The backgrounds of al-Alam al-Wasat are not far removed from the 5e baseline, or from Markwald. There are nevertheless several minor differences or reflavorings with established backgrounds, and several additions, to capture the flavor of the setting more fully. Given the cosmopolitan flavor of the Caliphate (at least in the larger cities), the Foreigner (or Far Traveler) background seems redundant - there are many far travelers, and they do not seem overly exotic.
As with Markwald (and partially, the 2024 PHB), Backgrounds provide stat improvements, but race/kind does effect stats as well, though to a smaller extent.
Starting wealth for the 'standard' backgrounds is identical to that in the core rules, unless otherwise noted.
All characters, regardless of background, speak the Thani tongue - any languages noted below are known in addition to that.
Abd (Slave).
Being chattel is always unenviable, but the lot of the slave is somewhat modified by al-Khud. Many scholars consider it unlawful to enslave other Khudi for any reason, though opinion is divided on the matter. Owners are enjoined by the Taweeth to manumit their slaves whenever possible, especially upon one's death, or a slave's conversion. There are instructions on the proper treatment of slaves, and restrictions on separating family members by selling slaves, though they may be selectively enforced. There are definitely more protections in place for Khudi than non-Khudi slaves. Consequently, slaves are captives of war, and largely of non-Khudi origin. Some slaves are permitted to engage in business and in special circumstances, to wield political power - some Mamluk slave soldiers essentially run states of their own.
8 | Personality Trait |
---|---|
1 | I keep my head down, and say little: any extra word can pose a risk to my survival |
2 | I have been sold frequently, claim to have been all over the world, and can always adapt to a new place |
3 | Animals can be fine companions and sources of knowledge |
4 | I have a sob story about my hard life for any occasion |
5 | I have little regard for masters of any kind |
6 | I always know what’s going on with the people around me, and love to share gossip and rumors |
7 | I am devoted to the service of my lord, and always know my place |
8 | I owe the little I have to my God, and am very pious and observant |
Ideals (roll d6)
d6 | Ideal |
---|---|
1 | Freedom. No matter my current station, I’m inwardly free, and act as I like whenever given the opportunity. (Chaotic) |
2 | Salvation. I am a sinner, but if I try my best to live this life as a good person, God will let me enter paradise in the next one. (Good) |
3 | Service. It is my duty to serve my master(s) to the best of my ability. (Lawful) |
4 | Retribution. My life is full of misery, and all those responsible will pay. (Evil) |
5 | Fatalism. My life is outside my control, so I take as little responsibility, and make as little effort as possible. (Neutral) |
6 | Greatness. I may be a slave now, but I know I’m destined for great things. (Any) |
Bonds (roll d6)
d6 | Bond |
---|---|
1 | I cannot leave my master until a relative or close friend has also been redeemed |
2 | I have an emotional attachment to my master or someone who belongs to his or her household |
3 | I have a sworn enemy inside my master’s household |
4 | I have transgressed against my master, and need to prevent her from finding out what I did |
5 | I’m seeking an item or a person I lost before I came to my present master |
6 | I will avenge my enslavement (and/or the destruction of my home) |
Flaws (roll d6)
d6 | Flaw |
---|---|
1 | I studiously look for ways to avoid doing any work |
2 | I always try to avoid blame and shift it onto others |
3 | If there is someone weaker than me, I treat them the way those who are stronger treat me |
4 | If in doubt about what to say, lie |
5 | Anything is justified in the pursuit of freedom |
6 | I know property is theft, so I steal whenever I can, too |
Amil (Urban Laborer).
Probably a third or more of the population of a typical al-Alam al-Wasat city, the ummal are legally free. This group includes day laborers, porters, construction workers, small-scale artisans (e,g, barbers), and the like. Their children are often street urchins. Some who belong to this group receive aid from various charitable foundations.
In your own community, you have a network of people, who, as the need arises, can hide you from local authorities, share important information, or buy you some sherbet at the market. Such “pride” is initially limited to a particular bar, alley, or waterfront you used to frequent, but as your fame and power grow, it may extend to whole town district or even an entire city, provided you don’t do anything to lose your people’s trust. Every appearance back in your old stomping grounds will then turn into a hero’s homecoming.
