Friday, April 1, 2011

Doing A Solid- GO SEE CRUSADER!!!!!!

If you are ---ANYWHERE--- near Adepticon this weekend (even just because you live there) go check out this kick-ass metal show!

Why should you care? 'Cause it's Dethtron and Hoagy, that's why! Want aggression? Great symbolism? Swearing? Crushing drums? Super loud vocals? CRUSADER HAS ALL THAT AND MORE.

Go check it out, folks!




-----------------------------------

Crusader http://www.facebook.com/pages/Crusader/172112556153977?sk=app_178091127385

Show info

when:  Saturday, April 2nd
doors at 8:30

where:  Ardmore Lounge
340 S Ardmore Ave
Villa Park, IL

who:  She Likes Todd
Situation Red
Crusader

how much: free!!!!!!!

age:  21+

directions from Adepticon:

1. Head west on Yorktown Mall Dr toward S Grace St
276 ft
2. Take the 1st right onto S Grace St
0.2 mi
3. Take the 1st right onto E 22nd St
0.7 mi
4. Turn left at S Meyers Rd
1.0 mi
5. Turn right at IL-38 E/E Roosevelt Rd
0.8 mi
6. Turn left at S Ardmore Ave
1.5 mi

Wednesday, March 30, 2011

[40K] BT/GK vs Chaos/'Crons

Week 2 of our team league with shared force org. After last week, when we really needed more bodies, I volunteered to bring some this time. I have a ton of models and my troops are at least sort of cheap. My partner's choices are pretty limited, and pretty expensive, too.

We faced off against the team that gave me the most concern- Chaos/Necrons. Between Oblits and teleporting, "We'll Be Back", monoliths and GINORMOUS template weapons, I was NERVOUS to face this army. We got Spearhead with pitched battle, and 3 objectives.

They had something like this:
3 Oblits
Raptor Squad
Nurgle Bike Squad (with Icon)
Demon Prince
Lash on someone (but I don't know who)
2 Monoliths
Res Orb (?) 
Warriors

We had something like this:
2 Small troops (1 Las, 1 ML)
1 Big troop (1 power weapon)
6 Termies, 2 CML with Tank Hunter
Vindicator
Grey Knight Land Raider
5 Grey Knight termies inside, Psycannons, Null Rod, Psychic Hood
1 Captain/Brother
1 Vindicaire Assasin

They roll first and keep. When we set up, I'm babysitting an objective, while creating fire lanes across our area as best able in the event that I get shot off the terrain.

A good idea of my guys' setup. Objective on the white piece.
My partner is bunkered up in the Land Raider for now. Pinata time will come later.

general idea of their setup. Bikes hiding behind Monolith for now.

The lonely assassin, waiting to shoot. 

Turn 1 boils down to : they move, we stay still as much as we can. They shoot at us (me, specifically) and move some of my guys off objectives and/or terrain. My partner's psychic hood defuses some psychic ability (thank you, Emperor's Psychic Badasses!). I was a little more bunched up than I probably should have been on the objective and Monolith template spam ate my squad up pretty quick.

My CMLs are on the other side of the boxcars and my CC squad is moving due to RZ. 


After we get shot at repeatedly by Monoliths and bikers, which thins my squads down even further, our Turn 2 makes liberal use of cover, blocking and lots of movement to better position our guys.


Fuzzy picture of me getting attacked by Bikes and the Demon Prince.
The demon Prince pulls my squad right off the objective through assault and kicks the bejeezus out of my doodz. BigSword (aka Darious) was left to face him all alone.

My partner, blocking the bikers from attacking me. Thanks! 


Turn 3 brings the Grey Knights out of the Land Raider to attack -well, whatever's handy. Which happens to be Oblits. THANK YOU, PARTNER. Oblits need to die in a hole- and man, GK SMOKED those guys. (On a plain, but they died and that's all I care about. THANK YOU!)

Somehow our opponents see them as a threat. 


Rain of fire (Monolith shots, Oblits, bikers, warriors double tapping with Gauss thingys) opens up on the Grey Knights, with the Bikers coming in to assault. Meanwhile, our concentrated fire plan against the Monoliths continues to do a whole lot of nothing. (we realize in Turn FOUR we should have been barraging the Warriors)

Turn four:

GreyKnights continue to get attacked. I don't have any idea why....

Yeah, Ok,  maybe I DO know why. They roll a LOT of dice.

After a round of combat- a LOT of guys (theirs and ours) are gone. 
Another round gone by. More bikers gone, but only 2 GK left.
We really should have shot at Warriors and not the Monoliths. We do a little moving to try to hold onto our objectives, or at least refuse assault.

Turn 5- The Raptors finally come in. They pile in right where the GK and Bikers are (homing in on an icon) and start kicking some ass. One of the last of the GK fall, but luckily for us, the Assassin has been waiting for something to do all game and the LC Raptor dies quickly.



