Sunday, November 23, 2008
Appendices/References
1. http://www.afa08.com/
2. http://www.visitsingapore.com/publish/stbportal/en/home/apps/event_detail.html?pageName=EventDetail&buttom=detail&eid=8931&eventType=2
3. http://www.youth.sg/content/view/5960/28/
4. Brochures, catalogues, etc. (handed in separately in an envelope)
Pictures~

Gundam Exia from the anime series "Gundam 00"
in front of Bandai's raw space booth.
A cosplayer walking in the midst of the crowd.
She let me take a picture but a lot of people gathered after she allowed
and I was swarmed by them. End up can only take a random picture.
The stage showing a preview of Tamagotchi's anime
that is about to be released.
This is also the stage used for the concerts of May'n and
Mr. Ichiru Mizuki as well as for the Cosplay Challenge.A gigantic empty space in the middle of no where.
Sigh... wasted.
One of the artist's demonstration.
One group of Japanese who were here for B2B purposes.
They somehow knew I was taking them, thus managing to dodge
my camera before I could take them clearly.
The seminar... How boring~
Code Geass - Lelouch of the Rebellion (above)
&
D.Gray Man (right)

This is the Grafitti wall for people to "doodle" on. During Cosfest' 08 at Downtown East, there was a same thing. I saw a very nice one while I was there. Nice right?!

The Programmes available for both days are on the Programme Board that can be seen just outside the entrance/exit. It is also available through the brochure.
Saturday, November 22, 2008
Introduction

