Are they really "holograms?" W. Beaty 1997 Here's why I call these images "holograms" In conventional "white light" or "Benton Rainbow" holograms, each point on the photographed object generates a particular interference pattern on the film. This interference pattern is the basic "pixel" of the hologram. A Rainbow Hologram of a single-point object looks roughly like this: ||||||//////====----====\\\\\\|||||| In reality the little lines are thousandths of a mm apart, and are smoothly curved. However, the entire "swatch" of interference fringes on the film plane might be several mm wide and a fraction of a mm tall. It's similar to a small slice of the bullseye pattern in a Gabor zoneplate lens. The many points on the object become little horizontal swatches of interference fringes on the film. The long rectangular profile of the "swatch" is produced by the slit aperature used in the one-step rainbow hologram process. Imagine that a Rainbow hologram is made up of thousands of these "pixels" layed atop each other. The X,Y position of each "pixel" corresponds to the X,Y position of each object point. For example, if you could stamp the above interference pattern in many places on your film, you'd have a rainbow hologram of a field of stars (but each star having the same depth virtual depth within the film plane.) The depth information for each image point is encoded as the overall size of the "single pixel" interference pattern: an image-point which reconstructs as being deep within the hologram will have a "pixel" with a large width and with long-radius, slightly-curved fringes, while a shallow point will have a tiny "pixel" and small-radius fringes. So a Rainbow hologram is very similar to a standard 2D photograph in structure, but instead of pointlike pixels, it has various sizes of swatches of interference fringes which store the depth info for each recorded point. The above crude figure implies something interesting: depth information is only stored in the ANGLES OF THE SMALL FRINGES, and not in their spacing. If we observe a Rainbow hologram under laser light and under sunlight, we find that both types of light will reproduce the holographic image, but the sunlight creates rainbows. The fringes cause the diffracted image of the sun to be spread into a stripe of rainbow colors which will be seen as a virtual image within the horizontal "slot" comprising each "single-pixel" fringe pattern. Other than this rainbow-colored artifact, the holographic image is not affected by changes in illumination frequency. A rainbow hologram, within limits, is a frequency independent hologram. Frequency independence implies size independence (size being the spacing between interference fringes on the film plane.) In other words, if the Rainbow Hologram operates correctly with a wide variety of illumination frequencies, then the Rainbow Hologram should still operate correctly even if the fringes were spaced MUCH more widely than the wavelength of the illuminator. Huh? Really? Yes. If we double, or triple, or quadruple the fringe spacing of the interference pattern, THE HOLOGRAM STILL WORKS. Very strange. And it leads to something wonderful. If the following pattern was scratched by hand into a sheet of plastic: ||||||//////====----====\\\\\\|||||| ...it would create a little glowing dot which floats inside the plastic as a virtual image. It would be a Rainbow Hologram "single pixel", but with absolutely gigantic interference fringes. They wouldn't even be interference fringes anymore, and optical interference would no longer apply. Yet the hologram would still function. Holography without interference. (Pretty easy to generate with a computer, eh? Hint hint!) To recap, here is what we do: we take the "single pixel" stripes of a Benton Rainbow hologram, square off the sinusoidal fringe pattern, increase the distance between the fringes by several orders of magnitude, and lower their duty cycle so they appear as single thin lines with wide spaces between them. In terms of interference, we would find that the "rainbow" artifact would acquire numerou overlapping copies of itself (higher-order beams produced by the square, nonsinusoidal fringes), and as the fringe spacing was enlarged, the multiple copies of the rainbow stripe would compress together into a glowing stripe of white light. The "rainbow" would be gone, it would have turned white, yet the rest of the hologram still functions as it originally did, it still creates the same 3D scene. Another person points out that "scratch holograms" cannot reconstruct opaque objects, therefore they are not true holograms. Wrong! Scratch- holograms have no trouble with opaque objects. I've drawn images of black objects against deeper objects, and images of transparent apertures in opaque plates which reveal larger, deeper images seen through the "hole." The particular geometry of Benton's Rainbow holograms allows anyone to draw the fringe patterns by hand with a needle, and to thereby create "holographic" images without lasers and even without interference. This can be taken to ridiculous lengths: giant "holograms" composed of curved, polished metal rods become practical. The metal rods are the interference fringes! It is not strictly necessary that the above horizontal swatch of interference pattern be exactly duplicated in order to produce a hologram. When the fringes have been widely