Type of Job: Roll on the following table to reveal the nature of your work. Roll a custom-made d16, or a d8 and a d6 to determine high or low – if the d6 roll is 4-6, add 8 to the d8 roll to determine final result:
d16 | Job Type |
---|---|
1 | Day Laborer |
2 | Manservant/Maidservant |
3 | Street cleaner |
4 | Porter |
5 | Stevedore |
6 | Stable hand/groom |
7 | Wet Nurse |
8 | Launderer/Laundress |
d16 | Job Type |
---|---|
9 | Water bearer |
10 | Peddler |
11 | Server |
12 | Beggar |
13 | Gongfermor (disposer of waste) |
14 | Rat catcher |
15 | Prostitute |
16 | Grave digger |
Personality Traits (roll d8 twice)
d8 | Personality Trait |
---|---|
1 | Even the stevedores down on the docks think I have a foul mouth |
2 | I never shirk from work, and I like to sing or whistle to lighten my load |
3 | Every time I eat or drink I act like it could be my last |
4 | I am the person to whom everyone comes for aid and favors |
5 | I'm not too keen on bathing and personal hygiene |
6 | I owe whatever I have to my God, and am always pious and observant |
7 | Whenever there is a procession, riot, or any kind of mob scene, I’m there |
8 | I like to tell tall tales about how I’m a prince in exile or a powerful sorcerer |
Ideal (roll d6):
d6 | Ideal |
---|---|
1 | Charity. There is always someone worse off than you, and by helping them you forget your troubles. (Good) |
2 | Community. The world is full of cruelty and deceit, so all of us in the neighborhood have to stick up for each other. (Lawful) |
3 | Aspiration. I’m going to prove that I’m worthy of a better life. (Any) |
4 | Retribution. My life is full of misery, and all those responsible will pay. (Evil) |
5 | Drifting. Sometimes responsibilities weigh me down too much, and I dream of leaving it all behind and taking to the road. (Chaotic) |
6 | Fortune. One day, I’ll catch a lucky break, I just know it. Until then, I’ll keep throwing fals into the wishing well. (Neutral) |
Bond (Roll d6):
d6 | Bond |
---|---|
1 | A relative is ill, injured, or disabled, and I do all I can to help them get better |
2 | I’m sought after by loan sharks or authorities who want to sell me into slavery |
3 | I have pawned a valuable family possession, and am trying to track it down or buy it back |
4 | I’m smitten with someone who is far above my station |
5 | I have recently started following a charismatic preacher who has appeared in our town |
6 | I have recently discovered that a very highly-placed person looks exactly like me |
Flaw (roll d6)
d6 | Flaw |
---|---|
1 | Mind-altering substances or wine are sometimes the only relief |
2 | I’m a compulsive gambler, and have trouble hanging on to money |
3 | I’m not a bad person, but when it comes down to it, I have to look out for Number One |
4 | I spread rumors, curse, and generally have a hard time keeping my mouth closed |
5 | Beating children, animals, and anyone weaker than me teaches them valuable lessons and improves their conduct |
6 | I have a penchant for religious fanaticism (not always the same kind) |
Ashraf (Noble).
Though noble status can be inherited or conferred on a person for service, it is of utmost importance to demonstrate descent from the Apostle's clan or a Nasabi imam. Descent is primarily preserved through oral tradition, though written records and visible symbols (clothes pigment, a particular inscription) are also used as identification of status. Bearing a sword (especially a particularly well-made one) is also a marker of nobility.
You have access to the networks of patronage that define the power structures across the Middle World. Your noble status grants you the ability to request favors, protection, and hospitality from other nobles, scholars, and officials, particularly if you carry letters of introduction or can establish your lineage. When you travel to a new location, you can typically find someone within your network who will offer you support or a place to stay, as long as your noble status is known. You also have the ability to call upon local authorities for assistance, and you are generally treated with respect by those in power. However, this feature also means that you may be called upon to repay these favors or act as a patron yourself.
Bahhar (Sailor).
Sailors ply the waters of the Seven Seas, moving much-needed trade goods, including oils, grain, textiles, precious metals, rare wood, spices and perfumes, and rare beasts, from one land to another. They may be rowers, navigators, cooks, or officers, but, aside from galley slaves, they are usually personally free. Some are foreigners, and hail from sea-faring nations in the far east or far west. Some may have turned to piracy.
Bedouin (Nomad).
