Half a month. A fortnight. 2 weeks. 14 days.
That's all it takes (sometimes) for something beautiful, expressive, touching and evocative to be born.
In my experience, the quickly born-but amazingly deep works, ideas, concepts and stories are the ones that you have no control over. They take off like a freight train and just keep going until they arrive at their destination- usually your brain all "explodey" with possibility and change.
Some of these monsters take longer and some are shorter. Some are characters, while others are settings, or scenes, or maybe even adventures for those at your maniacal mercy.
I love the fast and furious ideas-how burning they are while they work their way through your head, and how real they are when they are finally birthed.
I'm not ready to share mine - it's a brilliant and sexy concept, but I don't know how to use it yet.
What kind of speed freak ideas do you have that you're willing to share? Where did the idea start? How did you process it while it burned you up? What do you like the most about it?
Saturday, April 30, 2011
Wednesday, April 27, 2011
[40K] SW/SW vs BT/GK
We're almost done with our team league, and this game we played the Space Wolves +Chaos (counts as) Space Wolf guys (but he didn't use his pretty Chaos guys this time)
This team had been playing Terminators and Thunderwolves, but they made a change to their list, anticipating that they would play a different team. We also made a change- my partner didn't bring Terminators for the first time in 2 leagues!
We brought a TINY list as far as bodies go. Something like:
Brotherhood Champion
Xenos Inquisitor
Purifier Squad (2 Psycannon, 3 Halb)
Vindicaire Assassin
Rhino
Strike Squad (Psycannon)
Razorback (TLLC)
Dreadknight (Teleporter, H Incinirator)
Dreadnaught (Ass Cannon, TLAC, Psy)
and my list was even smaller. Really. Here's what I brought:
The other guys had 6 drop pods full of Long Fangs- some with melta and some with las. 4 Land Speeders, Missile launchers, all kinds of long range firepower. They had bodies all over the place, probably outnumbering us 2-1 if not more.
We got pitched battle, sieze ground- but if we had gotten Annihilation I probably would have asked for the one allowable re-roll. They just had that many bodies. My partner did not seem worried at all- but I didn't see a way to get through all their guys. [He showed me.]
We deployed in cover, with the Land Raiders lining up along side the objective, and my Terminators elevated in a ruin on the far left corner. The Dreadnaught and DreadKnight escorted our rides on the field. We shot at the Land Speeders and a small fire support squad, destroying 3 Speeders and killing a couple missile launcher guys.
Their turn 2 brought on 4 of the pods. The special psychic ability provided by the DN that kept them 12" away from our forces REALLY helped- but they still came in to assault us. One squad landed right behind my Terminators, and the other just outside our 12" bubble. Another came in more towards the middle of the field, trying to block us a lane to their objective and wanting to kill our Land Raiders. The last came in kind of on the side of our column of mech, hoping to dump fire along the side arcs.
Turn 3 my Terminators assaulted the Long Fangs that popped out of the pod and sent them running. The rest of the turn was spent shooting at any melta or las on the board and taking out heavy hitting targets.
Their pod full of melta failed to arrive, and the other scattered to the board edge, which resulted in us being able to place it. We put it so that the guys inside had at least 3 feet to move before they could get to any action, and the DreadKnight continued to destroy the troops set against him.
Turn 4 was a lot of harassing fire on both sides.if I remember right. I know their Melta drop pod failed to arrive. We sent a Rhino to the other side to get rid of the last of the melta.
Turn 5, The Rhino we sent over towards their side of the board got busted open and the guys inside came out to do some damage to the troops hidden in cover at the manufactoium type thing. They break the Wolf Squad right up and begin the slow escort off the board. I continued to provide fire support with my CML Termies and the Land Raiders. Their last drop pod fails to come on AGAIN. At this point, the other guys decide to concede, as they don't see any way to even get a draw.
What I learned: My guys make really good body guards, and maybe a mech heavy list isn't so bad, if it is done right. Cover matters and using my mech to defend something big and important CAN work if there's either enough of it or enough support.
What I need to work on: Thinking long term. My partner knew just by LOOKING at the board that the worst we could do was a draw. I had no concept of how he came to that conclusion.
About my opponents: Man, they were fun! One player is new to SpaceWolves, and the other was trying a non-Terminator list for the first time in a while. They tried something new, which was a challenge- and they were super good sports. They teased me a lot about being the best bodyguard in the league, which is honestly kind of true. I provide distraction so my partner can get things done.