Objectives
This field trip assignment's main objective is to evaluate the effective use of the event's marketing mix, how it contributes to tourism as well as the economic values that it brings in to the country organising the event.
Introduction
Anime Festival Asia 2008 (AFA'08) will showcase a wide array of Japanese Pop Culture related content, spanning over 5,000 sqm of space with 6 experience zones: Akiba Town, Anime Live, Anime Blockbusters, Industry, Mangaka and Planet Mech, where visitors will gain access to exclusive content, merchandise and live acts straight from Japan.
The festival targets children, youth, adults and industry visitors both locally and from around the region – with an expected turnout in excess of 80,000 visitors.
The festival, made possible with support from the Embassy of Japan and the Japan Foundation, will be attended by directors, producers, manga artists and creative individuals from Japan’s entertainment industries.
This festival is also a pre-event introduction for the Japan Creative Centre that is scheduled to open next year in Singapore. The Japan Creative Centre’s primary objective is to be a platform for showcasing Japanese-related content and culture in Singapore.
AFA08 will also provide an opportunity for international businesses and anime--related companies and organizations to network and participate in the fair. As interest in the Japanese anime industry increases throughout the world, this trade fair provides businesses and companies in South East Asia an opportunity to preview the latest anime content from Japan.
Richard Tan, Executive Director of I-Promo Events & Marketing and Festival Director of AFA08, said that Japanese Popular Culture in South East Asia currently undergoing tremendous growth in popularity. Thus, there is a need for a global platform like Anime Festival Asia to showcase Anime related content in this region, much like the ‘Tokyo Anime Fair' in Japan, and the ‘Anime Expo’ in the US. It will showcase exclusive footage, artifacts and creative scene materials such as storyboards, character and prop designs at ‘Anime Blockbusters” where fans can go ‘behind the scenes’. The festival also have an ‘Industry’ zone to provide youths who are considering a career in the anime industry a chance to find out more about their opportunities, and there will be a business track for companies in the industry to learn more about content development and distribution.
Marketing Mix
The first "P" of the marketing mix that was used by the event is Product. There are three main product categories; Core product, Augmented product, and Tangible product.
Core product refers to what the customers are actually paying for. It usually refers to the atmosphere, experiences that the product provides them with, something which is mostly intangible. In the case of AFA'08, it is the experience that the exhibition brings about.
Tangible product refers to the things that the customers are able to sense with their five senses.
For AFA'08, the tangible products would be the cosplay mania challenge, the concert by the popular Japanese celebrities, the grafitti wall, etc.
They have placed their exhibits based on their categories, which makes it easier for the visitors to find their way to their desired place to be. However, this may mean that the exhibitors will be competing against each other if their products are similar, which may not be beneficial to the exhibitors. One possible way to resolve this would be to scatter the exhibitors selling merchandise across the whole exhibition floor, locating them near exhibits and displays which have similar or the same products would be beneficial to them as the visitors may have the intention to buy the related merchandise after looking at the exhibits and displays.
The third "P" is Partnerships. I-Promo Events & Marketing is in partnership with Dentsu Singapore, which is a wholly owned subsidiary of Japan's Dentsu Inc. Dentsu Singapore is a ad agency/ communications group which focuses on branding and networking. Dentsu helps to market the event for I-Promo by using its wide asia network since this event targets mainly Asia. This method proved to be effective. While promoting the event, they will also showcase their latest initiatives from their global animation business.
The fourth "P" is Promotion. It includes advertising, PR and sales promotions, etc. As with Partnerships, Dentsu Singapore helps with the public relations as well as the networking with various companies using its list of connections. Advertising is also done with the media, e.g. Straits Times, Animax (Starhub CableTV), 8 Days magazine, Uniquely Singapore website, and many more. It managed to reach out to many people and I believe that they will exceed their expected turnout.
The fifth "P" is Packaging & Distribution. The event itself has two mini concert by two of Japan's most popular singers of anime theme songs, May'n and Mr. Ichiru Mizuki. The premium/VIP passes that allow buyers to have VIP seats near the stage also includes entry for the event for both days. The passes also allows the VIP guests to have an autograph & handshake session up close with the singers. H.I.S International Travel and Manga KISSa comic cafe in Singapore are the intermediaries that sell the VIP passes to locals. This method is effective as there are limited number of passes available to the mass and these two intermediaries are there to help facilitate smooth arrangement and sale of tickets.
The sixth "P" is People. This event encompasses a lot of interaction between the visitors, exhibitors, and the cosplayers. This is because their interests are all the same, animation. Thus, the marketing mix for people is rather effective.
The seventh "P" is Programming. The programming for this event is quite ineffective. Most people find the programmes provided by the event boring as it did not attract them at all. There are various reasons to it. One is the power rangers debut, which caters to children more than youths. Most of the visitors were youths or young adults, who have already lost most of their interest in power rangers. The seminars were mainly catered to the industry people, which most people were not interested since they have no interest in joining the anime industry. The workshops were also mainly for children below 14. Therefore, the programmes did not attract their mass. One way to improve the situation is to do a more thorough marketing research to find out which of their target audience would have the most turnout, and target them instead.
The final "P" is Price. There were various "price tags" for the event and its programmes itself. The ticket prices were S$5 for 1-day pass or S$8 for two-day pass. The price of the products were also slightly cheaper than those available outside so as to get people to buy them. The main sponsor for the event was Bandai, Japan's leading toy manufacturer. Bandai, being a well-known company, would sponsor the event with quite a large amount of money as this would make their branding known to even more people, representing the success of their products. However, I believe that the price for the tickets were not worth it. As mentioned earlier, the programmes for the event were not attractive to most people, and so were the products offered. When I approached some of the youths and asked if the event was worth paying S$5, majority claimed that it was not worth it. Most of the reasons claimed that the programmes and exhibits were lame and childish. Thus, pricing is not effective in comparison with the programmes and products offered.
Tourism Roles/ Economic Value
The tourism role of the event is to bring in visitors from across Asia. The visitors can be business corporates, people who are interested in the anime industry, fans of May'n and Mr. Ichiru Mizuki or just purely fans who are interested in animation.


Since this is a pre-event for the Japan Creative Centre that is scheduled to open in 2009, this event is to attract visitors and make Japan Creative Centre known to people so that there will be visitors to that event itself. It is a marketing effort so that the cost for advertising for the Japan Creative Centre can be lowered and yet, at the same time, let people know of the event before time. The Japan Creative Centre is a platform to showcase Japanese related content and culture in Singapore. Therefore, AFA'08 will help to market and bring in more visitors for the Japanese Creative Centre next year.
Conclusion