You were born to a people of the desert or badlands. They migrate throughout the year, bringing their possessions, animals, and tents with them. Your people are tradition-bound, and change their ways slowly. They are also profoundly religious, and say they way of life hearkens back to the Apostle and his family. From them, you have learned how to survive in difficult environments, and the importance of family, clan or tribe - a solitary bedouin is a dead bedouin. But aside from the slaves among them, they consider themselves free from the dictates of potentates and from the fetters of urban life. Compared to your people, the peasants toil too heavily, and have less freedom of action. You are used to being on the move, coming into contact with new people, and trading with them for wondrous and exotic objects that allow you to display your status. If neighbors mistreated your clan, they were not above launching lightning-fast raids against their encampments, or pursuing a blood feud until the perceived offense is washed away. Of these, of your ancestors, and of your people's hearts' desires the epic poets still sing.
d8 | Personality Trait |
---|---|
1 | I am drawn to explore the wide world and cannot stay in once place for long |
2 | A person's worth is displayed by the size of their herd and by flaunting material possessions |
3 | Animals can be fine companions and sources of knowledge |
4 | Nothing is more important than hospitality and nothing wins friends like fine gifts |
5 | The desert is dangerous - one must know how to defend oneself |
6 | I love my people's traditions and can recite my genealogy to seven generations |
7 | I like to wander off by myself so I can hear the spirits talking to me |
8 | When I make friends I treat them like blood relations |
d6 | Ideal |
---|---|
1 | Freedom. Living like you want is better than falling prey to the temptations of civilization.(Chaotic) |
2 | The Clan. You owe your survival to the group, and are responsible for pursuing their well-being at all times. (Good) |
3 | Honor. Lying and failure to follow traditions reflects badly on my clan and ancestors. (Lawful) |
4 | Might. In an uncertain world, only the strong survive (Evil) |
5 | Harmony. Like migrating herds, I move through life by adapting to the eternal cycle of the seasons (Neutral) |
6 | Glory. Epic poets will sing of my great deeds (Any) |
d6 | Bond |
---|---|
1 | I must take care of aged parents, or to provide children to sustain my clan |
2 | I am involved in a blood-feud with my clan’s enemies |
3 | I grew up as a hostage among my clan’s enemies, but feel some attachment to them |
4 | I have a sworn brother or sister who requires my aid |
5 | I am charged with protecting a shrine or landmark which is sacred to my clan |
6 | I am the last of my kind, and must find a way to preserve its heritage |
d6 | Flaw |
---|---|
1 | I have a weakness for pleasures of the flesh and various intoxicants |
2 | I’m prone to fits of blinding violence, especially in response to perceived insults |
3 | I hold long grudges against those who slighted me |
4 | I harbor xenophobic attitudes, and have little wish to understand those who are unlike me |
5 | I hate my way of life, and would give it up for the comforts of civilization if I could |
6 | I hear voices in my head, and secretly wonder if I have gone mad |
In your own neighborhood, you have clients in need of your services, and may modestly support yourself with respect to food, drink, and lodging. Away from home, you may attract clients, either by making a successful Persuasion roll (to recommend treatment), Insight roll (to diagnose a malady), or Performance roll (to show off virtuoso skills).
Sample Characteristics:
Personality Traits (roll 1d8 twice)
d8 | Personality Trait |
---|---|
1 | You take your work seriously and would like to be treated as an authoritative professional |
2 | You think your profession is a mere fraud, and this colors your outlook on life in general |
3 | You are not above lifting a few valuables here and there - their owners are probably not long for this world, and won't need them anyway |
4 | You use your position to befriend the rich people you treat - it might come in handy |
5 | You know a few secrets and scandals involving your city's officials |
6 | Your patients have an unusually high healing rate (and you are not sure why) |
7 | You believe yourself to be invulnerable to the diseases you treat (and other things as well) |
8 | You believe you have a special insight into the diseases you treat, and invent various apocalyptic theories on this count |
d6 | Ideal |
---|---|
1 | Bon Vivant. Enjoy yourself - it's later than you think.(Chaotic) |
2 | Salvation. I work to save people, and by doing so, perhaps make myself worthy of being saved as well (Good). |
3 | Rules. If you don't follow the proper protocol, things will be even worse (Lawful) |
4 | Judgment. I have the power to decide who lives or dies - as I should (Evil) |
5 | Fate. We have no control over the forces that govern life and death (but we might glimpse signs of Destiny if we look) (Neutral) |
6 | Aspiration. I work hard to make a difference (and a name for myself (Any) |
d6 | Bond |
---|---|
1 | I have lost my whole family to a disease, and don't know why I was spared |
2 | I saved the life of a patient with very little influence, and this person now follows me around and showers me with attention |
3 | I have recently learned of a miraculous cure (but it is hard to get) |
4 | I don't like it when the powerful put on airs - the great and lowly are equal before death |
5 | My teacher had high expectations for me as a physician, but as a lowly bimaristan physician, I have failed him |
6 | If you want to get results, take your oath seriously and do everything by the book |
d6 | Flaw |
---|---|
1 | Sometimes it is better to put people out of their misery |
2 | I have a compulsion to use my position to enrich myself and my family |
3 | I have become a thrill seeker, and like to tempt death |
4 | There are definitely scapegoats to blame for the various illnesses I treat (and other things going wrong) |
5 | I'm jealous of others' skills and accomplishments, and look for ways to make them mine |
6 | I dabble in astrology, perhaps a little too much |
Dervish (Hermit).