 We would really love for the game to end; as we're at a draw. I roll, and fail yet again.

Turn 6, Those Raptors decide they want to get me off my objective- NOW.

I am Raptor dinner. 


One of the GK tries sitting on our opponent's objective, and it sort of works until he's destroyed by shooting from a Monolith (I think).  My last little squad from on top of the building starts doing a conga line over towards the objective, and actually makes it ONTO the terrain holding our dear marker. Unfortunately, my little Raptor Lunchmates will not die and there's fall-in on assault right next to the terrain and one of the Raptors is within 3 of the objective when I roll to end at the end of turn 6.


Quick recap: WOW, this was an AWESOME game. SO MUCH FUN! I'll get into detail in a moment- but I wanted to get it out that this was an absolute blast.

What I learned: I am getting better. (But not on my own. I am getting help.)  With one or two exceptions, I understood WHY we were making the choices we were making and have gained a HUGE grasp of cover and using firelines due to some incredible instruction through my partner being super patient with me.

What I need to improve on: Using the 2" allowed between guys for coherency to my advantage- ie: SPREAD OUT if I'm facing template weapons.

About my opponents: They are funny. They are smart. They are deceptive- with their "I can't roll for crap, I always lose" mantras, they could "seem" like easy pickings to other teams. I knew better- one of them is a fantastic skirmish-based game player and applies a lot of that theory to his 40K playing, and the other is far more analytical than he seems with his goofball personality. They were a serious challenge. I kept asking "are we about to die?" to my opponent- because I thought they had us dead to rights at least twice before the game was over.

The game was fun, challenging, and very tough. I loved it because I understood almost everything that was going on. I had a couple moments of serious confusion; but mostly based on not knowing the opponent's rules. I felt like I actually contributed some instead of just listening to directions- although the instructions sure did not hurt when I DID listen.

About my partner: For a silly list, that was awesome! I'm bringing feet again next time, right?

Sunday, March 27, 2011

[Weekly Whimsy] Sucker Punch

[Welcome to Weekly Whimsy! Changing it up a little this week and just rambling.]

Sweet dreams are made of these
Everybody's looking for something - Eurythmics, Sweet Dreams

---------------------------------------------------------------------

I saw SuckerPunch on Thursday at midnight with my family and a bunch of friends. I didn't write about it right away because I wanted to think it over, and consider my opinion more closely.

At first glance, the movie was a polished cherry of all the stuff I like: explosions, action, something to cheer for, and an iconic "hero". That first impression was gained from a 22 second trailer. It was only after I saw the movie in its entirety that I could gather anything like a considered perspective.

I am the kind of movie-goer that studios dream of; I like everything (at least at first). It's only after a lot of thought that I can come away from something and say, no that really was not good. But while I am IN the movie: I love it. 

While watching the movie, I saw myself being drawn into the emotional context of the plot: cheering for the girls as they go through all their tribulations in an effort to be freed from their prison. I felt myself believing it might be possible for them to achieve their goal, and feeling saddened when one of their own tripped them up. I felt the "sucker punch" of going through all that just to see the self-sacrifice at the end, and emboldened by the consequences of that action.


Then I got to thinking about it more, and examining not just how I liked it, but how it effected me.

As a gamer, and especially as a roleplayer, the movie struck very close to home. I had actually written (and scheduled) the post chronicling the WOD game on Thursday; so Eile's decision was fresh in my mind as I watched the movie. I walked out of SuckerPunch being very reminded of Eile's "last stand" very clearly, and at least one other person said something similar.

In life or in gaming, making those kinds of choices effects you in strange ways. If you chose to offer a sacrifice, a true piece of personal gifting, it can change you in ways you might never expect. If you do it for the wrong reasons, it can have incredibly negative results. Those results can be immediate, or long reaching.  If you make those choices because you believe it is expected of you, or because it's easier than fighting for something important, or because you just don't know what else to do, that choice can come back on you in unexpected and often painful ways. Having personally made choices that gave up essential parts of myself for reasons that weren't truly voluntary, I have seen the damage and fallout of recovering from bad sacrifices.

I've truly recovered from those choices, and now any sacrifices I make are completely thought out and understood; and completely of my own making rather than built out of false expectations or considerations that aren't: "is this worth it?".

I had made a very tough choice Wednesday, and by Thursday I was at peace with it, and watching the movie simply made the reasoning and considerations behind that choice all the stronger. When I was walking out of the movie early Friday morning,  I was reminded of the choices we make every day, and the ways we decide how to balance decisions against each other. Not every deliberation gets the weight, time and consideration that a true sacrifice does- but when you go to those lengths, you know it, and feel it.

Like a SuckerPunch.

