Tuesday, May 17, 2011

Latest game and more additions....

Last week’s game that I played at the SESWC on Thursday evening was a 1/1200 naval game set about 1908. Our resident naval expert Angus Konstam devised the scenario. I commanded the Russian naval squadron and all was going well until both my battleships, the Tsesarevich and the Slava, blew up in a single turn due to suffering direct magazine hits from HMS Venerable. My most powerful ship the Slava was very unfortunate as it was the first hit that she had suffered.


Disaster strikes the Russian squadron
 A full report is on Angus’ website:

http://www.edinburghwargames.com/Journal%2058.htm

As I said before I have 2 main projects at the moment - continuing to add units to my AWI collection and building up my Russian and French forces for the 200th Anniversary of the battle of Borodino in 2012. Here are this months additions -

First is a new unit of militia that I have added to my Patriot forces for the AWI. I bought these 16 painted Front Rank figures on eBay and I have matt varnished them and rebased them to match my other units. The MDF bases are from Warbases and the Silflor tufts were supplied by Mutineer Miniatures.


Secondly here is the latest force to be added to my Russian Army. A Brigade of Mounted Jaegers consisting of 2 units of 16 Mounted Jaegers - representing the 1st Arsamas Regiment and the 4th Nezhinsk regiment. Yes I know that Mounted Jaegers were only added to the Russian Army in 1813 - but they look good.


The figures are by Foundry and were painted by the team at Reinforcements by Post. They were based by myself - the MDF bases are from Warbases and the Silflor tufts were supplied by Mutineer Miniatures.
 

1st Arsamas Regiment
  
4th Nezhinsk Regiment
 
New Foundry early Russian command
 


Wednesday, May 11, 2011

The Battle of El Burrito, 22nd July 1812......

This 28mm Peninsula War game was  played at the SESWC club night the day before our big refight of Polotsk.  The scenario was devised by John Glass. It was a hypothetical alternative action – The Battle of El Burrito, 22nd July 1812 - based on the Battle of Salamanca.  John’s very thorough briefing note is given at the end of this article.

John Perkin supplied the British forces with John Glass supplying their Spanish allies. I supplied the French forces. Dave Cooper took the French overall command with myself supporting him.


John Perkin's British painted by PioneerPainting
The game involved the French division of General Foy crossing a river and whilst partly across realising that they faced a superior Anglo-Spanish force on the far bank with a further British force coming up pursuing them. Total forces involved were 3 British infantry brigades, 2 Spanish infantry brigades, and 2 British cavalry brigades against the French with 3 infantry brigades and 2 cavalry brigades.

French infantry in the bridgehead

The French side decided to push forward to break thru the British facing them whilst one of their brigades secured the flanking village of La Pocilga .

There were 2 highlights of the game. Firstly the complete failure of my newly based French Line Lancer brigade who acting as vanguard of the French attack were swept from the field by John Perkins’ British Dragoons. Secondly the defence of the village of La Pocilga by John Glass’ Spanish battalion that broke 3 of the 4 battalions of the French brigade who tried to storm the village.


Lancer brigade advancing to disaster


Another attack goes in on La Pocilga

Given these failures and the approaching British pursuit the French side called it a day and ordered their troops to disperse to avoid capture.

Lessons from the game:
Capturing built up areas in Black Powder can be very difficult so limit the number of areas assigned that status
Remember that in Black Powder infantry do support cavalry in HtoH actions
Spanish guerillas sniping at the French attack columns

The Player Briefing - The Battle of El Burrito, 22nd July 1812

Following the capture by the British and Portuguese of Badajoz and Ciudad Rodrigo, Wellington marches his army into Spain. Marshal Marmont’s “Army of Portugal” lies across his path between Toros and Tordesillas, to the east of Salamanca. The armies are of much the same size. Marmont, under pressure from Joseph Napoleon, is set to attack Wellington.