Dervishes are ascetic wanderers in search of mystical experiences. Some are pilgrims going on hajj or to visit the grave of a saint. Some seek solitary solace in the wilderness. Some are affiliated with various Sufi orders (called Silsilas). Dervishes are assumed to be Khudi, and are given respect accordingly (if a benefactor became aware of a dervish not acting as a good Khudi should, there will be trouble).
Fellah (Peasant).
You were born in a village where the majority of people eked out a hard living by working the land and tending to animals. Your people are the salt of the earth, who generally strive to survive while doing their duty to one another, to their lords, and to their God.. Though they have a strong sense of right and wrong and strive to protect one another, experience has taught them to avoid taking undue risks, and they generally disapprove of innovations, strangers, and displays of overly individualistic behavior. They are very intimately acquainted with one another and with their land, and have built up a font of folk knowledge that has allowed them to survive upheavals and disasters over many generations. If they continue persevere, they may be rewarded – perhaps in this life, perhaps in the next.
By and large, the fellahin are personally free people who work their land outright, or work it as sharecroppers. Certain regions possess large numbers of enslaved peasants, but they would typically fall under the Slave category. A non-Khudi free peasant is responsible for paying a land tax, while Khudi ones are responsible for giving alms. Some are also responsible for performing public works (e.g. in construction and irrigation).
The peasant lifestyle is not generally propitious to adventuring, but a particular feature or occurrence makes you somewhat of a standout among your peers and provides you with greater opportunities. Pick one of the following features, or roll on the Special Features table:
Special Feature (roll d10)
d10 | Standout Feature |
---|---|
1 | A close relative is the headman or matriarch of your village |
2 | You have a special relationship with your lord, who has singled you out for a special task |
3 | Earlier in life, you have earned the respect and love of your people because of your performance during a natural disaster or attack, and they now help you in whatever ways they can |
4 | Because of a prophecy predicting great things for you, the people around you support you in whatever ways they can |
5 | You have fled your village to breathe city air, but are now a wanted fugitive |
6 | The people of your ancestral village or locale have been resettled in a frontier region |
7 | Your people have only recently become sharecroppers on the land of a conqueror, but they still harbor dreams of liberation |
8 | The people of your village or locale have risen up in rebellion against their lord |
9 | Your village was destroyed, and you are one of the few survivors |
10 | You have been befriended by a spirit who has blessed you or revealed your secret origin |
d8 | Personality Trait |
---|---|
1 | Survival is a struggle, so accepting innovations and strangers is usually a risk not worth taking |
2 | I am rooted to my land, and know my country like the back of my hand |
3 | Animals can be fine companions and sources of knowledge |
4 | I have a proverb for any occasion, and like to share my knowledge of folkways and signs with the world around me |
5 | I am the person to whom everyone around comes for aid and favors |
6 | I always know what’s going on with the people around me, and love to share gossip and rumors |
7 | I am devoted to the service of my lord, and always know my place |
8 | I owe whatever I have to my God, and am very pious and observant |
d6 | Ideal |
---|---|
1 | Self-reliance. Never eat other people’s bread - God helps those who help themselves. (Chaotic) |
2 | Salvation. I am a sinner, but if I try my best to live this life as a good person, God will let me enter paradise in the next one. (Good) |
3 | Justice. When Achim delved and Ruta span, who was then the gentleman? (Lawful) |
4 | Retribution. My life is full of misery, and all those responsible will pay. (Evil) |
5 | Fate. I had no choice about the station I was born into, and will live my life as my parents and their parents before them. (Neutral) |
6 | Personal destiny. Nothing and no one can keep me from my higher calling. (Any) |
d6 | Bond |
---|---|
1 | I must take care of aged parents, or to provide children to sustain my family |
2 | My family and I are in debt, and are looking for any way to pay it back |
3 | I am betrothed to someone I do not love |
4 | I committed a crime, and I’m always trying to hide from agents of my lord who are seeking to punish me for escaping |
5 | I secretly follow heretical practices |
6 | My village was destroyed, and I must help rebuild it |
d6 | Flaw |
---|---|
1 | I violate the prohibition against consuming alcohol |
2 | I spread rumors about the people around me to make myself look better |
3 | Beating children, animals, and anyone weaker than me teaches them valuable lessons and improves their conduct |
4 | When things around me go wrong, I tend to look for scapegoats from among those who seem different |
5 | I’m jealous of others’ possessions and accomplishments, and look for ways to make them mine |
6 | I don’t like to work, dream of ways my chores can just perform themselves, and think things can always just work out in the end even if I don’t apply myself |
Hirafi (Artisan).