separated they stop interacting, so an individual "fringe" can replace the multiple-fringe pattern. A conventional hologram's pattern of nested hyperbolic fringes can be replaced with a single curved reflective fiber or surface scratch. It need not even have a hyperbolic shape, a circular scratch drawn with a compass makes a dandy "hologram diffraction grating." I've been drawing holograms of simple 3D objects by scratching a polished plastic plate by hand with a compass. The X,Y position of the scratches determines the X,Y position of the reconstructed image points, and the radius of each scratch determines the perceived depth of the image point. It's akin to needlepoint knitting, since images must be built up from hundreds of brightly glowing dots. It takes quite a bit of labor to produce a simple image such as a piece of holographic text, or a 3D polyhedron. So far I've drawn such things as polyhedra, starfields, text at various depths, opaque planes which hide text behind them, boxes with walls composed of random dots, etc. When lit with an extended source these "holograms" appear as sets of fine curved scratches, somewhat like several superposed LP record albums. When illuminated by a point-source, each scratch produces a small "highlight," and the whole set of scratches produces a 3D object composed of bright highlight points. See, scratch holograms ARE real holograms. Nyaa-nyaa, tol ya so! BUT ARE THEY REALLY? I've received email which points out that conventional holograms store phase information as the spacing between diffraction fringes on the film plane, while "scratch holograms" do not. This is correct. The authors then use this fact to argue that "scratch holograms" are not holograms. This is incorrect, because conventional Benton Rainbow Holograms don't use phase either. That's why they can still operate under white light illumination. The spacing of their interference patterns is unimportant, it only affects the colors of the rainbow artifact. If "scratch holograms" are not holograms because they do not record the phase of the light waves, THEN WE ARE FORCED TO SAY THAT THE RAINBOW HOLOGRAMS ON CREDIT CARDS AND ELSEWHERE ARE NOT HOLOGRAMS EITHER. Such an assertion would be silly. Therefore I jump on the coat-tails of Rainbow Holography and claim that if Rainbow Holograms are holograms, then so are "scratch holograms." Other writers point out that "scratch holograms" are like conventional photographs in that the hologram itself does not preserve the phase of the illuminating light source, and therefore they are not holograms. This is wrong. Mirrors preserve the phase of reflected light. So do the interference patterns of conventional Rainbow holograms. So do cylinder lenses and shiny fibers. And so dd the scratches of "scratch holograms". They are astigmatic, preserving the horizontal phase (and the horizontal parallax) while scrambling the vertical phase. Each scratch in a "scratch hologram" acts as a tiny cylindrical mirror, and it reflects light like a flat mirror in one dimension while scattering light in the other. As a result, both rainbow holograms and "scratch holograms" only have horizontal parallax, and the 3D effect will vanish if they are turned sideways. Their horizontal parallax depends upon their ability to preserve horizontal spatial phase of the illuminating light source. It's like looking into a curved, slit-shaped mirror. We see a virtual image of the illuminating source, and since the illuminator is a point source, we see a glowing dot which floats either behind or before the plastic surface. WHY THESE ARE NOT TRUE HOLOGRAMS So, can "scratch holograms" reconstruct any arbitrary scene? They do go with glowing points on a black background, but what about textured surfaces? GOOD QUESTION. The "scratch holograms" cannot reconstruct an image shaped like a horizontal line. A horizontal array of closely-spaced object points creates an array of scratches which interact with each other terribly, producing artifacts. The resulting virtual image does not resemble a horizontal line, instead it becomes a fuzzy mess distributed at multiple depths. The cause is simple: if we "rubber stamp" some single-pixel holograms onto a recording medium, we do not create a hologram of a multi-pixel object. The scratches interact (overlapped scratches destro one another.) In addition, there is phase information missing, information produced by light from closely-spaced object points. Remember that "object light" does not just interfere with "reference light" during the holographic recording process. "Object light" also interferes with itself. In a Rainbow Hologram this effect is minimized when object points are oriented vertically from one another, but for object points oriented along a horizontal line, the self-interference of light coming from the object is crucial for holographic recording and reproduction. The upshot: scratch holograms lack one big feature of true holograms, and as a result they cannot reconstruct close-spaced horizontal arrays of object points. They do best with objects which resemble vertical or diagonal lines against a dark background. ((((((((((((((((((((( ( ( ( ( (O) ) ) ) ) ))))))))))))))))))))) William J. Beaty SCIENCE HOBBYIST website billbeskimo.com amasci.com EE/programmer/sci-exhibits science projects, tesla, weird science Seattle, WA freenrg-L taoshum-L vortex-L webhead-L