Friday, March 25, 2011

[WOD] Final Session as Eile

 [this is a long one! bear with it, it's worth it.]

You're so mean, when you talk, about yourself you were wrong.
Change the voices, in your head, make them like you instead.
So complicated, look happy, you'll make it!
Filled with so much hatred, such a tired game.
It's enough! I've done all I can think of.
Chased down all my demons, I've seen you do the same. 

[snip]
The world stares while I swallow the fear
The only thing I should be drinking is an ice cold beer
So cool in lying and I tried tried
But we try too hard, it’s a waste of my time
Pink, F'N Perfect

------------------------------------------------------------------------
Terrance- Chamgeling
Waco- Changeling

TK-Geist
Lucky- Geist

Reese- Vampire

Ed- Werewolf
Raaf-Werewolf
Ginger- Werewolf
David-Werewolf
Victor-Werewolf

Terrance, Waco, TK, Lucky, Reese, Ed, Raaf, Ginger, David and Victor are all at the farmhouse with the doorway where Waco took Eile. Ed and Raaf recognize the area- they had a run in with a “leech” and The Rangers nearby quite some time ago. TK also recognizes it, as he had been told by the leech in question that he could stay there.

The area itself reeks (to those that can smell it) of death. While it's not recent, it is prevalent and saturating, almost drowning out all other considerations. While looking around, the group finds other hostilities laying about. There's some tense investigations as Terrance and the Omen pack feel sources of wrath; along with spirits, shards and rats. The Omen pack makes a quick attempt to destroy the slivers of shards, but the slivers retreat to the other side of the Gauntlet. Ed resolves to deal with the Beshilu after their trip across the Hedge, and moves on.

Waco leads the way through the doorway and the rest follow suit. The pack goes through a strange, disquieting transformation as they step through and are stretched like rubber bands, with the thorns tearing at their psyches. Their pack telepathy is removed, and the “presense” of each others' minds is painfully revoked as they step across. Their spiritual elements are also revoked- most notably, Ed's hammer.

Wednesday, March 23, 2011

[40K] BT/GK vs IG/DE

All right guys, my long winter's nap is  over! I have been down and out and I have a lot to catch up on. Hoping to get this on the board before Wednesday is over, and then get to work on my writeup for Friday. 

Week one of our team league  was actually pretty fun. My partner (who bless his heart is trying to blame his codex for any "gimping" we get rather than me) and I spent some time via email/FB planning ideas and whatnot, and we had something of a coherent idea for our game. (Rather than aimless meandering, which I do a lot)

We were paired against a pretty tough team- both players are very smart and well versed in their armies. They had lists something like this: 

IG-
2 Vendettas (4 las ea)
1 melta squad
two 30 man squads
1 Chimera
1 small squad on obj.

DE
2 venom
2 ravagers
2 raiders
assortment of dark lances, blasters, decimators 
(I know there was something else but I am blanking on what it might be)

My partner ran Grey Knights, with something like this:
assasin
Inquisitor in Terminator armor (Psycannon, null rod, teleport homer)
Henchmen squad w/MM, Plasma, Mystics, sages, etc...
Chimera
Grey Knight Squad w/ 2 Psycannon
DN (TLAC)... Rifleman class DN
a couple other goodies but again not sure what 


I had my Templars suited up like so:
5 man unit Las,
5 man unit missile

9 man power weapon, flamer
EC
Land Raider

5 man squad terminators, 2 CMLw/TH


We rolled for deployment and got spearhead, with capture & control mission. After looking at the terrain, my partner commented that this would probably be a draw. I shrugged, not ever having done spearhead before. 


Here's the right side with a LOT of flying crap.
My team didn't have access to a Whirlwind (really, I don't get that) so we had to do some real interesting target priority to blow up the mobile gun platforms. Our deployment sort of included our ideas on that. 

You can see MOST of our set up here- although this is a later pic and my Termies have died some =(

I deployed my 2 little units on top of  the objective in cover, with my Terminators in some cover in the ruin there, and my Land Raider (with the BIG CC squad) hid between two hills. The DN, Chimera, and small squad were all deployed with cover as well. 

This game was full of surprises for me- We built and used good cover- and it actually mattered...

We attempted to sieze, failed. 

and now onto the best synopsis I can make given my really bad memory and inability to keep track of ONE army, much less 4...(If I forgot something important or left out your favorite part, I apologize!)

Back at it again!

My computer's been repaired/regenerated and I'm back for all kinds of action. I'll be posting a batrep (with pictures) from my first game in team league later today, and on Friday, I'll have my writeup of my final session as Eile in my WOD game. I'm really debating what to do with Weekly Whimsy- I had a series going but I'm thinking of something else. We'll see!

Back later for 40K action....

Saturday, March 19, 2011

Computer Blues

At the moment, I have a virus =(

Updates/posting to come after repairs.