.

    Drudachs: Hikaya Drudach, Na'adil Drudach, Fikra Drudach.

    Some people, locations, and features of the Hapij Sabban include...


    Oma el Voezil
    The Halruaan Scrivenora (Large 3-story domed magic library with 2 lower levels in the Hikaya Drudach) A Non-religious Scriptorium and Scriveners Service that does not discriminate against race, religion, or gender. Oma el Voezil is the Calishite head librarian who despite her looks- is rumored to be very old. Many whisper her involvement in the Time of Troubles was not benevolent. 



    The Imperium Archives Library (Large unique 4-story magic library with 2 lower levels in the Na'adil Drudach) This strange library is surrounded by weird local folklore and supernatural tales. A building that has been known to change its size and structure twice since the Time of Troubles. This was the location of some unknown magical battle between gods and genie kind twenty-seven years ago. Some say spending too much time in the Archives or learning some of the secret knowledge contained in this place can drive one mad. 




    The Spell-Lord's House
    Zini el Chandrakant
    The Spell-Lord’s House (Large unique 3-story domed Temple and minaret with 2 lower levels in the Hikaya Drudach) This temple to Azuth, god of spells, runes, arcana, magic, and knowledge. This temple was made popular twenty-seven years ago when the divine aspect of spell-arcana took sanctuary in the temple when the great ghul forces of darkness threatened Calimport. This avatar of spells protected much of the Quill Ward during the magical conflagrations. Zini el Chandrakant is the old, wise ranking priest of Azuth who can identify any spell being cast - metamagics be damned. 



    Tarub Patel
    The Graven Word (Unique 2-story domed guild hall and library in the Na'adil Drudach) Headquarters for the exclusive Masterful Order of Clerks, Scribes, and Scriveners- colloquially called the Scribe's Union. This elite guild of ardent readers, linguists and introverted academics is also a minor arcane guild of Ink specialist mages. Tarub Patel is the enigmatic public face to the guild's secretive upper leadership. While here, members with an Arcane Mark enjoy a local mosaic that creates a floating sphere of white light that emits variable brightness equal to that of a candle based on the users wishes. Users can move this sphere as they desire without concentration. 



    Khariyl Goldcloak
    Khariyl (Local personality) Nearly every ward in Calimport has an urban druid of Illmater that services and renders aid to the working class Calishites- Khariyl Goldcloak is no exception. Khariyl is wise old druid who travels with a raven companion and maintains the magical plant groves but can be found near the Quill ward's message board and roost where messages can be sent via owls, ravens or the like. 




    The Quill Ward Message Board and Roost (Arch/ Public square) On a 5' diameter, 10' tall stone column, shaded from the sun with arches and tapestries is the ward's message board and roost. From public announcements, apartments for rent, vizir decrees, contract jobs, lost persons and general information message board. Located here is the ward roost where messages can be sent via owls, ravens or the like. To prevent vandalism, there is one amlakkar posted here at all times. 



    Nasim Sabban

    This sabban covers the entire northeastern quadrant of the ward. Its purpose is to provide a buffer between Hammer Ward and the quietude of Quill Ward. Thus, many of the basic needs businesses and common laborers’ living quarters are found in this relatively poorer Quill ward sabban. 

    Sabban mark: A small flame surrounding a trio of stacked coins. The mark has ben in use for more than 150 years, and yet no one (not even sages of Calimport) can recall the origin or significance of the mark.

    Drudachs: Eggaeda Drudach, Nuvis Drudach, Yaraf Drudach.

    Some people, locations, and features of the Nasim Sabban include...


    Druzir Kitaeb el Anvari
    Kitaeb el Anvari (Local Personality) Kitaeb appears to be a learned, tall Calishte man with an exquisite turban and modern fashion, his accent - some say- betrays otherwise. Kamal is known to be one of the busiest local personalities in the ward. Kitaeb owns and operates The Bard's Wisdom (below), he is the Druizir of the Yaraf Drudach, a working cleric of Oghma and finally he is also an “Illuminator”. Kitaeb is also a socialite and is known to cater to any knowledge seeker including clandestine groups provided they cause no ill or intend no ill will in Calimport. 




