To be clear, what I mean are units positioned to push back deep strikers, and units strung out in front important units, that force you to charge them first, before you can kill the stuff hiding behind them. For my army to work at it’s full potential, I need to get better at clearing screens.
A blog set up by 40k enthusiasts, for 40k enthusiasts. Concentrating on the competitive side of the hobby, but in no way limited to it.
Sunday, 11 March 2018
Screens, and how to Beat them
As an army that predominantly deep strikes, and (worse) needs to charge from those deep strikes to really deal damage, I hate screens! However, if I'm to do well at the GT, I need to work out how to beat them so I can deliver Thunder Hammers to the Emperors foes.
Saturday, 10 March 2018
Blood Angels List Review
My list for Dark Millenium was
Blood Angles Battalion
Lemartes
Captain JumpSmash
5 Scouts
5 Scouts
5 Scouts
15 Death Company with 3 Thunder Hammers
Guard Brigade
Company Commander (the CP Miner)
Tempestor Prime
Tempestor Prime
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
Cyber Wolf
Cyber Wolf
Cyber Wolf
Acolyte
Acolyte
Acolyte
Heavy Weapons Team, 3 Mortars
Heavy Weapons Team, 3 Mortars
Heavy Weapons Team, 3 Mortars
Supreme Command Detachment
Shield Captain, Dawneagle Jet Bike, Hurricane Bolter
Shield Captain, Dawneagle Jet Bike, Hurricane Bolter
Shield Captain, Dawneagle Jet Bike, Hurricane Bolter
Tuesday, 6 March 2018
Dark Millenium 5
This was the 4th time I’ve been to DM (missed last year’s event, which clashed with the LVO). The event has really hit its stride with 50 people attending (filling the venue), and having a waiting list.
The Rules pack was quite unique, with primary and secondary missions, and Bonus Points for first blood, kill the warlord, line breaker and “last laugh) (i.e. the last person to kill something). The primary missions were recognisable, but the secondary maelstrom missions were bespoke for DM5. Your started with 20 maelstrom missions, of which you could achieve 2 per turn. They were all seperatly pointed (1-4), depending on how hard they were. There were 4 points for winning primary, 4 for secondary, and 4 bonus points.
Most people loved the rules pack, but I wasn’t a fan of the maelstrom mission. In practice games I found that having 20 missions you could choose from made things too complicated, slowing down the game as I thought about what I was going to achieve that turn. Ultimately I decided just to ignore the malestrom missions, and focus on the primary missions - if I scored any malestrom points it would be a bonus.
So this was the list I took
Subscribe to:
Posts (Atom)