Artisans in the Middle World are not commonly organized in guilds that have a monopoly over specific trades. Instead, they usually belong to looser organizations that are more subject to market discipline. They work under the oversight of the market inspector (muhtasib, on which see below) who enforces quality standards and fair pricing, but leaves room for more competition. The concept of barakah (blessing) represents the ethical injunction to engage in fair dealing. Different family enterprises compete with one another, though they are commonly based in workshops near specialized markets or within particular craft-centered neighborhoods (mahallahs). It is significantly easier for al-Alam al-Wasat artisans to introduce new techniques and even to switch trades than is the case in areas dominated by craft guilds, but they have fewer protections from market fluctuations. They are also more subject to political instability, especially during interregna.
Mualij (Healer).
These specialists tend to be found in more rustic areas, and to specialize in pragmatic matters such as stimulating conception, midwifery, abortion, love charms and similar matters. They are usually familiar with local flora and fauna as medicinal sources, as well as possessing expertise in arcane creatures that inhabit the area. Some also dabble in exorcism, removing curses (or bestowing them), and various forms of fortune telling.
d6 roll | Speciality |
---|---|
1 | Midwife |
2 | Healer of chronic illnesses |
3 | Fortune teller |
4 | Exorcist |
5 | Maker of charms (for luck, love, etc.) |
6 | Curses |
d8 | Personality Trait | |
---|---|---|
1 | I am the person to whom everyone comes for aid and advice | |
2 | I like to keep to myself, and those who disturb me better have a very good reason for doing so | |
3 | I’m always in the know about local rumors and gossip, and act on that knowledge if need to | |
4 | I know my locale, its flora and its fauna like the back of my hand | |
5 | I like putting people at ease, even if that means sugarcoating bad news | |
6 |
| |
7 | I add to my mystique by any means – cackling, strange accents, colorful clothes, appearing to always go into trances, etc. | |
8 | I know what’s right and what works, and won’t tolerate interference or disrespect from any supposed authority |
d6 | Ideal |
---|---|
1 | Freedom. The authorities try to keep people sick and ignorant – I practice my art to free myself, and them. (Chaotic) |
2 | Helpfulness. The world is a difficult place. I will aid people’s pain and suffering to the best of my ability. (Good) |
3 | Tradition. If we remembered the old ways, perhaps we would all be better off. (Lawful) |
4 | Power. All those who see a distinction between Black Magic and White Magic lie. Black Magic is the magic that works. (Evil) |
5 | Balance. The will of the authorities, our own desires, order and chaos, must be weighed in everything we do - that is wisdom. (Neutral) |
6 | Aspiration. I want to be recognized as an effective and powerful practitioner far and wide. (Any) |
d6 | Bond |
---|---|
1 | A mistake I made cost several people their lives |
2 | People where I live think I’m a witch, and usually shun me |
3 | I am determined to find a cure for a difficult illness (but haven’t yet) |
4 | I know a secret grove, cave or grotto which I want to keep safe from intruders at all costs |
5 | I secretly think of my craft as superstition, and of myself as a charlatan |
6 | I have been secretly contacted by a magical creature that needs my help |
d6 | Flaw |
---|---|
1 | I have a tendency to tell patients what they want to hear |
2 | I have a compulsion to use my position to enrich myself |
3 | I take risks with my patients to show off my greatness |
4 | I am vengeful, and pay back in full those who threaten or disrespect me |
5 | I’m jealous of others’ skill and accomplishments, and look for ways to make them mine |
6 | I dabble in Black Magic, perhaps a little too much |
Muhtal (Charlatan).
