Neon City, for example, is such a big location in Starfield that it’s divided into pseudo boroughs, each of which is gated by loading screen. According to Nate Purkeypile, however, a former ...
Looking back on his time working on Starfield, the developer explained that there was a time where there were significantly less loading areas in the game. On release, the segmentation of Neon—a ...
It's no secret that Starfield has a bit of a loading screen ... He says the number of loading zones in the self-contained cyberpunk city of Neon was especially surprising, in part because there ...
Starfield players are still wishing the Mass ... Cydonia, Akila City, or Neon. While DLCs, like Shattered Space, and surprise updates, like the REV-8 vehicle, can bring more to the game, the ...
Players said Starfield’s loading broke immersion and added frustrating pauses to gameplay, and modders have worked to remove as much of it as possible over the past year. The city of Neon was a ...
Specifically, he's talking about the city of Neon, an area Purkeypile had worked on early in Starfield's development stages before leaving Bethesda to create a heavy metal horror game that's about ...
Maybe the saddest and tiniest city I spotted on the new 3D map screen is the city of Neon, a scummy city built on platforms above an alien ocean. While playing Starfield, Neon felt more like a few ...
Despite updates and DLC, Bethesda has yet to address fans' desire for seedier nightclubs in locations like Neon. With 15 months since the release of Starfield, fans of the space exploration RPG ...
Former Bethesda lead artist Nate Purkeypile believes that the studio should switch to Unreal Engine 5 to avoid Creation Engine's technical limitations.