    The Bard’s Wisdom (large, elaborate 2-story domed private library with ironwork walls and two residential lower levels in the Yaraf Drudach) This private library hosts the exclusive Sages Consortium, a think-tank group of scribes and sages managed by Druzir Kitaeb el Anvari of Oghma (see above). The 'Wisdom' is one of many private libraries and book collections in Calimport, Kitaeb's collection of books spans topics such as planar travel, planar beings, as well as gods and legends- some from other realms beyond Calimshan.



    The Respite (large 7-story unique Row House in the Jhalal Drudach) VACANCY Fair/Moderate. Ninety percent of the working lower-class scribes and apprentices of the ward live (laugh and love) here. 



    The Sultan’s Library (Unique 5-story domed Library with several lower levels in the Yaraf Drudach) One of the original structures in Calimport from the Shoon Imperium, the Sultan's Library is the private library, repository and auditorium exclusively for the ruling Sultans of Calimport. 



    Healer's Hospital

    Pasha Mariam el Qoriha
    Home of the Healers (Unique 5-story domed guild hall/hospital in the Nuvis Drudach) Central office and training offices for the Circle of Physicians and Midwives Guild. This guild boasts the greatest population of female members- some from across the realms. It is the largest non-denominational hospital along the great coast. Providing long-term care, disease remediation, and holistic wellness. Healing clerics from any religion are welcome.




    Ancestral Waters Bathhouse (Unique 3-story domed Massage Parlor/Bathhouse with 1 lower level and Minaret in the Nuvis Drudach) VACANCY  Excellent/Moderate. This highly stylized Calishite inn and bathhouse is known to provide various healing relaxing waters and psychedelic and mood altering drugs for purchase to all its patrons. They work in close association with the Physicians and Midwives guild.  




    Nuvis Amlakkhan, Nasim Sadidah and minaret (3-story city building with 1 lower level and Bureau Minaret) This basic building contains the drudach's garrison of amlakkar (the watch) or soldiers, all sworn to watch over and defend the sabban. Every drudach will have a fully garrisoned amlakkhan and every sabban will have a sadidah. This city building also functions as the ward's Bureau Minaret- an impound storage for the Quill ward (deeds, dangerous magic, and a vault containing smuggled confiscated contraband). Also located here is the public stockade and the location of the Quill Ward courts.

    Tuesday, May 7, 2024

    The Crypt Ward

    Crypt Ward (Outer Ward- Air) 

    Government

    Secret Syndicate: Rumors of an illicit group who manipulate the Vizir from the shadows.

    Ward Qualities

    City of the Dead (necromancers, philosophers), Eldrich (mediums, magic schooling), Holy Site (gods of Order), Notorious (religious activism, black market connections, thieves quarter), Unholy Site (gods of Death and the Dark gods).

     


     

    This ward lies on the city’s eastern edge and is dominated by several cemeteries, marble statuary, black amaranth and nightshade gardens, rows of gravebane flowers, shrines, and grand khamarkhas. While its official title is Crypt Ward, many locals have their own names, regardless this Ward has been the common mass burial site since the Sixth Age of Calimshan. 

    Each of its three sabbans are named after former pasha houses, but their informal local names correspond to the traditional burials customs found in each sabban and drudach of the ward. 

    Sultan Nasim el Persarkhal
    The khamarkhas mausoleums of the upper class dominate the northern sabban of the ward, beyond this there are not many structures that disturb the peaceful expanse of fountains, obelisks, rock gardens, and small plinths marking the mass graves.

    This ward has always had the reputation of being the 'Thieves’ Quarter' because of its relatively vacant avenues and numerous shadowed alleys that provide many hidden locations away from the day to day activities of Calimport. 


    Ward Ruler

    Nasim el-Pesarkhal, Sultan of Crypt Ward, is the eldest son of the Syl-Pasha’s brother Nasim the Elder. He is known to eschew his formal responsibilities to Vizir Nelazra al-Saleh, preferring to play at court politics at the Table of Sultans in the Palace Ward. 