Typically, charlatans belong to the free population, and function in and around the larger cities. Some are small-time crooks at marketplaces and ports, or are involved with gambling in some capacity. Many will have protectors in the form of criminal bosses, nobles, or perhaps even judges.
Muhtasib (Market Inspector).
The Muhtasib is a unique background in the al-Alam al-Wasat setting. As market inspector, they are responsible for overseeing that legitimate business practices are followed - no false weights are used, goods conform to standard expectations, prices are within prescribed limits, stalls are properly constructed so as to be safe for customers, and so on. You are likewise charged with ensuring that streets in commercial districts are kept clean, and that behavior in such places accords with legal and moral precepts. You likely work closely with the local watch or militia to help you enforce order.
d8 | Personality Trait | |
---|---|---|
1 | I leave no detail unchecked - every transaction must be fair and every shop in order | |
2 | I believe in upholding the law with an iron fist, and expect no less from others | |
3 | I am always curious about the reasons behind people's actions, and like to ask probing questions | |
4 | Fairness is my guiding principle - I weigh each case carefully before rendering a judgment | |
5 | I carry myself with confidence, knowing that every word uttered can shape the marketplace | |
6 |
| |
7 | I am truly bothered by disrespectful or violent behavior | |
8 | My work is a reflection of my faith - I strive to bring people back to the path of righteousness |
d6 | Ideal |
---|---|
1 | Justice. The law must apply equally to all, regardless of status (Lawful) |
2 | Integrity. As a public official, my conduct must be beyond reproach (Lawful) |
3 | Tradition. Back in the old days, markets were prosperous and orderly. (Lawful) |
4 | Helpfulness. I serve the people of the city and our guests, and feel it my duty to make them feel at home (Good) |
5 | Profit. I hold this position because I deserve it, and deserve to benefit from it (Evil) |
6 | Trust in God. Markets and prices are outside our control - pray and hope for the best. (Neutral) |
d6 | Bond |
---|---|
1 | I am sworn to protect the integrity of my market as it is the lifeblood of our city |
2 | My loyalty to the ruler is unwavering - their word is my command |
3 | My family has served as muhtasibs for generations - I must not make them ashamed of me |
4 | I am committed to safeguarding the welfare of our people against corruption and greed |
5 | I am inspired by a particular merchant whose industry, fairness and generosity inspire me |
6 | I owe everything to the muhtasib who trained me and I strive to live up to their example |
d6 | Flaw |
---|---|
1 | Sometimes I push too hard in my pursuit of justice, alienating those I should protect |
2 | I single out people I think don't belong for special scrutiny |
3 | I am overly distrustful of others, always suspecting deceit and treachery |
4 | For my friends - everything, for everyone else - the law |
5 | Not above having my palm greased |
6 | The weight of my responsibilities makes me doubt my ability to do my job and uphold the law |
Mujrim (Criminal).
al-Alam al-Wasat's cities are large and wealthy enough to support large criminal ecosystems. Local gangs involved in smuggling, market thievery, burglary and protection rackets can be found in any city. Most gangs are family enterprises or cluster in particular neighborhoods, but some organizations, like the Ayarun in Shahrinoor or the Shakiriyya in Istiada encompass most of the city. Outside the major cities dwell caravan robbers and other wilderness bandits, who are often protected by a rogue lord, and who have secret stashes of loot in the badlands. Some coastal and island areas contain their own corsair republics. And the infamous Banu Tabar is a secret criminal organization that spans the width of the Middle World. Some groups have also formed around the fastnesses of heretic mystics.
Mutrib (Entertainer).
You are a busker or performer at a marketplace, tea house, bathhouse, or caravanserai. The best performers are selected to perform for wealthy merchants, nobles, courtiers and rulers. Note than some performers belong to Sufi lodges, and might fall under the category of Dervishes. The groups of public entertainers tend to be loosely organized.
Sample Characteristics: As Entertainer (PHB).
Qiyan (Courtesan).
Similar to a Japanese geisha, a qiyan is a provider of high-class entertainment. They are skilled at musical performance, witty conversation, and a variety of lovemaking techniques. Qiyan find admittance into the most exclusive salons and symposia, and some are in fact related to highly-placed courtiers and rulers. Lower-class providers of analogous services are probably classed among the ummal (see Alim above).
Sample Characteristics: As Entertainer (PHB), but change result two from Bonds from "musical instrument" to any item.
Su'luk (Vagabond/Beggar).