It was a fun game and I am really looking forward to next week when I get to play my buddy who is also just getting back in after many years of being on the sidelines.
This team had been playing Terminators and Thunderwolves, but they made a change to their list, anticipating that they would play a different team. We also made a change- my partner didn't bring Terminators for the first time in 2 leagues!
We brought a TINY list as far as bodies go. Something like:
Brotherhood Champion
Xenos Inquisitor
Purifier Squad (2 Psycannon, 3 Halb)
Vindicaire Assassin
Rhino
Strike Squad (Psycannon)
Razorback (TLLC)
Dreadknight (Teleporter, H Incinirator)
Dreadnaught (Ass Cannon, TLAC, Psy)
and my list was even smaller. Really. Here's what I brought:
And 2 Land Raiders. That's it. |
The other guys had 6 drop pods full of Long Fangs- some with melta and some with las. 4 Land Speeders, Missile launchers, all kinds of long range firepower. They had bodies all over the place, probably outnumbering us 2-1 if not more.
We got pitched battle, sieze ground- but if we had gotten Annihilation I probably would have asked for the one allowable re-roll. They just had that many bodies. My partner did not seem worried at all- but I didn't see a way to get through all their guys. [He showed me.]
We deployed in cover, with the Land Raiders lining up along side the objective, and my Terminators elevated in a ruin on the far left corner. The Dreadnaught and DreadKnight escorted our rides on the field. We shot at the Land Speeders and a small fire support squad, destroying 3 Speeders and killing a couple missile launcher guys.
Their turn 2 brought on 4 of the pods. The special psychic ability provided by the DN that kept them 12" away from our forces REALLY helped- but they still came in to assault us. One squad landed right behind my Terminators, and the other just outside our 12" bubble. Another came in more towards the middle of the field, trying to block us a lane to their objective and wanting to kill our Land Raiders. The last came in kind of on the side of our column of mech, hoping to dump fire along the side arcs.
Purifiers on the objective, DreadKnight killing guys in front and on the side. Land Raiders distracting. |
Their pod full of melta failed to arrive, and the other scattered to the board edge, which resulted in us being able to place it. We put it so that the guys inside had at least 3 feet to move before they could get to any action, and the DreadKnight continued to destroy the troops set against him.
Turn 4 was a lot of harassing fire on both sides.if I remember right. I know their Melta drop pod failed to arrive. We sent a Rhino to the other side to get rid of the last of the melta.
Turn 5, The Rhino we sent over towards their side of the board got busted open and the guys inside came out to do some damage to the troops hidden in cover at the manufactoium type thing. They break the Wolf Squad right up and begin the slow escort off the board. I continued to provide fire support with my CML Termies and the Land Raiders. Their last drop pod fails to come on AGAIN. At this point, the other guys decide to concede, as they don't see any way to even get a draw.
What I learned: My guys make really good body guards, and maybe a mech heavy list isn't so bad, if it is done right. Cover matters and using my mech to defend something big and important CAN work if there's either enough of it or enough support.
What I need to work on: Thinking long term. My partner knew just by LOOKING at the board that the worst we could do was a draw. I had no concept of how he came to that conclusion.
About my opponents: Man, they were fun! One player is new to SpaceWolves, and the other was trying a non-Terminator list for the first time in a while. They tried something new, which was a challenge- and they were super good sports. They teased me a lot about being the best bodyguard in the league, which is honestly kind of true. I provide distraction so my partner can get things done.
It was a fun game and I am really looking forward to next week when I get to play my buddy who is also just getting back in after many years of being on the sidelines.
Labels:
40K,
battle report,
Black Templars,
Grey Knights,
Space Wolves
Friday, April 22, 2011
[RPG] A Hat Tip To OSR
I've mentioned it here more than a few times that I don't play D&D.
I really never did. I don't have any early years Moldavy/Holmes/Red Box nostalgia, nor any Temple, Mountain, or Lair adventure stories. Really- I don't.
I did give it a try once when I was about 19. I was young, in college, recently married, and playing with some very good friends. I can say I honestly tried it. I think it was AD&D, but I honestly don't know. TheDude might.
