Write both the move assignment operator and move constructor member functions for this templated CS30Vect #include  template  class CS30Vector { public: // Constructs a vector size num CS3ØVector(int num) {/*Implementation not shown*/} CS30Vector() {/*Implementation not shown*/} // your code will go here // additional member functions not shown private: T *arr=nullptr; // used to point to dynamic array int size; }; number of elements in array void foo (CS30Vector v){/*Implementation not shown*/} int main ( ) { CS3ØVector 11{6}; CS30Vector 12; // uses move assignment operator 12 = std::move(11); // uses move constructor below foo(CS30Vector(3)); return 0; }
Write both the move assignment operator and move constructor member functions for this templated CS30Vect #include template class CS30Vector { public: // Constructs a vector size num CS3ØVector(int num) {/*Implementation not shown*/} CS30Vector() {/*Implementation not shown*/} // your code will go here // additional member functions not shown private: T *arr=nullptr; // used to point to dynamic array int size; }; number of elements in array void foo (CS30Vector v){/*Implementation not shown*/} int main ( ) { CS3ØVector 11{6}; CS30Vector 12; // uses move assignment operator 12 = std::move(11); // uses move constructor below foo(CS30Vector(3)); return 0; }
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ 
Related questions
Question
please implement the move assignment operator and move constructor.

Transcribed Image Text:```cpp
#include <iostream>
template <typename T>
class CS30Vector {
public:
    // Constructs a vector size num
    CS30Vector(int num) {/*Implementation not shown*/}
    CS30Vector() {/*Implementation not shown*/}
    // your code will go here
    // additional member functions not shown
private:
    T *arr=nullptr;      // used to point to dynamic array
    int size;            // number of elements in array
};
void foo (CS30Vector<int> v){/*Implementation not shown*/}
int main ( )
{
    CS30Vector<int> l1{6};
    CS30Vector<int> l2;
    // uses move assignment operator
    l2 = std::move(l1);
    // uses move constructor below
    foo(CS30Vector<int>(3));
    return 0;
}
```
### Explanation:
In this C++ code snippet, you have a templated class `CS30Vector<T>` designed to represent a vector with dynamic memory management. Below is a breakdown of the key components:
- **Template Definition**: The class is templated to allow flexibility with different data types (`<typename T>`).
- **Constructors**:
  - `CS30Vector(int num)`: Constructor that initializes a vector of size `num`. The implementation is not shown.
  - `CS30Vector()`: Default constructor with the implementation not shown.
- **Private Members**:
  - `T *arr=nullptr;`: A pointer to the dynamic array, initialized to `nullptr`.
  - `int size;`: Stores the number of elements in the array.
- **Function `foo`**: This function accepts a vector of integers and has an implementation that is not shown in the snippet.
- **Main Function**:
  - Creates an instance `l1` of type `CS30Vector<int>` with size `6`.
  - Declares another instance `l2`.
  - Uses the move assignment operator to transfer resources from `l1` to `l2` using `std::move`.
  - Demonstrates the move constructor by passing a temporary `CS30Vector<int>` object to the `foo` function.
This exercise aims to implement move assignment operator and move constructor functionalities, which efficiently transfer ownership of resources, crucial for optimizing performance in resource management.
Expert Solution
Step 1
 Move assignment operator:
CS30Vector& operator=(CS30Vector&& other) noexcept
{
   std::cout << "In operator=(CS30Vector&&). length = "
             << other._length << "." << std::endl;
   if (this != &other)
   {
      // Free the existing resource.
      delete[] _data;
      // From source object, copy the data pointer and its length 
      _data = other._data;
      _length = other._length;
      // Release the data pointer from the source object so that
      // the destructor does not free the memory multiple times.
      other._data = nullptr;
      other._length = 0;
   }
   return *this;
}
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