Thundertree as it is called today owes its name to a long lost but not
forgotten tribe in Chult who, in their naiveté welcomed a group of foreign adventurers
into their tribe about three hundred years ago.
For a year and a day the primitive
tribesmen and the strange cultured men shared everything from social customs
and ceremonies, introducing new exotic foods, and taught each other different ways of hunting and survival.
After a long palaver the tribal elders, in a dispute that resulted in many tribal
fights, shared with the explorers their most precious secret. Adored and held sacred by the Thundertree tribe was Zalantar. Also called the Black-Wood, it is a pure ebony
wood unique to the jungles of Chult that is durable and pliable excellent for
bows. Their leaves are usually white or a light autumnal color. The buds of the
trees that bloom each Full Earth have seeds that are said to possess holistic healing
and restorative properties.
Zalantars are a botanical oddity in the sense that one plant is
composed of several trees that stem from a central root making them one of the
longest lived trees of the Realms. A closely guarded secret to the Thundertree tribe
until the strange men from the north, in an act of greed and desire, stole the
tribe’s store of Zalantar seeds and each took young a virgin woman as a bride
before leaving the betrayed tribe in disarray and chaos.
The explorers started as four adventurous brothers: two sets of twins,
however on the voyage north one of the brothers was murdered by his treacherous
bride. Undaunted the twins Lorin and Dhoran and the surviving twin Caramon
traveled north on both sea and trail with their treasures and later settled along
the warm and rich Neverwinter river. Here the transplanted Zalantar thrived and
bore fruit in the year-round temperate climate of the Neverwinter Wood as did the families of the
adventurers and their coffers.
Riverwind Family Estate and a Zalantar Tree |
Three-hundred years later, generations of the Riverwind family invested
their acquired wealth to build a frontier settlement of sturdy, well-made cabins
for the lumberjacks and hunters who enjoy prime year-round hunting and logging. Nearly all
of the furriers, leatherworkers, rangers, and breeders work for the Riverwind
family, a clan who pride themselves today at ninety members—more kin than even the
Roaringhorns of Waterdeep. What makes their number so high is the preponderance
of twins that seem commonplace in many Riverwind family births.
Notable personages-
Halden Tark: A cordial but sturdy man with an imposing appearance. His large
size and obvious strength dissuades most fights and raucous games of chance at
the Brewery—Thundertree’s only watering hole.
Borak Burliehelm: Breeder of Darovoi and likely the oldest dwarf in all the North. The tales
of the threaded hunting dogs produced by his kennels are widely known and prized
throughout the North.
Peregrine Riverwind |
Theodoric Waybeard: An elderly exiled priest from Helm’s Hold, not much
is known about this man other than he is advanced in years, sickly, and does
not see anyone—not since the advent of the Time of Troubles.
Elianna Amberstar: The official barony ranger and captain of the
Riverwind family guard.
Neeva Harpel: Educator, sage, appraiser, and local magic expert.
Dwyam Marz: Former adventurer with a quick draw recount of tales about
many of his adventures and, as many former adventurers do, is also the manager
of The Pavilion Thundertree’s only Inn, owned by the Riverwind family.
Peregrine Riverwind: Master ranger, craftsman, and the most likable of
the Riverwind family, unfortunately his weekly hunts and fellowship with the working
class earn him rueful disdain from his highbrow family.