On 15th July Marmont starts his offensive against Wellington’s right. Wellington, caught off guard, falls back on Salamanca. On 16th July Wellington intercepts a letter from Joseph to Marmont stating that he will be marching to join Marmont with 13,000 men. Cafferelli, another French general, with a force of cavalry and guns, is also due to join Marmont.

The two opposing armies march on Salamanca, crossing the River Tormes on 21st July. Wellington is resolved to avoid any action other than under the most advantageous of circumstances. Marmont is anxious not to engage in full battle, but is constrained to fight ‘some sort’ of engagement.

On 22nd July Marmont thinks he has the right opportunity. Dust clouds beyond the hills to the south of Salamanca suggest that Wellington is retreating. British troops can be seen in the hills opposite the French positions: Marmont assumes this is a rearguard.

Marmont sees his opportunity: he can engage a small force and achieve success, thereby satisfying the demands of his commander, King Joseph.

Although Wellington has sent his heavy baggage on the road to Ciudad Rodrigo, not a rear guard but his entire army still lies concealed in the hills before the French.

French troops advance and fighting commences around the chapel of Nostra Señora de la Peña. Assuming that two divisions is all he faces, Marmont resolves to engage these troops while his army marches off to the left and comes in behind the British, cutting them off from the rest of Wellington’s army, which he takes to be retreating in the distant dust clouds.

Marmont now compounds his mistake: he sends Foy with a reinforced infantry division, plus a cavalry division, back north to cross the Rio Algabete to outflank the British left, with further orders to assault Salamanca itself.

During the course of the day, Wellington moves his hidden divisions into positions facing south. By 2pm Wellington has spotted the nature of Marmont’s moves around his flanks. The French divisions are marching along the Allied front, dangerously strung out and exposing their flanks.

A messenger from Francisco Espoz y Mina, a Guerrilla leader based in the nearby pueblo of La Pocilga, arrives in Wellington’s camp and informs him of Foy’s movements. Wellington is quick to react and sends an under-strength Spanish and British infantry division and a cavalry division ‘pruned’ from his army to intercept him.

With half his troops over the Algabete, Foy receives a dispatch: the battle to the south is not going well, and there are British troops pursuing him: he soon realises he’s caught in a trap.

Late in the afternoon the two forces clash under the walls of the pueblos of La Pocilga and El Burrito …

Saturday, May 7, 2011

Carronade Falkirk show SESWC display - GCH......

The SESWC for its demonstartion game at Carronade put on my game of the Battle of Guilford Courthouse 1781.


Grenadiers stopped short of fence by militia firepower
 We used the Ob and troop ratings set out in my GCH page.

Link to Flickr photoset of the game
http://www.flickr.com/photos/bill26048/sets/72157626669295674

The British in this refight were actually less successful than in the games played at my house.  They still had not broken thru the American 1st line when we finished the display.  Good militia shooting, poor British shooting and great American morale throws were the main factor...
 
It was a good game - and a good looking demonstration.  My thanks to Colin Jack, Hugh Wilson, Dave Pearson and Dave O'Brien for providing scenery and backup material, moving the troops and to everyone that showed an interest and took so many photos.  I spent a lot of the day speaking to so many enthusiasts about the battle, game, scenery, rules and figures.
 
Carronade was a good show wth lots of displays and traders - well worth attending.  I stocked on Silflor tufts.  Our next show where we are putting on a display will be Partizan at the end of May..

Sunday, May 1, 2011

Big Napoleonic Game....1st Battle of Polotsk 1812

 
This weeks big game was held on Friday as a special Escape the Royal Wedding event. It was a 28mm refight of the 1st Battle of Polotsk 16-18 August, 1812 played using Black Powder Rules.