You live on the road, traveling from town to town, and from settlement to settlement. You are an outcast from society, but not an outlander, because you live within its boundaries, and its rules are not foreign to you regardless of whether you abide with them or not. You have led this life for lack of better options, because you are pursuing a goal that requires you to wander or seek far and wide, or because you enjoy the freedom it provides, despite frequent deprivations. Though you move alone when you have to, you prefer to join other travelers – pilgrims, peddlers, troupers, or others like yourself. Along the way, you have picked up various skills that allow you to beg, scavenge, do odd jobs, and otherwise find opportunities to survive in wilderness, town, or village.
d8 | Personality Trait |
---|---|
1 | I like to attach myself to a particular traveling companion (whether they like it or not) |
2 | I’m a bit of a hoarder – you never know when found items may become useful |
3 | Every time I eat or drink I act like it could be my last |
4 | I feign an injury or mental condition that I do not actually have |
5 | I’m not too keen on bathing and personal hygiene |
6 | I like to put my religiosity on display (whether it’s genuine or not) |
7 | My mouth never stops - I even mutter to myself when alone |
8 | I like to tell tall tales about bring a prince in exile, hero, or a powerful spellcaster |
d6 | Ideal |
---|---|
1 | Friendship. Companions on the road are life’s true treasure. (Good) |
2 | Family. I wander until I find people with whom I belong. (Lawful) |
3 | Fortune. One day, my travels will bring me great wealth or luck. (Any) |
4 | Freedom. I will never trade comfort, status, or wealth for life on the open road. (Chaotic) |
5 | Force. On the road, only the strong survive. (Evil) |
6 | Fate. I may settle for a while and form attachments, but when the wind changes or my star rises, I move on. (Neutral) |
d6 | Bond |
---|---|
1 | My family members were taken captive or enslaved. I wander the world until I find them and free them. |
2 | I’m sought by powerful people who accuse me of a crime, or to whom I owe money. |
3 | I’m searching for a mystical place, buried treasure, or a wondrous creature. |
4 | I’m on the road searching for God. |
5 | I’m driven to collect and tell as many stories as I can. |
6 | I have a secret identity that I keep hidden from all but my closest companions. |
d6 | Flaw |
---|---|
1 | Who am I? Well, let me start at the beginning… |
2 | Sure, it’s dangerous – but think of what we might find there! |
3 | If it were really theirs, they would have taken better care of it. |
4 | Help me! I have been dealt such a miserable hand! Look in your heart! |
5 | No, you can’t leave – you are just going to have to be my friend for a little bit longer! |
6 | I said I was going to be your friend forever - yesterday. But today, the wind has changed, and the road calls. |
Tajir (Merchant).
You are a trader of rare or luxurious goods across a far-flung trade route that traverses many lands and climes. Perhaps you are also engaged in money lending and finance. Your ventures are risky, as your wares are always subject to seizure by bandits or unscrupulous rulers. They are also at risk of loss in a shipwreck, fire or other disaster. But the payoff in cases of success and excitement of a life of travel and adventure make it all worthwhile. You belong to a trading family or alliance (like the famous Karimi merchants that dominate trade in the Encircling Sea) that is scattered across many cities and towns, and that helps pool risk and provide you with aid when necessary. Its headquarters are probably located in a city that lies beyond the reach of powerful empires, where merchants like you control the government. When important changes occur in the world, your associates are often among the first to learn of them.