I know I got frustrated by a lot of the inherent design- how random generation made the possibilities for character ideas much more restricted. I didn't like how limiting it seemed to me, after playing points-buy games. I found class constraints infuriating, and the lack of rationale for the rules more than slightly annoying. I wanted to know "why" a lot. "It just IS that way" became my GM's mantra, which was a drain to him, I'm sure.
THAC0 was my number one enemy and I railed on it incessantly. It just seemed DUMB to me that the more armor you had, the harder you were to be hit. Understandably, every rule system needs a baseline on how to attack, and this was the standard for years. I comprehend the concept intellectually- but in common sense terms, it was the dumbest thing I'd heard in a long time. My GM started calling it something else, just to get me to be quiet.
The campaign had a pretty serious storyline, but a lot of laughs were had. "I got better" was a pretty major one-liner that's still used by those of us that were in the game. (I can't remember who said it first, though.) Going into a bar became the code for going to the next town. I drove the rogue insane and I think I captured some bad guys.
I don't remember the game because of the system. I remember it because of the people and the time in my life. I remember being young and having fun with my pals despite all the problems I found with the system.
Whether I like the system or am part of the OSR movement is not the point- the point is that there are literally hundreds of bloggers out there, producing insanely crazy-good materials for a system that THEY love.
They're talking about and finding new things to do with their system of choice, and engaging others while they're at it. Despite some minor quibbles on language and reason, the entire "Old School Is Cool Again" mentality is a good thing for the community.
Even WITH disagreements and face-offs and general frustrations, these guys (for the very most part- I've seen one or two lady OSR bloggers) are helping the roleplaying/gaming community simply by having discussions. The passion and intensity behind their work is unreal and definitely a bonus for everyone involved.
I don't hold any grudges or unpleasantness about the OSR stuff, despite being a "new school" player, for the most part. Why would I? The OSR guys know their stuff, they like to talk about it, and in general, help grow a cottage industry when no one else is doing it. Besides, these guys are pretty nice overall. One of the VERY nicest people I have met in my life happens to game at my store, and writes a pretty darn good blog.
In fact, his blog was part of my inspiration when I was contemplating starting a gaming blog. The only real issue I had was that I knew I'd never be as good. I'm simply not as talented a writer, nor as creative a mind- but he got me thinking that maybe MY voice might be of interest to others. Thanks, Jeff.
Being passionate about what you do, and getting others to join in - whether to agree or find fault- is something we as gamers could do more; and benefit greatly.
So, to all you THAC0 nuts out there, thanks for making the community so much fun. I'm glad I'm benefitting and watch some of you in serious awe.
But I'm keeping my new-fangled wuji games, thank you very much. =)
I really never did. I don't have any early years Moldavy/Holmes/Red Box nostalgia, nor any Temple, Mountain, or Lair adventure stories. Really- I don't.
I did give it a try once when I was about 19. I was young, in college, recently married, and playing with some very good friends. I can say I honestly tried it. I think it was AD&D, but I honestly don't know. TheDude might.
I know I got frustrated by a lot of the inherent design- how random generation made the possibilities for character ideas much more restricted. I didn't like how limiting it seemed to me, after playing points-buy games. I found class constraints infuriating, and the lack of rationale for the rules more than slightly annoying. I wanted to know "why" a lot. "It just IS that way" became my GM's mantra, which was a drain to him, I'm sure.
THAC0 was my number one enemy and I railed on it incessantly. It just seemed DUMB to me that the more armor you had, the harder you were to be hit. Understandably, every rule system needs a baseline on how to attack, and this was the standard for years. I comprehend the concept intellectually- but in common sense terms, it was the dumbest thing I'd heard in a long time. My GM started calling it something else, just to get me to be quiet.
The campaign had a pretty serious storyline, but a lot of laughs were had. "I got better" was a pretty major one-liner that's still used by those of us that were in the game. (I can't remember who said it first, though.) Going into a bar became the code for going to the next town. I drove the rogue insane and I think I captured some bad guys.
I don't remember the game because of the system. I remember it because of the people and the time in my life. I remember being young and having fun with my pals despite all the problems I found with the system.
Whether I like the system or am part of the OSR movement is not the point- the point is that there are literally hundreds of bloggers out there, producing insanely crazy-good materials for a system that THEY love.
They're talking about and finding new things to do with their system of choice, and engaging others while they're at it. Despite some minor quibbles on language and reason, the entire "Old School Is Cool Again" mentality is a good thing for the community.