Organising the game
The game was fought at Hugh Wilson’s house on a 14ft by 5ft table that Hugh had built for the game. I provided the scenario and most of the figures. Donald Adamson provided a French Brigade, Ian Carter the Franco-Portuguese skirmisher detachments and Dave O’Brien loaned me his Jaegers to use as the Russian skirmisher detachments.  My thanks to Susanne for providing the Russian and French style lunch.

Their were 8 players and I umpired. Hugh Wilson, Ian Carter, Colin Jack and Kevan Gunn were the Russian players. Dave Cooper, Martin Gibson, Donald Adamson and Jimmy Conquer were the French players.
I have added a special Polotsk page which gives more complete information on the game setup, rules used, the player briefings and order of battles.

Setup
The forces were not deployed historically at the start of game. The French army deployed with 3 infantry brigades and a light cavalry brigade on the table with the heavy cavalry brigade and the 3 brigades of Bavarians in reserve of table. The Russians deployed with 5 infantry brigades and their light cavalry brigade on the table with the dragoon brigade and the grenadier brigade in reserve.
With the table effectively split into 2 sections by a stream running across it before the game started the 2 sides had to decide on which flank of their armies their reserves would be committed. The French command decided to commit all their reserves on their right flank whilst holding on their left-centre. The Russian command decided to commit the reserve dragoon brigade on their left and the grenadier brigade in the centre-right making that their main point of attack.
These decisions left the Russian left with 2 infantry brigades and the dragoon brigade facing a French force of 4 infantry brigades and the heavy cavalry brigade. The Russian centre-right with 4 infantry Brigades and a light cavalry brigade facing 2 infantry brigades supported by a light cavalry brigade. Both side committed their reserve heavy guns to their attack sectors.

Link to Flickr photoset of the game
http://www.flickr.com/photos/bill26048/sets/72157626491091197/


How the game played
So both sides had decided to effectively attack on their right flanks.
On the French right the Bavarian reserves came onto the table fairly quickly and steadily advanced thru the woods on their right flank. The Russians facing them committed one infantry brigade to facing the Bavarians and their other to facing the French infantry and heavy cavalry. Though heavily outnumbered the Russian infantry seemed to be holding their own partly as the French took a long time to get their artillery into action.
The Russian dragoon brigade eventually arrived on the table and started making a bold advance - however this did not last long. The carabineer regiment of the French heavy cavalry brigade charged a Russian infantry unit which was already engaged with a French column. The Russian infantry broke and the carabineers made a sweeping advance into the dragoon brigades cossack sotna who could not counter charge and broke and in turn the 2 dragoon regiments which were supporting the Cossacks retired! The carabineers then rallied back virtually unscathed.



Carabiniers strike home...
As the Russian infantry were being worn down by the masses of the Franco-Bavarian infantry the cuirassier regiment of the French heavy cavalry brigade decided to emulate the carabineers. The cuirassiers charged one of the Russian dragoon regiments who counter charged but they were forced to retreat. the cuirassiers then made a sweeping advance into a Russian infantry unit who had to stand in line and were ridden down. At the end of the action the Russian left was down to 2 infantry battalions and 2 dragoon regiments, Remarkably they still had all their artillery.

Cuirassiers sweep on - no time to to react...

The Russian command made their effort on their centre-right. In their centre they were held up by some poor command rolls so that their advance was slow to get going. Eventually the 2 brigades they committed wore down the French brigade facing them and by the end of the game their attack columns were threatening the suburbs of Polotsk.
On their right the Russians with 2 infantry brigades and a light cavalry brigade faced a Swiss infantry brigade and a light cavalry brigade. The Swiss held their own for a long time but at the end they were being pressed back into Polotsk. The Russian cavalry on this flank proved as ineffective as their fellows on the left. In turn the hussar regiment and then the cossacks failed to break the skirmishing detachment from the Portuguese Legion. The Russian cavalry commander on 5 successive turns failed to rally any hits from the Hussar regiment. Truly appalling. I blame the Cossack vodka! The Russian heroes on this flank were an infantry regiment who facing a charge by chasseurs a cheval deployed into a disorganised square and for 6 turns always disorganised withstood the chasseurs and then a Swiss column before breaking.
It was agreed at the end of the game that the Franco-Bavarian success on their right flank more than negated the Russian success in the centre-right and the result was determined to be at least a French winning draw.