d12 | Type of Trade |
---|---|
1 | Fabrics |
2 | Spices |
3 | Wine, food or intoxicants |
4 | Exotic woods or animal products (e.g. furs, ivory) |
5 | Live animals |
6 | Gems and stones |
7 | Weapons |
8 | Luxury handicrafts (e.g. glass, porcelain) |
9 | Slaves |
10 | Religious items |
11 | Magic items |
12 | Money-lending or banking |
d8 | Personality Trait |
---|---|
1 | I’m rude to people who lack my commitment to hard work and fair play |
2 | I make every potential customer feel like she is the most important person in the world |
3 | I don’t part with my money easily and will haggle tirelessly to get the best deal possible |
4 | I like to talk at length about my trade, money, and markets |
5 | I’m well known for my wares, and I want to be sure everyone appreciates them. I’m always taken aback when people haven’t heard of me |
6 | I display my success through conspicuous consumption |
7 | I give alms to all manner of charitable foundations to make sure my ventures come off successfully |
8 | I like to regale people with stories about the exotic places I’ve been and the wonderful things I’ve seen |
d6 | Ideal |
---|---|
1 | Aspiration. I work hard to be the best in my trade. (Neutral) |
2 | Community. Without trust and mutual aid in my far-flung diaspora, I could not succeed at what I do. (Lawful) |
3 | Generosity. My wealth was given to me so that I could use it for the benefit of people. (Good) |
4 | Greed. I’m only in it for the money. (Evil) |
5 | Freedom. Everyone should be free to pursue their own livelihood in whatever way suits them best. (Chaotic) |
6 | Adventure. I like to travel widely, to meet different kinds of people, and to experience new things. (Any) |
d6 | Bond |
---|---|
1 | A relative or associate of mine has gone missing somewhere on our trade route |
2 | A competitor and I are engaged in a no-holds-barred trade war |
3 | A powerful but ill-tempered person owes me money |
4 | I have squandered my family’s money on high living, and have fallen into debt |
5 | I have a paramour in every port or caravanserai I visit |
6 | I have a map to a buried treasure horde (but others are seeking it too) |
d6 | Flaw |
---|---|
1 | I work to make as much money as I can, but I don’t have time for the people around me |
2 | I will do anything I can to get my hands on something rare and priceless |
3 | I’m successful enough to be very frank with my opinions, even if it means offending important people |
4 | I spend much of my wealth ensuring that everyone who meets or visits me knows that I’m a successful person |
5 | I’m very suspicious that everyone around is trying to cheat me or steal my trade secrets |
6 | I would kill to have a noble title or a position at court |
Sample Characteristics:
Personality Traits (roll d8 twice)
d8 | Personality Trait |
---|---|
1 | I’m always asking questions and seeking deeper understanding, even if it leads me into trouble |
2 | My day is structured around my studies, and I find comfort in routine |
3 | I approach my teachers and elders with deep respect, always mindful of my place |
4 | I believe knowledge has the power to change the world, and I pursue it with that in mind |
5 | My faith guides every decision I make, and I strive to be a model of religious virtue |
6 | I prefer the company of my books to the distractions of social gatherings |
7 | I like to pepper my speech with foreign words and complicated ideas |
8 | Many people speak without understanding, and need to be put in their place |
d6 | Ideal |
---|---|
1 | Knowledge: The pursuit of knowledge is the highest calling, and I dedicate myself to it fully (Neutral) |
2 | Piety: Everything I do is in service to my faith; it is the light that guides me (Good) |
3 | Transcendence: The purpose of study is to ultimately merge with the Divine (Chaotic) |
4 | Logic. Emotions must not cloud our logical thinking (Lawful) |
5 | Change. The Taweeth and other writings contain the seeds of change which we must plant if we want to live in a virtuous world (Chaotic) |
6 | Power. Knowledge is the path to power and domination (Evil) |
d6 | Bond |
---|---|
1 | My teacher is the most important person in my life, and I would do anything to honor them |
2 | The madrasah where I study is my home and sanctuary; I will protect its reputation at all costs |
3 | My family has sacrificed much for my education, and I must make them proud |
4 | My bond with my faith is unbreakable, and I will never waver in its defense |
5 | The friends I’ve made in my studies are like brothers to me; we support each other through all hardships |
6 | I am aware of an ancient text that holds terrible secrets and must not fall into the wrong hands |
d6 | Flaw |
---|---|
1 | I believe that my learning makes me superior to those less educated |
2 | I can’t let go of a problem until I’ve solved it, even if it keeps me up all night |
3 | I have little experience of the world outside my books, and think it must conform to what I've read |
4 | I struggle to adapt to new ideas or challenges that don’t fit with what I’ve been taught |
5 | I have become obsessed with a forbidden tome |
6 | My ideas can only be considered pious with great difficulty |
Foreign or unusual backgrounds:
Acolyte (could be appropriate to Nasabi scholars or Alfari attendants)
Everything else as PHB
Nomad (see Kushti above)
Outlander (could be appropriate to tribal people living in Hyperborea or the Antipodes)
Everything else as PHB
Scholar-official (from the far Eastern realm of the Follower of the Stars)
Rest available upon request
* - Literacy - a custom skill in the game. INT-based. You cannot assume your character can read well without a Literacy proficiency.
** - Basic Tools - includes gaming set, herbalists' tools, musical instrument, vehicles, carpenters' tools, woodworkers' tools, brewers' tools, cobblers' tools, cooks' utensils, leatherworkers' tools, weavers' tools, potter's tools, farmer's tools