Even WITH disagreements and face-offs and general frustrations, these guys (for the very most part- I've seen one or two lady OSR bloggers) are helping the roleplaying/gaming community simply by having discussions. The passion and intensity behind their work is unreal and definitely a bonus for everyone involved.
I don't hold any grudges or unpleasantness about the OSR stuff, despite being a "new school" player, for the most part. Why would I? The OSR guys know their stuff, they like to talk about it, and in general, help grow a cottage industry when no one else is doing it. Besides, these guys are pretty nice overall. One of the VERY nicest people I have met in my life happens to game at my store, and writes a pretty darn good blog.
In fact, his blog was part of my inspiration when I was contemplating starting a gaming blog. The only real issue I had was that I knew I'd never be as good. I'm simply not as talented a writer, nor as creative a mind- but he got me thinking that maybe MY voice might be of interest to others. Thanks, Jeff.
Being passionate about what you do, and getting others to join in - whether to agree or find fault- is something we as gamers could do more; and benefit greatly.
So, to all you THAC0 nuts out there, thanks for making the community so much fun. I'm glad I'm benefitting and watch some of you in serious awe.
But I'm keeping my new-fangled wuji games, thank you very much. =)
Wednesday, April 20, 2011
[40K] IG/BA vs BT/GK
This week's league game was against the team I forgot about- IG &BA. The team is composed of the youngest players in the league, something I really didn't notice until the LO pointed it out.
I was worried about a lot of shooting, and for good reason. We lost, even playing pretty aggressively. My partner summed it up pretty accurately- it was frustrating. Rather than just my snapshot, let's see how it went.
[I absolutely failed to get any sort of idea of their army list. I'm guessing here-
1 Chimera,
1 artillery tank thing
1 Predator (?) with TLLC
1 Vendetta
Dev squad with 4 plasma cannons
Mephiston
IC of unknown stripe (bronze with wings) and jumper crew
IG squad with Demo and melta inside small tank
Drop Pod
Furioso Dreadnaught]
We brought something kinda like: ( I can't completely remember. We made a last minute change from our pre-determined list that might not have been so wise)
EC (Accept any challenge)
5 Terminators w 2 CML and tank hunter
Crusader Squad (9)w LRC (dozer blade on the LRC)
Crusader Squad (5)
Razorback w/ TLLC
Grand Master
Purifier Squad in Rhino
Terminator Squad of GK doom
Librarian
We had Spearhead with Seize Ground, 4 objectives. We finally got first turn and they declined to attempt to seize. (One of my opponents said that in objective games, it's better to go second. I have never found this to be true, but I really don't have a lot of experience.) We deployed across our deployment zone something like this:
Then we use a psychic scout move thing to advance a couple units some more. They put everything in reserves. On our turn,we move some more and then sit tight since there is nothing to shoot at. They can't come in, so turn 2 comes around very quickly.
We mostly sit tight again, waiting for something to do. Of course we move towards objectives, acting in a fairly aggressive fashion since there's really not a reason not to. The drop pod comes in behind my LRC, and out comes Furioso.
The rest of their units fail to come in on turn 2, so it's turn 3. We shoot at Furioso and the pod, do a little more scooting and getting onto objectives, but wait it out again. On turn 3, they STILL don't come in except for the artillery thing whose name I don't know. Of course, I shoot at it with my LRC.
Turn 4. Finally things to shoot at and things to do. He brings in his Purifiers on a Rhino, as well as move through cover to get better shots and get on objectives. We shoot a lot- and get shot in return. My Termies go down pretty fast despite being in area cover. This was a big victory for them as the CML are a big part of our army. Then the IG blob comes in and takes out a ton of the GK termies. The tide is starting to change...
I missed almost the entirety of turn 5 due to being at the counter with a regular customer. Luckily, I have a great partner that I trust to kill heretics and mutants with much more effectiveness than I can. I came back and I was still alive- which was good news in my book, since his crew was kinda shaky.
Turn 6. My troops from inside the LRC are contesting an objective, but there's a vehicle on it so of course, we assault it to actually HOLD it. His last couple GK Termies are in HtH with Mephiston (uh-oh). I destroy the vehicle and bunker up on the objective, and then his GK are down to one.