    Ward Vizir

    Nelazra al-Saleh is a mixed Calishte woman who appears young despite her mature demeanor. She speaks many languages and well educated in burial and last-rights customs. She comes from House al-Saleh, a powerful house in the underworld known for its branch line of Slyph blooded kin. She became Vizir during the Time of Troubles and has been a boon for the prosperity Ward. 

    Nelazra's enforcer is a half-orc named Hukdon. Just under 5 feet Hukdon is magically strong, literate,  who long ago won is freedom in the Arena. 


    Nelazra al-Saleh

    Hukdon

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    Adlel Sabban 

    Also known as the Khamarkha Sabban, many khamarkhas (mausoleums), and monuments to the deceased rich and powerful of Calimport rise to the skies here. In this sabban, there is no shame in walking on the marble-paved avenues below the sabban byways, for the Adlel Sabban is considered an elevated place.


    Nualorminoalh- Temple to Oghma


    Sabban Mark: The mark for this sabban is a scimitar sinister (pointing left) over a cluster of three palm trees. 

    Drudachs: It contains four: Shamisad Drudach, Ovohl Drudach, Nagaeh Drudach, and Tunis Drudach.

    Some people, locations, and features of the Adlele Sabban include...



    The Anhakhamarkha (Large unique domed tomb in the Shamisad Drudach) Tomb of the late Syl-Pasha Abon III el Larau and his wife, Anha. This opulent white marble monument took 16 long years to construct and it towers over the crypt ward cemetery. Syl-Pasha Abon III was a well respected leader who respected the ancient Shoon ways. He formed what is now known as the Guild Arcane at the Auret and saw the construction of the Fountain of the Qysars in the Faiths Ward. He is considered to be the father of modern Calimshan. 



    Gravebane Petals
    Zesfee al-Surabi

    Crypt Ward Gardens (City gardens/landmark in the Tunis Drudach) beautiful rows of lemon trees,  gravebane flowers as well as black amaranth and nightshade plots dominate this scenic expanse containing mournful statuary, peaceful ponds and decorative fountains. Zesfee al-Surabi, a member of the Auret, is Horticulturist Alchemist who tends the Crypt Ward Gardens. 


    Buuina el-Ovohl Priest of Oghma
    Nualorminoalh (Unique 5-story Domed Temple with 6-story minaret library in the Ovohl Drudach) Temple to Oghma the omega god of knowledge and learning. High Priest Buuina el-Ovohl who specializes in historical ancestry, thieves and underworld guilds. Some say Buuina is a shamed cleric who failed during a critical time during the Time of Troubles. 




    The Sahalarka
    Bartoq el-Gilani

    The Sahalarka (Unique Temple and Guild Hall with several lower levels in the Nagaeh Drudach) This ancient stone stepwell contains the Undertaker’s Guild (Nykkar) and the shrine to Myrkulos the Death Diviner, goddess of oracles, fate, and the dead- one of the gods to rise from the Time of Troubles. Located here is a Silversheen Calishite Mosaic and a necromancer cabal of arcane spell casters. Pasha Barqoq el-Gilani leads the ancient Undertaker's Guild. 



    The Khamarnari (Large unique tomb in the Tunis Drudach). Grand Vizir Samesaj’s Tomb, the greatest wizard Calimport had even seen. This khamarkha's name translates as 'the Tomb of Fire. The burial mausoleum of the Grand Vizir flickers with ghostly flame. However the 'stone' of the khamarkha are actually solidified flames shifting with internal fire. During the day, the Khamarnari shifts in hue from blaze orange during the dawn and highsun to a blistering red at dusk, finally muting to a dazzlingly deep purple at sunset. At night, the flames glisten azure like liquid moonlight. There is no entrance or break in the walls of the khamarkha, and the flames only emit light and don't seem to emit heat. 



    Jarthine Patel

    Jarthine Patel (Local personality) Nearly every ward in Calimport has an urban druid that services and renders aid to the working class Calishites. Jarthine is likely the youngest of all Calimport's druids. Possessing grace, beauty and a melancholy demeanor, she maintains the black amaranth and nightshade gardens around the ward, but other times she can be found near or around the Registry granting folks blessings and offering council. Jarthine, like many druids in the city, also maintain their Ward's roost where messages can be sent via owls, ravens or the like. 