Hussars engaged with the plucky skirmishers

Friday, April 22, 2011

This week - WWII action

This weeks game that I played at the SESWC on Thursday evening was a 20mm World War II action using the Rapidfire rules.


Recce troops sweeping forward

Colin Jack and I provided the troops. Colin devised the scenario - a fictional action set in the early days of Operation White. A motorised German force advancing to cut the Polish corridor having to take a small Polish town. The German force consisted of an advance guard of a motorcycle battalion supported by 2 companies of armoured cars and a main body of a tank battalion with a motorised infantry battalion. The Polish defenders had an infantry battalion, 2 squadrons of cavalry, armoured support comprised a company of TKS tankettes and a company of 7TP tanks.

In the game Hugh Wilson and I commanded the attacking Germans whilst Colin Jack and Dave Pearson commanded the Polish defenders.The German objective was to clear the town and cut the Polish corridor.

The surprisingly resilient Polsi tankettes
The Germans attacked with their MC troops advancing straight down the road to the town led by their armoured cars. They gained an early success driving the Polish tankettes from their flanking position. Unfortunately the armoured cars then suffered return hits from the Polish defenders and both units retired to cover.

PZIIs and MC troops move to outflank the defences
The German then developed an armoured attack with a company of Panzer IIs and a company of  PZ 38Ts. They engaged the 7TPs with a marked lack of success the Panzer II unit routing after 2 vehicles suffered heavy damage and the PZ 38Ts also failed their morale and retired to cover. A surprise charge by the Polish cavalry on a deployed AT gun was beaten off - another rare German success.


PZ 38Ts advance past burning armoured cars
To add to their misery the German column then came under air attack from a Polish reconnaissance aircaft. Due to logistical problems the Luftwaffe did not put in an appearance. A company of Panzer IVs then drove down the road but also suffered from the Polish fire and retired to cover. With this latest morale failure - the German armour having tested 6 times and failing 5 of the tests - the German players called it a day and withdrew.
Bold Polish air attack on confused German column


Friday, April 15, 2011

This week's game....

This weeks game that I played at the SESWC on Thursday evening was a 20mm Spanish Civil War action using Chris Peers Contemptible Little Armies rules.  Apologies as I forgot to take my camera to the game.

Colin Jack and I provided the troops. I devised the scenario based on an action at the Somosierra Pass in the Sierra de Guadarrama on July 25, 1936. To spice up the game I added some more equipment to the forces giving the Nationalists armoured cars and the Republicans supporting FT17 tanks.

This important pass to the north of Madrid had changed hands several times already in the first days of the civil war. On July 21st, Republican troops had retaken the pass in a wild charge, throwing back a Nationalist counterattack with heavy losses. Frustrated in his attempt to capture Guadalajara, the Nationalist Colonel Garcia-Escámez was rerouted to the pass and ordered to lead his regular army troops, bolstered by Navarese Carlist Requetés and Falange volunteers to retake it from the Republic. If the pass could be taken, the stalemate at the pass of Alto de León would be broken and Madrid might fall.

In the game Hugh Wilson and Dave Cooper commanded the attacking Nationalists (rebels) whilst Colin Jack and I commanded the troops of the Republic (loyalists). The Nationalist objective was to clear the pass.


Anarchist poster

The Nationalists attacked with their regulars advancing in the centre supported by the armoured cars, their best troops the Carlists advancing on the right wing supported by the artillery battery moving onto the heights and the Falangists assaulting the major heights facing them on the right. The Republicans deployed with 4 companies in the front line supported closely by Mgs and their one artillery piece.