Turn 7- The last of my guys were in assault combat with Mephiston due to his jump move, and well- we got eaten for breakfast. We held on as long as we could, because my LRC was pushing towards the objective- but the IG guys immobilized it and this game was a wrap with them winning 2-0.
What I learned: It wasn't anything I did- I learned something really awesome by watching. My partner's use of cover to keep his guys within 50% or more of cover was amazing. He moved carefully and stretched his Terminators to the absolute maximum of the 2" coherency to get guys in a "conga line" across area terrain to area terrain and still stay "in cover"-it was masterful. In addition, his REMOVAL of GK was brilliant- he was careful to keep 50% or more of the unit in cover at all times- so when he had to take guys off the field, he always took guys that didn't hurt his cover ratio. I would never in a million years think of something like that if I had not seen him do it.
What I need to work on: With both my partner and I fielding small, expensive armies, I need to use everything I have to my advantage and not take silly stuff. A lasgun might not be the best choice against some of our opponents to come.
About my opponents: I honestly don't mind losing to younger players- as I've said before, my son smokes me pretty often when I (rarely) play Warmachine. They were very pessimistic the first 3 turns- but when the guns started blazing, they got really into it. I enjoy the enthusiasm- they had fun. Their army was pretty tight, and set for Termies- which did not help us a lot. Despite some communication gaps between them, they did well and played a tough game.
I am looking at making a big change to my army... but I haven't decided yet. We'll see what my partner says and go from there...
I was worried about a lot of shooting, and for good reason. We lost, even playing pretty aggressively. My partner summed it up pretty accurately- it was frustrating. Rather than just my snapshot, let's see how it went.
[I absolutely failed to get any sort of idea of their army list. I'm guessing here-
1 Chimera,
1 artillery tank thing
1 Predator (?) with TLLC
1 Vendetta
Dev squad with 4 plasma cannons
Mephiston
IC of unknown stripe (bronze with wings) and jumper crew
IG squad with Demo and melta inside small tank
Drop Pod
Furioso Dreadnaught]
We brought something kinda like: ( I can't completely remember. We made a last minute change from our pre-determined list that might not have been so wise)
EC (Accept any challenge)
5 Terminators w 2 CML and tank hunter
Crusader Squad (9)w LRC (dozer blade on the LRC)
Crusader Squad (5)
Razorback w/ TLLC
Grand Master
Purifier Squad in Rhino
Terminator Squad of GK doom
Librarian
We had Spearhead with Seize Ground, 4 objectives. We finally got first turn and they declined to attempt to seize. (One of my opponents said that in objective games, it's better to go second. I have never found this to be true, but I really don't have a lot of experience.) We deployed across our deployment zone something like this:
Then we use a psychic scout move thing to advance a couple units some more. They put everything in reserves. On our turn,we move some more and then sit tight since there is nothing to shoot at. They can't come in, so turn 2 comes around very quickly.
We mostly sit tight again, waiting for something to do. Of course we move towards objectives, acting in a fairly aggressive fashion since there's really not a reason not to. The drop pod comes in behind my LRC, and out comes Furioso.
The rest of their units fail to come in on turn 2, so it's turn 3. We shoot at Furioso and the pod, do a little more scooting and getting onto objectives, but wait it out again. On turn 3, they STILL don't come in except for the artillery thing whose name I don't know. Of course, I shoot at it with my LRC.
Turn 4. Finally things to shoot at and things to do. He brings in his Purifiers on a Rhino, as well as move through cover to get better shots and get on objectives. We shoot a lot- and get shot in return. My Termies go down pretty fast despite being in area cover. This was a big victory for them as the CML are a big part of our army. Then the IG blob comes in and takes out a ton of the GK termies. The tide is starting to change...
I missed almost the entirety of turn 5 due to being at the counter with a regular customer. Luckily, I have a great partner that I trust to kill heretics and mutants with much more effectiveness than I can. I came back and I was still alive- which was good news in my book, since his crew was kinda shaky.
Turn 6. My troops from inside the LRC are contesting an objective, but there's a vehicle on it so of course, we assault it to actually HOLD it. His last couple GK Termies are in HtH with Mephiston (uh-oh). I destroy the vehicle and bunker up on the objective, and then his GK are down to one.
After Mephiston wins in HtH with a Grey Knight terminator. |
Turn 7- The last of my guys were in assault combat with Mephiston due to his jump move, and well- we got eaten for breakfast. We held on as long as we could, because my LRC was pushing towards the objective- but the IG guys immobilized it and this game was a wrap with them winning 2-0.