    Doom Scribe Jaad
    The Registry. (Landmark and Unique Shrine with several lower levels in the Tunis drudach). Registry of the dead where death certificates are stored and shrine to Jergal scribe of the doomed, demigod of eulogies, tombs, necromancy, and burial rituals. The most well known of the Jergal clergy is Doom Scribe Jaad. 



    Tunis Amlakkhan, Adlel Sadidah and minaret (3-story city building with 1 lower level and Minaret) This basic mudbrick building contains the drudach's garrison of amlakkar (the watch) or soldiers, all sworn to watch over and defend the sabban. Every crypt ward drudach will have a partially garrisoned amlakkhan and every sabban will have a sadidah. 



    The Djenispool Khamarkha (Large unique domed tomb in the Shamisad Drudach) Tomb of the late Syl-Pasha Rashid Djenispool and his entire royal line except for his heir Vizir Punjor Djenispool who went missing along with his betrothed and her family. This opulent white marble khamarkha rivals The Anhakhamarkha in beauty and detail. Syl-Pasha Rashid Djenispool was a well leader who forged many trade agreements with northerner cities along the Sword Coast and allowed rogues guilds like the Shadow Thieves to operate. His family line was decimated by a magical virus during the Time of Troubles. 



    Saahir el-Vohra (Local personality) The Crypt Ward's Skyk (major) for the Crypt Ward amlakkar (city guard). Fiercely loyal to the Sultan Nasim III el-Pesarkhal, Saahir is the closest thing to Hand of the Sultan as it gets. Nevertheless Saahir is a vicious swordsman with an undead bane weapon who abhors the Vizir's enforcer Hukdon and refuses to converse with the creature. Some say Saahir actively works against the half-orc. 


    The Great Ghul El`azar

    El`azar (Local folklore) Since the Time of Troubles there have been sightings and tales of a large terrifying ghul that roams the Crypt Ward. A remnant from the godswar against the genies, these tales of woe describe an unfortunate creature possessed of donkey hooves, blue fiery musculature, and black clawed hands. Stories claim El`azar the great ghul adored eating the flesh from corpses and drinking the bone marrow. It seemed to know that its looks were repulsive however, so El`azar adorned itself with lush sarafans and eye catching jewelry.

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    Irataq Sabban or Manycats Sabban

    This sabban seems by far the most orderly and structured of the sabbans, with its individually walled khamarkhas and stepwell tombs. A few temple spires stab into the sky above the one-level mausoleums, but only the greater khamarkhas standout. Herein are the remains of thousands of merchants and pashas and the middle class rest in peace. 

    Sabban Mark: The mark for this sabban is a black cat’s head. 

    Drudachs: It contains three: Sabayn Drudach, Nasharot Drudach, and Orbafura Drudach.

    Some people, locations, and features of the Irataq Sabban include...


    Murshid al-Sadek

    Spectralhouse. (Large underground library and college of magic in the Sabayn Drudach.) Stronghold and repository of knowledge for one of the few Cloak societies to survive after the Time of Troubles. Their library and sage lore focus on magic and transformations that border life and unlife. The location is also known for its population of feral Calishite felines that are common sight in the sabban. Murshid al-Sadek maintains the House for the highly secretive society of elite sages. 



    Elizabeth
    The Dawn Belltowers. (Unique domed Temple and Calishite Mosaic in the Orbafura Drudach). Temple to Lathander the benevolent god of the sun and dawn, healing, Chasity, protection and renewal. Individuals with an Arcane Mark also can gain the benefits of an antioxin and antiplague but only the first fortitude save against poison or disease in the next 8 hours. One can also purchase maximized cure light wounds potions here for 25 gp regardless of guild affiliations- limit 4 per day. 



    Pasha BlueSky (5-story Flying Carpet livery/Minaret in the Tunis Drudach) These familiar blue minarets scattered in Calimport are owned by a private consortium of magic carpet owners. Travelers with an Arcane Mark can schedule a flying carpet trip across the city. Fees are expensive starting at 1,000 GP per (8-hour) day for up to five passengers. There is only one such minaret in the Crypt Ward. 