The Carlist attack faltered very quickly under effective mg fire but they managed to get the artillery battery into action on the heights were it inflicted heavy casualties on the militia facing them.

In the centre the Nationalist regulars became bogged own in a fight with the 5th Regt company holding a village. Even the republican airforce put in an appearance by straffing the regulars. Their supporting armoured cars advanced beyond the village but were quickly despatched by the republican FT17s which had crawled into the fight.


FT-17s in the SCW including without unditching tail
Only on their right did the Nationalists break through. There the Falangists scaled the heights
destroying the 5th Regt company guarding them and then swept on outflanking and overrunning the Republican artillery and Mg on the heights.

That success probably made the game a draw as everywhere else the Nationalists had suffered sufficient losses that we could bring on an additional 3 companies of reserves by recycling their casualties. Fun game with lots of moves but I think the game showed that we need to tailor the rules more for the SCW by adding some specific SCW factors into the morale system e.g. the morale effect on militia of being under artillery fire.

Republican poster


The order of battle is given belowNationalist Forces:Elements of the 6th División comprising:
Regular battalion of the 12th Brigada Montaña
3 coys of 16 figures
MMG & 3 crew

Battalion of Regimiento de América (Carlist Requetés) FEROCIOUS
2 coys of 16 figures
MG coy: MMG & 3 crew

Falangists battalion (POOR)
2 coys of 16 figures

Art Btn: 2 75mm FG ea 4 crew and limber
Armoured support: 2 armoured cars

Republican forces:Battalion of 5th Regiment
3 coys of 16 figures
MMG & 3 crew

Milicianos de Madrid (POOR)
6 coys of 18 figures
MMG & 3 crewSupport
artillery coy: 75mm FG
armour: 3 FT-17 Mg armed
air cover : chance of a D501 fighter.

Footnote

The Somosierra Pass was also the scene of a battle in November 1808 in the Peninsular War, when a French army under Napoleon I forced a passage through the Sierra de Guadarrama shielding Madrid. It is famous for the charge of the Polish Light Horse against the Spanish artillery batteries.

Friday, April 8, 2011

This week.....something different

This week’s game at the SESWC was something different.  Pirates!

The game was a follow up to last week at the club which I missed being on holiday in Spain   Colin Jack provided the models and we used Angus Konstam’s sea mat on the table.  The rules were the Legends of the High Seas by Tim Kulinski  and Rick Priestley.
Closing on the island with fearsome crew
Dave Cooper and I played the rescue the prisoner scenario.  My band of 13 pirates – 3 male heroes leading 10 female pirates – had to rescue a prisoner from Dave’s huge band of 19 pirates.  Luckily Dave was forced to split his band in 2 locations with the prisoner hidden at one of them.  My band sailed to the central island and landed unopposed by Dave’s 9 pirates.  We then engaged in a desperate swordfight were I cut down 8 of Dave’s crew – the survivor swimming to the village on the next island under a hail of pistol shots.  I found to my chagrin that the prisoner on the island was a decoy and sailed in pursuit to the village.   As I came close the boat came under heavy musket and pistol fire from the village.  After several exchanges and some lucky dicing I dealt with 2 of the ambushers and Dave’s band broke and fled…the true prisoner was rescued.  I had lost 6 of my band including my mate and an unsung hero.  My captain was left commanding a crew of 6 women.



Olivier's Xebec at anchor
On the other half of the table Colin Jack and Olivier Lepreux played out the steal a ship scenario.  A lack of muskets forced Colin’s cutting out party to storm the ship along a narrow wharf defended by Olivier with muskets, blunderbuss and pistols.  It proved a disaster for Colin who lost in a very one sided struggle….

I am not convinced that the rules which are derived from  the Legends of the West gun fighting rules really work for Pirates who are largely hand to hand fighters.  But I enjoyed the game.

Next week - 20mm SCW - still working on the scenario...