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  1. Algorithm for dynamically calculating a level based on experience ...

  2. Why use Time.deltaTime in Lerping functions?

  3. How to implement an experience system? - game design

  4. How does Linear and Exponential Fog work in Unity URP?

  5. movement - Calculating framerate-independent values, for linear ...

  6. mathematics - How to balance experience gain in an RPG - Game ...

  7. How can I come up with a simple diminishing return equation?

  8. unity - Smooth lerp towards a moving target - Game …

  9. How to develop RPG Damage Formulas? - game design

  10. How to smoothly interpolate 2D camera with pan and zoom