    Crypt Ward Khanduq

    Chathaodah. (Crypt Ward Khanduq in the Nasharot Drudach bordering the Caravans Ward). Guild hall of the Skilled Circle of Butchers and Dressers.

    Osiirdah. (Crypt Ward Khanduq in the Nasharot Drudach bordering the Caravans Ward). Guild hall of the Order of Hunters and Furriers.


    Nasharot Amlakkhan, Irataq Sadidah and minaret (3-story city building with 1 lower level and Bureau Minaret) This basic building contains the drudach's garrison of amlakkar or soldiers, all sworn to watch over and defend the sabban. Every drudach will have a fully garrisoned amlakkhan and every sabban will have a sadidah. This city building also functions as the ward's Bureau Minaret- an impound storage for the Crypt Ward (deeds, dangerous magic, and a vault containing smuggled confiscated contraband). 

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    Kirruk Sabban or the Forgotten Sabban

    The drudachs of Kirruk Sabban have uniquely replaced the typical stone walls with metal spear fences, allowing a free and unrestricted view of all the monuments, gardens, and mass graves of commoners. Despite its common ground and its status as ‘the Forgotten Sabban’ after all the forgotten dead buried there, it is one of the most popular, well maintained and opulent parks in the city. Herein are the cremated remains of thousands of lower and working class Calishites. 

    Sabban Mark: There is no sabban mark (thus also reinforcing its name as the Forgotten Sabban). 

    Drudachs: It contains three: Selamir Drudach, Tulamir Drudach, and Zhakamir Drudach

    Some people, locations, and features of the Kirruk Sabban include...


    Butak el Kahmir 

    Rogue Acolyte

    Telamuzhidah. (Large underground stepwell Temple and rogues gauntlet located in the Selamir Drudach). Hidden underground temple to Mask god of thieves, darkness, shadows, avarice, envy, and trickery.



    Azzaam el-Masood

    Stables of Tobeah (1-story Tavern/Coffee House/Stables located in the Tulamir Drudach) Moderate. This tavern and coffee house is also the only stabling for camels, horse, or ostrich in the Crypt Ward. Located across from the Telamuzhidah stepwell the stables are owned by House el Kahmir. The stable also houses and sells camels for long distance caravan travel. These specialized camels can carry heavier than usual loads for camels. Tobeah stables has become a small social location where one can hear rumors and find a rickshaw driver such as Azzaam el-Masood. 



    The Avatar

    Oracle Eala Olaemwen

    The Darkness Passing. (Large domed Temple located in the Zhakamir Drudach). Temple to Myrkulos the Death Diviner, goddess of oracles, fate, and the dead. Rivaling the temple of Ohgma in structural beauty, the Darkness Passing is a ornate temple with several reflecting pools and sanctums where folks of all walks of life come who seek comfort during their time of grief. Led by Eala Olaemwen, many of the clergy here are female; pious sisters who attend the Avatar- a Zombie oracle of Myrkulos. He or she was the embodiment of the Dead during the Time of Troubles- however when the Divine Ascendency returned to their outer realms, this one- stripped of divine power- remained to service the church. 


    Tulamir Amlakkhan, Kirruk Sadidah and minaret (3-story city building with 1 lower level and Minaret) This basic mudbrick building contains the drudach's garrison of amlakkar (the watch) or soldiers, all sworn to watch over and defend the sabban. Every crypt ward drudach will have a partially garrisoned amlakkhan and every sabban will have a sadidah. While other city wards have dedicated message board kiosks, the Crypt Ward does not see as much public traffic, therefore the ward's message board is located here. 

    • Message: will buy maps. Inquire at Archeologists Guild. 
    • Validators are wanted at the Surveyers, Mappers, and Chart-Makers guild hall. 
    • Arcane Marks are at the Auret. 
    • Gardiners wanted at the Crypt Ward Gardens. Ask for Zesfee. 
    • Grave diggers wanted. Inquire at The Sahalarka. 
    • Enforcers wanted with Order of Hunters and Furriers. 
    • Report all sightings of wererats to your local Amlakkar.