What I learned: It wasn't anything I did- I learned something really awesome by watching. My partner's use of cover to keep his guys within 50% or more of cover was amazing. He moved carefully and stretched his Terminators to the absolute maximum of the 2" coherency to get guys in a "conga line" across area terrain to area terrain and still stay "in cover"-it was masterful. In addition, his REMOVAL of GK was brilliant- he was careful to keep 50% or more of the unit in cover at all times- so when he had to take guys off the field, he always took guys that didn't hurt his cover ratio. I would never in a million years think of something like that if I had not seen him do it.
What I need to work on: With both my partner and I fielding small, expensive armies, I need to use everything I have to my advantage and not take silly stuff. A lasgun might not be the best choice against some of our opponents to come.
About my opponents: I honestly don't mind losing to younger players- as I've said before, my son smokes me pretty often when I (rarely) play Warmachine. They were very pessimistic the first 3 turns- but when the guns started blazing, they got really into it. I enjoy the enthusiasm- they had fun. Their army was pretty tight, and set for Termies- which did not help us a lot. Despite some communication gaps between them, they did well and played a tough game.
I am looking at making a big change to my army... but I haven't decided yet. We'll see what my partner says and go from there...
Labels:
40K,
batreps,
Black Templars,
Blood Angels,
Grey Knights,
Imperial Guard
Saturday, April 16, 2011
[RPG] Self-Expression
Sorry I'm late- yesterday was TheDude's birthday and I spent the day spoiling him rotten.
-------------------------------------------------------------
For me, self-expression is the ultimate reason I play RPG’s. The free-flowing stream of ideas, concepts, and strategies really get my creative juices flowing. I love that the potential for drama, hubris, loyalty and humor are exponential. Working in tandem with other like-minded geeks to cause imaginary lives, choices, consequences and resolutions is only part of the joy for me. It’s the spark of myself that gets pushed, imbued, and transformed into those conceptualized worlds, combined with my special brand of expression that lights me right up.
Everyone has their own special “brand” of expression. Several of my friends are artists, and their character s do not come to life until they’ve made a sketch or drawing. Some paint miniatures to convey their creative spark, while others are truly gifted actors and simply “living” as their characters in game is their mien. I’ve got a friend who draws maps, and has for a long time; well before geomorphing was cool.
The cool thing is that self expression is so personal. Each and every one of us that plays or runs games has a different way of bringing our creativity, ingenuity and representation into our game worlds and characters. I truly admire my friends and their talents and ways of bringing their ideas across. I adore checking out the drawings, the miniatures, the maps and watching those immersive players. It’s a fun kick to see what others use; their enjoyment is pleasure for me.
My personal expression is through words. I love playing with them, their meanings, their syntax, and their variations. I truly enjoy finding new ways to say something and love searching the depths of nuance and inference.
I’ve discovered that I am a much better writer than a roleplayer, in comparison. I contrast my sessions as Eile to my write-ups or my Hedge Tales and see a drastic and dynamic difference between them. I’ve accepted the chasm, but I strive to utilize language more effectively while playing so that I can grow and improve in game.
Language is my source and field of expression in life as well. If you don’t believe that “Loquacious” fits me, you have not spent a lot of time around me. I love to talk. I like to talk to dang near anyone. I enjoy the art of conversation, learning about people, and sharing myself with them. I adore a good jaw, and have been known to sit down just to explore words with someone.
There are plenty of times when words are my shield. There are also numerous times when words are my foundry, forging my emotions as I work through my vocabulary. I have found more than once that I’m not exactly sure how something makes me feel; but through talking and expressing myself in language, I find names for whatever’s on my mind.
Taking that away from me limits my self-expression, and generally frustrates me. While I know I talk a lot, and often don’t say things directly, that’s who I am. If you don’t like it, or want to curtail it in some way, it’s probably going to cause some sort of issue.
I don’t infringe on others’ expression, and I can’t say that having mine refrained is something I relish. I mean, self-expression is the ultimate reason I play RPG’s, and it’s a core component of my personality.
I'd love to hear about yours, and how you find your true self in the game.
