Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
bartleby

Concept explainers

bartleby

Videos

Textbook Question
100%
Book Icon
Chapter 14, Problem 12PC

Rock, Paper, Scissors Game

Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:

  1. 1. When the program begins, a random number in the range of 0 through 2 is generated. If the number is 0, then the computer has chosen rock. If the number is 1, then the computer has chosen paper. If the number is 2, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)
  2. 2. To make his or her selection, the user clicks an image on the screen. (You can find images for this game included in the book’s online resources at www.pearsonhighered. com/gaddis.)
  3. 3. The computer’s choice is displayed.
  4. 4. A winner is selected according to the following rules:
    • If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.)
    • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
    • If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
    • If both players make the same choice, the game is a tie.
Blurred answer
Students have asked these similar questions
(Dynamic Programming.) Recall the problem presented in Assign- ment 3 where given a list L of n ordered integers you're tasked with removing m of them such that the distance between the closest two remaining integers is maxi- mized. See Assignment 1 for further clarification and examples. As it turns out there is no (known) greedy algorithm to solve this problem. However, there is a dynamic programming solution. Devise a dynamic programming solution which determines the maximum distance between the closest two points after removing m numbers. Note, it doesn't need to return the resulting list itself. Hint 1: Your sub-problems should be of the form S(i, j), where S(i, j) returns the maximum distance of the closest two numbers when only considering removing j of the first i numbers in L. As an example if L [3, 4, 6, 8, 9, 12, 13, 15], then S(4, 1) = 2, since the closest two values of L' = [3,4,6,8] are 6 and 8 after removing 4 (note, 8-6 = = 2). = Hint 2: For the sub-problem S(i, j),…
(Dynamic Programming.) A group of friends is visiting a number of attractions located along a highway, starting at kilometre 0, placed at distances ɑ1 < A2 < ···
(Greedy Algorithms) Describe an efficient algorithm that, given a set {x1, x2, . . ., xn} of points on the real line, determines the smallest set of unit-length closed intervals that contains all of the given points. Argue that your algorithm is correct.

Chapter 14 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 14.1 - Prob. 14.11CPCh. 14.1 - Which of the following is not a subclass of the...Ch. 14.2 - Prob. 14.13CPCh. 14.2 - Prob. 14.14CPCh. 14.2 - Prob. 14.15CPCh. 14.2 - Prob. 14.16CPCh. 14.2 - Prob. 14.17CPCh. 14.2 - Prob. 14.18CPCh. 14.2 - Prob. 14.19CPCh. 14.2 - Prob. 14.20CPCh. 14.2 - Prob. 14.21CPCh. 14.3 - Prob. 14.22CPCh. 14.3 - Prob. 14.23CPCh. 14.3 - Prob. 14.24CPCh. 14.3 - Prob. 14.25CPCh. 14.3 - Prob. 14.26CPCh. 14.3 - Prob. 14.27CPCh. 14.3 - Prob. 14.28CPCh. 14.3 - Prob. 14.29CPCh. 14.3 - Prob. 14.30CPCh. 14.4 - What two classes do you use to play an audio file?Ch. 14.4 - Refer to your answer to Checkpoint 14.31. In what...Ch. 14.4 - Prob. 14.33CPCh. 14.4 - Prob. 14.34CPCh. 14.5 - What three classes do you use to play a video...Ch. 14.5 - Refer to your answer to Checkpoint 14.35. In what...Ch. 14.5 - Prob. 14.37CPCh. 14.6 - Prob. 14.38CPCh. 14.6 - Prob. 14.39CPCh. 14.6 - What type of event happens when the user presses...Ch. 14.6 - What KeyEvent method can you call to determine...Ch. 14.6 - Refer to your answer for Checkpoint 14.41. What...Ch. 14 - Line, Circle, and Rectangle are subclasses of...Ch. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - Prob. 5MCCh. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - This interpolator causes an animation to start...Ch. 14 - You use these two classes to play an audio file....Ch. 14 - Prob. 11TFCh. 14 - Prob. 12TFCh. 14 - True or False: If an ellipses X-radius and...Ch. 14 - Prob. 14TFCh. 14 - Prob. 15TFCh. 14 - Write a statement that instantiates the Line...Ch. 14 - Prob. 2AWCh. 14 - Prob. 3AWCh. 14 - Write code that does the following: Instantiates...Ch. 14 - Prob. 5AWCh. 14 - Prob. 6AWCh. 14 - Prob. 7AWCh. 14 - Prob. 8AWCh. 14 - Prob. 9AWCh. 14 - Prob. 10AWCh. 14 - Prob. 11AWCh. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - Prob. 3SACh. 14 - Prob. 4SACh. 14 - Prob. 5SACh. 14 - Prob. 6SACh. 14 - What RotateTransition class method do you use to...Ch. 14 - Prob. 8SACh. 14 - Prob. 9SACh. 14 - Prob. 10SACh. 14 - Prob. 11SACh. 14 - This Old House Use the basic shapes you learned in...Ch. 14 - Tree Age Counting the growth rings of a tree is a...Ch. 14 - Hollywood Star Make your own star on the Hollywood...Ch. 14 - Prob. 4PCCh. 14 - Solar System Use the Circle class to draw each of...Ch. 14 - Prob. 6PCCh. 14 - Prob. 7PCCh. 14 - Prob. 8PCCh. 14 - Coin Toss Write a program that simulates the...Ch. 14 - Lunar Lander The books online resources...Ch. 14 - Change for a Dollar Game The books online...Ch. 14 - Rock, Paper, Scissors Game Write a program that...

Additional Engineering Textbook Solutions

Find more solutions based on key concepts
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Python Tutorial #10; Math Functions in Python; Author: Art of Engineer;https://www.youtube.com/watch?v=OviXsGf4qmY;License: Standard YouTube License, CC-BY