-------------------------------------------------------------
For me, self-expression is the ultimate reason I play RPG’s. The free-flowing stream of ideas, concepts, and strategies really get my creative juices flowing. I love that the potential for drama, hubris, loyalty and humor are exponential. Working in tandem with other like-minded geeks to cause imaginary lives, choices, consequences and resolutions is only part of the joy for me. It’s the spark of myself that gets pushed, imbued, and transformed into those conceptualized worlds, combined with my special brand of expression that lights me right up.
Everyone has their own special “brand” of expression. Several of my friends are artists, and their character s do not come to life until they’ve made a sketch or drawing. Some paint miniatures to convey their creative spark, while others are truly gifted actors and simply “living” as their characters in game is their mien. I’ve got a friend who draws maps, and has for a long time; well before geomorphing was cool.
The cool thing is that self expression is so personal. Each and every one of us that plays or runs games has a different way of bringing our creativity, ingenuity and representation into our game worlds and characters. I truly admire my friends and their talents and ways of bringing their ideas across. I adore checking out the drawings, the miniatures, the maps and watching those immersive players. It’s a fun kick to see what others use; their enjoyment is pleasure for me.
My personal expression is through words. I love playing with them, their meanings, their syntax, and their variations. I truly enjoy finding new ways to say something and love searching the depths of nuance and inference.
I’ve discovered that I am a much better writer than a roleplayer, in comparison. I contrast my sessions as Eile to my write-ups or my Hedge Tales and see a drastic and dynamic difference between them. I’ve accepted the chasm, but I strive to utilize language more effectively while playing so that I can grow and improve in game.
Language is my source and field of expression in life as well. If you don’t believe that “Loquacious” fits me, you have not spent a lot of time around me. I love to talk. I like to talk to dang near anyone. I enjoy the art of conversation, learning about people, and sharing myself with them. I adore a good jaw, and have been known to sit down just to explore words with someone.
There are plenty of times when words are my shield. There are also numerous times when words are my foundry, forging my emotions as I work through my vocabulary. I have found more than once that I’m not exactly sure how something makes me feel; but through talking and expressing myself in language, I find names for whatever’s on my mind.
Taking that away from me limits my self-expression, and generally frustrates me. While I know I talk a lot, and often don’t say things directly, that’s who I am. If you don’t like it, or want to curtail it in some way, it’s probably going to cause some sort of issue.
I don’t infringe on others’ expression, and I can’t say that having mine refrained is something I relish. I mean, self-expression is the ultimate reason I play RPG’s, and it’s a core component of my personality.
I'd love to hear about yours, and how you find your true self in the game.
Wednesday, April 13, 2011
[40K] IG/Eldar vs GK/BT (with a question)
My camera is MIA! No pictures! Suckage.
My partner and I played against our local Bat-rep extraordinaire dude and his partner, the Jet-Bike Eldar of DOOM. (Seriously) The IG guy who writes glorious reports has decided to take a break from writing (apparently it took him scads of work) and so we were going to be left with my and my notoriously less-than-stellar reporting abilities. AND, of course, my camera goes missing. GAH.
So we faced an army composed of something like:
Seer Council on Jetbikes
Autarch on Jetbike
3 Squads of Jetbike Guardians w/ 2 Shuriken Cannon/squad
2 of the Hellhound variants with the Multi Meltas, forget the name…
3 Leman Russ Demolishers with LC and Plasma Sponsons
and we brought something like:
EC, AAC
Terminator Squad w/ 2 CML and Tank Hunter
Large squad of CCW/Pistol Marines
2 Line Squads, 1 ML, 1 Las Cannon
Vindicator
Librarian
10 man Terminator squad w/ 2 Psycannon, Banner
DN w/ 2 TLAC and Psybolt ammo
Dreadknight w/ Teleporter and Heavy Inferno
We got Spearhead with Annihilation - and they got first turn.
Knowing this was KP was sort of a kick in the teeth for me.I brought extra feet because so many of our battles have been close due to not enough troops, and now I have a LOT for them to shoot at. Can't win 'em all, right?
I'm skipping ahead to my usual wrap up chatter here, for reasons explained shortly.
What I learned: Having dedicated fire squads actually can and does work. Also, hiding Termies is MUCH better than leaving them in the open.
What I need to work on: I'm addressing that later on in this post.
About my opponents: One of them has smoked me right off the board before. The other has consistently been at the top of the league for months. I was not super confident, especially when they had so much mech and I had a ton load of dudes. However, they are fun players and I enjoyed seeing certain parts of the game in action,
My partner did a pretty effective write up here . Rather than repeat his efforts, I'm going to cover an issue that came up in the game a lot.
I do not understand how damaging vehicles works. Every time I think I have a handle on it, I am wrong. Something about the strength and armor and facing just confuses the crap outta me. Help a girl out, will ya?
My partner and I played against our local Bat-rep extraordinaire dude and his partner, the Jet-Bike Eldar of DOOM. (Seriously) The IG guy who writes glorious reports has decided to take a break from writing (apparently it took him scads of work) and so we were going to be left with my and my notoriously less-than-stellar reporting abilities. AND, of course, my camera goes missing. GAH.
So we faced an army composed of something like:
Seer Council on Jetbikes
Autarch on Jetbike
3 Squads of Jetbike Guardians w/ 2 Shuriken Cannon/squad
2 of the Hellhound variants with the Multi Meltas, forget the name…
3 Leman Russ Demolishers with LC and Plasma Sponsons
and we brought something like:
EC, AAC
Terminator Squad w/ 2 CML and Tank Hunter
Large squad of CCW/Pistol Marines
2 Line Squads, 1 ML, 1 Las Cannon
Vindicator
Librarian
10 man Terminator squad w/ 2 Psycannon, Banner
DN w/ 2 TLAC and Psybolt ammo
Dreadknight w/ Teleporter and Heavy Inferno
We got Spearhead with Annihilation - and they got first turn.
Knowing this was KP was sort of a kick in the teeth for me.I brought extra feet because so many of our battles have been close due to not enough troops, and now I have a LOT for them to shoot at. Can't win 'em all, right?
I'm skipping ahead to my usual wrap up chatter here, for reasons explained shortly.
What I learned: Having dedicated fire squads actually can and does work. Also, hiding Termies is MUCH better than leaving them in the open.
What I need to work on: I'm addressing that later on in this post.
About my opponents: One of them has smoked me right off the board before. The other has consistently been at the top of the league for months. I was not super confident, especially when they had so much mech and I had a ton load of dudes. However, they are fun players and I enjoyed seeing certain parts of the game in action,
My partner did a pretty effective write up here . Rather than repeat his efforts, I'm going to cover an issue that came up in the game a lot.
I do not understand how damaging vehicles works. Every time I think I have a handle on it, I am wrong. Something about the strength and armor and facing just confuses the crap outta me. Help a girl out, will ya?
Labels:
40K,
batreps,
Black Templars,
Eldar,
Grey Knights,
Imperial Guard
Sunday, April 10, 2011
[Weekly Whimsy] Whammy
edit/update: WOW!!!!! What a Whammy for ME! Ron over at FTW announced a some-what comeback....
[Welcome to Weekly Whimsy! Why write when words have withdrawn...]
“Remember when it used to go like this…” Lauryn Hill, That Thing
Today is a day of strange liberation.
It’s certainly got a sense of melancholy and some serious nostalgia, but it’s very freeing too. Why?
I’ve decided not to write any more Weekly Whimsy posts.
I looked at my posting history, and I have 24 of those babies put out there for your viewing pleasure. I loved writing each and every one. I loved coming up with the cool themes, the great alliterations, the ingenious ways to touch on a variety of topics most gamer dudes would never encounter or examine seriously. I loved crafting those compositions, finding the appropriate pictures and touching those of you that read in some way.
I don’t like being tied to it. I don’t like the forced and less-than natural feeling some of the posts had (to me). I don’t like how many Sunday mornings I got up early to write rather than hanging out with TheDude. Some weeks I was ahead of the game and had my stuff done before I went to bed Saturday, but most of the time I was winging it early in the am.
Don’t despair… I’m not giving up the writing overall- it just won’t be scheduled for every Sunday anymore. I’ll post whatever, whenever; truly the essence of whimsy. You can’t put a timeframe on inspiration, and so I won’t. I’ll just write when the mood strikes me and you can enjoy it when it comes.
I love writing, and I plan to continue bringing great content. I just need to do it on my own schedule, so that I can enjoy my husband, my kids, my dog, my store, my community, my gaming and my friends in a way that works for me.
Be Well,
‘Lo
Labels:
announcements,
blogging,
community,
weekly whimsy,
writing
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